ComDev -> RE: Advanced Strike Planner (2/8/2018 7:18:12 PM)
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ORIGINAL: butch4343 quote:
ORIGINAL: emsoy Okay how about this... In order to be releasable within a reasonable time frame, Advanced Mission Planner (aka AMP) v1.0 could include: Editable flightplans: pre-take-off route planning (move, insert, delete waypoints), waypoint speed/altitude, waypoint doctrine and refueling settings Configurable Time-On-Target (ToT) or Time-On-Station Strike packages The AMP v1.0 will NOT be a hands off 'one click does it all' mission tool. In fact, realistically, such a feature will probably never materialize. Simply too much work. And it will not have detailed weapon allocation and cruise missile planning. That alone could add years to the development schedule. It will also be a paid add-on. Given the massive time and effort that would go into this, it might in fact be a premium price product. So it would basically give you this: Will that work for everyone? Thanks [image]local://upfiles/20643/50E34CDF9E0445A487C4C694E7826209.gif[/image] Emsoy, This looks fantastic in terms of additional features for the advanced strike planner, could I ask as a scenario designer, that this be used with the scenario editior? Yes, of course! The AMP should allow you to make perfectly timed air strikes to really knock human players off their feet hehe. quote:
ORIGINAL: butch4343 For me the strike planner is about creating a scenario where I can have my flight of Fencers/ Eagles/ Badgers Ect, fly a profile of my choosing, Ie to waypoint 1 fly at 25000ft at cruise, Waypoint 2 drop to 250 feet at afterburner. If you give me that, it means I can choose very specific profiles, because with the best will in the world you guys cant create profiles (Hi-Lo-Hi, Lo-Lo-Lo) for every eventuality. Its important for scenario designers to manually set strike mission parameters for the AI to execute. Yours Respectfully Butch I would expect nothing less of the AMP, even in version 1.0 [8D]
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