brian brian -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (5/8/2018 3:51:20 AM)
|
quote:
ORIGINAL: rkr1958 Add to that forcing the Soviets to "conquer" Eastern Poland, forcing them to claim the Finnish Borderlands and having the Germans deny the claim. And then, forcing the stalemate between the USSR and Japan after Nomonhan through early 1942 (and tying up significant forces on both sides) and then ending that with a non-aggression pact. On top of that, not allowing the USSR to invade Persia and / or Iraq. Those are all good decisions for the USSR, and also historical. Just because they can go on non-historical adventures in WiF, doesn't mean those are always good ideas. Sometimes they are, sometimes they aren't, but usually the decision is made to do other things by the Russian player because they are bored waiting for the real war to start. US Entry can frequently win the game for the Allies; the USSR can frequently delay US Entry. Demanding the Finnish Borderlands was done in history to improve the defenses of Leningrad (and likely as just an opening move in an attempt to destabilize Finland and recover a former Imperial province eventually). In World in Flames, requesting the Borderlands is a good move to help protect the rail link to Murmansk - an important idea that was not foreseen, historically. But also on the geo-political realism track, the historical Finns never really attempted to cut the rail link to Murmansk, either, and refused to advance all that much from historical Finnish speaking areas, despite German requests that they do so.
|
|
|
|