loki100 -> RE: Miscellaneous questions (2/9/2018 12:38:09 PM)
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quote:
ORIGINAL: Winterkeep Thanks for your reply. but... Could you please explain 1- again, didnīt really get it. "strategic score/6 (less a random bit)". Do you mean Strategic Rating/6. So Karl gets 6/6 = 100 % chance (after an active turn (+1) 5/6 = 83 %) ? 2 - Ok that good, but I was hoping for the Cohesion score you see in the List of Forces column (average of the stack). But I guess the PWR score says the most of your units overall status. 3 - Perfect ! 4 - Sorry, wasnīt the shortcut keys, it was Options>media>Alternate buttons (after game restart) re cohesion needs to be related to the power score. In effect the Combat Power of a unit is the score from its manpower/weaponry * cohesion. So say a formation is at full strength and fully rested (ie 100% cohesion) has combat power of 50, then if its at 50% cohesion then the combat power dips to 25. At the extreme, low cohesion units will fall back out of combat regardless of the residual combat power. re leadership, the chance to be active is the leadership score compared to a dice 6. I may have forgotten the full rules (I have actually [8D]) but if I recall, a leader is active if the dice is equal to or less than their leadership rating. So Karl should be active almost all the time (but there is some odd random element at play as well ... this is the bit I have forgotten). If a commander was active last turn, they have +1 on their strategic leadership, so someone with a '3' becomes a '4' and thus much more likely to remain active (guess this reflects someone executing an existing plan and being more reliable as a result)
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