Daniele -> CMANO 1.14.3 Update - Changelog (5/10/2018 10:16:07 AM)
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Hi everybody, Command Modern Air Naval Operations series has been updated to version 1.14.3 You can download the link from here CMANO 1.14.3 changelog • FIXED: Lua bug that occurs on 1% of intel updates on "The Enemy Below" • FIXED: Not being able to progress TSS campaign after reaching the pass-score on scen #4 • FIXED: Campaign name not showing up for "The Silent Service" when browsing campaign saves • FIXED: Torpedo hitting a sub 1000ft deeper • FIXED: Deployed RVs from MRV-armed ICBM (not MIRV-armed) are treated as ICBMs, causing a silent null crash • FIXED: ASW helos evaluate wrong parameter, preventing them from deploying dipping sonar on ASW Strike missions • FIXED: Prevent helicopters from chasing after subs under ice • FIXED: Sea Control mission adds and drops targets continously • FIXED: Mission Editor Assigned Units display issue • FIXED: DB Viewer launch altitude errors • FIXED: Submarines operating on the surface were not able to use radar/ESM/periscope at high speed • FIXED: Right-clicking on unit, while DB viewer is already open, prevents the context menu from appearing • FIXED: When re-selecting the same unit, don't re-load the DB viewer window if it's already open • FIXED: Ship condition in dock not being retained between saves • FIXED: Campaign description not being editable as HTML • FIXED: "Campaign" window slow to show up when numerous campaign-save files are present • FIXED: RTB/Called-off problem for helicopters landing on ships • FIXED: Repeating POSSUB messages if sub has been destroyed but torpedoes are still present • FIXED: SM-6 going autonomous is going dumb because it is targeted at a surface ship • FIXED: Winchester/Shotgun check is not evaluating mount damage • FIXED: #12303 - "Primary Stores for Loadout Not Available" message when changing loadouts, despite "Unlimited Base Magazines" feature enabled • Tweaks to submarine dive/climb rates (they now partially depend on true-water speed, so e.g. a sub at high speed will rise faster) • AI tweak: Do not re-check bingo state of members when evaluating slow-down due to Bingo • UI tweak: Notify player (through message log) when sub forcefully dives due to threat • UI tweak: Added "Filter-out" and "Mark Position" to the Contacts Tool-Strip • UI tweaks to ORBAT window: - Positioned Group/Mission to top of nodes. - Added +/- keys to expand/collapse nodes • [Lua] Added method to set the current scenario's date & time (ScenEdit_SetTime) • [Lua] Added "GetLoadout" method • [Lua] Added .hostFacility property to unit wrapper • [Lua] You can now apply a delta template via SE_UpdateUnit (Example: ScenEdit_UpdateUnit({guid='2cd64757-1b66-4609-ad56-df41bee652e5',mode='delta',file='new.ini'})) • [Lua] Added property "DesiredHeading" on Lua ActiveUnit wrapper and on AddUnit/SetUnit parameters (This solves the issue where static facilities placed via Lua will always rotate to North even if explicitly placed with another heading). • [Lua] Added method GetBuildNumber that returns the current exe build version. Scen authors can use this info to alter Lua logic depending on feature availability. • [Lua] Added method "SE_UpdateUnitCargo" • SBR: Added any unit damage to the delta template. • Allow player to manually force a sub to go over the wire-breakage speed when guiding torpedoes • Various performance tweaks
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