rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/2/2018 3:11:06 AM)
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Brian - Thanks for the info/feedback. I agree 100%, especially after my previous failed two starts, that "playing to the rules" is a must. At least as I understand what that means. For me it means no scripting, no fudging to force an historical situation and no house rules. Now as I march forward in my third attempt, which likely won't be my last, to achieve historical bliss my combined command staffs of each major power will be subservient to the policies set by senior national leaders. In the case of the Democracies (USA, CW & France), these policies will be set by elected or appointed civilians who often times set policy without regard to optimizing military strategy or military builds. For example, when one plays MWiF as a game then who knows to quit build navy ship hulls in late 1943. I don’t plan on doing because this presupposes that one would know with near certainty when the war is going to end. Though I do, but I’m going to try to play as if I didn’t. And, as you state in your post, one can send cardboard counters out to die over and over without regard to morale or even anger on the home front. While sacrifices in war are necessary, needless or unacceptable losses in the Democracies will not be tolerated. After all, FDR has a 4th election to win in November 1944. Now it's a totally different situation for the communist and fascistic where one man, in the case of Germany, Italy and the USSR, or a few men, in the case of Japan, are in absolute control of both their country and their country's armed forces. Even then, one can image a Hitler, Stalin, Mussolini or Mao giving in to some degree to a "sub-optimum" request in order to keep the peace among the services. For example, Hitler giving in to the Adm Rader and the KM by allowing the completion of the battleship Tirpitz in not only believable but happened historically. My current planned approach for this next attempt is to act the part of the high command in this "Man's Army" and execute policies set by senior leaders through a series of standing orders (SO’s) or combined stand orders (CSO’s) issued from the high command to the various theater, army group and army commands. SO’s will be issued by the high command of one country to the armed forces of that country only. CSO’s will be issued by the combined high commands of two or more countries for the armed forces of those two or more countries. In any case, and I expect there to be some, where SO’s conflict with CSO’s; SO’s will be give priority over CSO’s by the country in question. It’s assumed that SO’s are private to that one country and not known by other countries, even ones allies. I have drafted several SO’s and CSO’s for the major powers involved (i.e., USA, CW, France, China, Germany, Italy, Japan and the USSR) and tried to execute my previous game under a number of those draft. As I proceed with this AAR, which I calling the HIstorical AAR, or HIAAR, 2018-01, I will be presenting these SO’s and CSO’s for comment, critique and revision/deletion. I’m also soliciting ideas from the community from SO’s and CSO’s that they believe might improve the historical accuracy of this journey given the abilities and constraints of the MWiF gaming engine and ruleset.
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