Panzer Leo -> (6/19/2003 3:22:10 PM)
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Well, I know I left you waiting all too long now, but here is what I was working on the last days: - as I solved the problem with the new move&fire MMGs not entering buildings, I found out that I could improve the MG icons for larger MG squads like the German 9 men or the US Arm MG. We now have additional guys around the MGs (like spotter or grenade thrower), that will disappear when the number of men drops (only in two steps and not every casualty). - the work on the vulnerability of HTs on the official OOBs inspired me to work on that aspect a little bit aswell (but I think I approached it differently). HTs can now be knocked out by small arms fire and rifle caliber MGs with a bit luck and a vulnerable location hit. This should force players to be a bit more carefull with these thingies and limits a bit the "super speed rush" towards enemy infantry. I will put up the finished mod for the Blitz by tomorrow...then it should only be a few days till they get it on up on their site. I didn't here any complains from my testers, so I think everything else is fine :) P.S. the Napalm thing is quite tricky to handle...I can't make it rare enough...I can already see the skies swirling with napalm bombers...as far as I know, the use of it was very limited before the date we have now in the OOBs...so the first months after July should be left for scenario designers only, till it got more common - I think it was very uncommon in the European theatre even up to the end, or ? (but if you got other sources, let me know)
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