EwaldvonKleist -> RE: More adventures in Russia ( D21.v.4.6 ) (5/10/2018 3:12:57 PM)
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Thank you for your comments. If I read you correctly, the main factors are: -time during turn/attacks is progressing for all units at the same time, so deep breakthroughs are harder to achieve -shorter turn lengths, so the Soviets can react better -Soviets do not pay such a high cost for entering enemy hexagons/moving through ZOCs as in WitE, therefore they can infiltrate lines much easier, which dictates a broad front advance and flank security. Do TOAW eastern front scenarios have an element that works against SOviet runaway defences evacuating everything in the west and build a wall of steel somewhere between the Daugava-Dniepr line and the Leningrad/Moscow/Voronesh/Rostov line? Because if the russian player doesn't let the huge pockets happen, the Red Army will be much stronger than historical come fall 1941.
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