75Pak -> Unrealistically Slow Movement (2/17/2018 10:33:02 PM)
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Historically the German 1st Cavalry division made it to the Zuider Zee in the early morning of the 2nd day, and they were practically there by the night of the 1st day. In the game this is simply not possible, even though there are no Dutch units blocking the way, it takes 3, close to 4 turns, to get 1st Cavalry to Zuider Zee. Why is this? It is not possible to divide the 7th Flieger and 22nd Luftlande into separate battalions/regiments and seize the numerous bridges that were seized in Holland. 9th Panzer Division took Moerdijk on May 12, this is very difficult to have happen in the game. French 25th Motorized Division crossed into Belgium around 12:00 pm [noon] on May 10 and advanced 150km in a rapid march to Antwerp, arriving by 0:00 hours [12:00 am midnight]. This isn't possible in the game. An SS division reached Tilburg in the late morning/early afternoon of May 11. This is simply not possible in the game. Movement is hampered and hindered, it isn't possible to make the wide sweeping rapid advances that are necessary to faithfully replicate the historical campaign. Frankly the movement abilities of motorized and panzer divisions should be doubled or tripled, and cavalry divisions should be increased by 50% or doubled.
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