RE: 4 player game (Full Version)

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peskpesk -> RE: 4 player game (9/30/2018 4:15:27 PM)

GE Land
JP Land
IT Combined

Naval Air
GE 3TFR2 Range 5 to Western Med 2-Sea box
IT 4FTR2 Range 6 to Western Med 2-Sea box

Naval Move
IT Sub to Western Med 3-Sea box

IT activates FTR2 in Western Med

IT Send 2*NAV2 to Western Med 2-Sea box
GE Send NAV2 to Western Med 2-Sea box

Does CW want to send FTR2 from Gibraltar to 0 or 1 Box?



[image]local://upfiles/9545/128D35ADAF034DD099CA1BE26E8CFC4E.jpg[/image]




Mayhemizer_slith -> RE: 4 player game (9/30/2018 5:38:31 PM)

I hope I do the right thing.

No thanks.




peskpesk -> RE: 4 player game (9/30/2018 6:16:49 PM)

Axis Search Western Med: 2
Allied Search Western Med: 6

No sub commited
Naval air Combat

Axis has 4 surprise Points

Allies, arrange FTR, any changes?



[image]local://upfiles/9545/73AC780097B74AFC89CD9D3CF8FA1858.jpg[/image]




Mayhemizer_slith -> RE: 4 player game (9/30/2018 6:31:02 PM)

Allies are good, and does not quit before all bombers are gone.




Mayhemizer_slith -> RE: 4 player game (9/30/2018 6:36:36 PM)

I have to quit from today.




peskpesk -> RE: 4 player game (9/30/2018 6:46:07 PM)

Wester Med A2A Round 1

Air Combat Allied
Air-to-air combat round 1.
Allied units fire on Axis units.
Die roll was 10 (4,6). DC was the result.
Italy decides which Axis bomber to clear through.
Unit selected was: He 115C.

Air-to-air combat round 1.
Axis units fire on Allied units.
Die roll was 7(1,6). AA was the result.
Italy decides whether to abort the Allied front fighter or bomber.
Only one unit to choose: Gladiator.

Air-to-air combat round 2.
Allied units fire on Axis units.
Die roll was 13(5,8). None was the result.
Allied air-to-air combat roll affected no units.

Air-to-air combat round 2.
Axis units fire on Allied units.
Die roll was 15. AA was the result.
Italy decides whether to abort the Allied front fighter or bomber.
Only one unit to choose: Gladiator.


[image]local://upfiles/9545/C5A96566D8E74D0BB9C85F63FEF2E7C6.jpg[/image]




peskpesk -> RE: 4 player game (9/30/2018 7:25:38 PM)

Surprise points spent on lower AA fire.


[image]local://upfiles/9545/0924F1422D124FE18453903C1B4B4C6B.jpg[/image]

AA fire Lowest 1 of 4: 6 1 7 8




peskpesk -> RE: 4 player game (9/30/2018 7:31:31 PM)

Ark Royal is target by Italy


[image]local://upfiles/9545/509E2A2C0E0846758A8CB2FDFF3CE555.jpg[/image]

But they Eascape (10)!




peskpesk -> RE: 4 player game (9/30/2018 7:37:43 PM)

Which ship will take the damage?



[image]local://upfiles/9545/1F0B565593094C3F855E2F2B72D41F86.jpg[/image]




Mayhemizer_slith -> RE: 4 player game (10/1/2018 5:14:25 AM)

D on BB Lorraine, thank you.

jjdenver will tell if Allies stay or not.




peskpesk -> RE: 4 player game (10/1/2018 5:22:12 AM)

BB Lorraine: 8

Axis stay.

Allies stay?



[image]local://upfiles/9545/68E7C658211F4FF6BFF3C37C39EE79DD.jpg[/image]




Mayhemizer_slith -> RE: 4 player game (10/1/2018 12:07:22 PM)

I make the call.

Allies abort, all CW ships to Gibraltar. French BB ships that reach Bordeaux goes there, others to Marseilles.

French CA to Morocco same port where other ships are.




jjdenver -> RE: 4 player game (10/1/2018 12:50:13 PM)

Sorry guys I didn't realize the forum now had a page 12. I refreshed page 11 about 10 times yesterday waiting for the German offensive to open. If you are willing to download whatsapp (mayhemizer prefers this over google hangouts) on your phone or use it on your pc that'll work to get my attention quickly. We can still communicate here but ping me there to let me know you are waiting on me and you'll probably get a very quick response unless I'm sleeping.

Whatsapp is a snap to use - so easy it's silly and when you get a message your phone will make a noise to let you know so you can check forum or respond there.




Mayhemizer_slith -> RE: 4 player game (10/1/2018 4:02:23 PM)

Another good way to miss a question is when someone makes a post and you read it. Then you refresh AAR page waiting for new message but he edit the old one adding question.




peskpesk -> RE: 4 player game (10/1/2018 7:19:34 PM)

No strategic bombing.

Ground Strike

JP 3-2 Art + D3A2 strike 3-4 CAV in 82,140 -> 8,8 -> miss
GE 5 strength LND2 (Stuka) in Aachen strike the Belgian defenders in Antwerp

The Germans know how to do it.

[image]local://upfiles/9545/7DA41AC0F6054BBAB98C4A146BCD49FD.jpg[/image]

Railmovement

JP 2-2 Mil to Haichow

Landmovement

IT
3-3 Terr to Asmara
4-5 Mot 63,33 Next to Nice

JP Occupies Chengchow, 2 -> New york times post an angry article. Pick US Entry marker Chengchow 175




peskpesk -> RE: 4 player game (10/1/2018 8:03:30 PM)

JP advances on North front around Chengchow

[image]local://upfiles/9545/AA57DEADF1544127A722328CA2A2850A.jpg[/image]




peskpesk -> RE: 4 player game (10/1/2018 8:05:45 PM)

JP advances slow on South front, reaching the end of the CH line on both sides.

[image]local://upfiles/9545/0C9E3FEA40B6472895FE3CC5344A8F68.jpg[/image]

Over to Orm for GE Landmoves and attacks.




Orm -> RE: 4 player game (10/2/2018 10:03:02 AM)

The German division on Corsica moved one hex to the southeast.

Three German Army Groups begin advancing into Belgium. Attacking the Belgian defenders.

Japan attacks the Nationalist garrison next to Chengchow.

[image]local://upfiles/29130/46F44F8608104C24B2766F8FF366F078.jpg[/image]
Picture from Mar/Apr '40 Impulse #5 (Axis) - Land Combat




Orm -> RE: 4 player game (10/2/2018 10:07:37 AM)

Germany adds three bombers to the attack on Antwerp.

[image]local://upfiles/29130/77315EAFB72A41399D1BC77A89D6523F.jpg[/image]
Picture from Mar/Apr '40 Impulse #5 (Axis) - Land Combat




Orm -> RE: 4 player game (10/2/2018 10:10:22 AM)

Picture from Mar/Apr '40 Impulse #5 (Axis) - Land Combat

[image]local://upfiles/29130/695C7DCAC0D74D8896991688A282E3E9.jpg[/image]




Orm -> RE: 4 player game (10/2/2018 10:14:08 AM)

The first attack is in China.

Edit: Japan selects blitz combat.

[image]local://upfiles/29130/A20279A55C0749C38FEF382AF0E11092.jpg[/image]
Picture from Mar/Apr '40 Impulse #5 (Axis) - Land Combat




Orm -> RE: 4 player game (10/2/2018 10:26:57 AM)

The Japanese attack was a stunning success. The successful fractional odds roll had some part in the result.

[image]local://upfiles/29130/5C07CB36B2914E2B977967CB93566890.jpg[/image]
Picture from Mar/Apr '40 Impulse #5 (Axis) - Land Combat




Orm -> RE: 4 player game (10/2/2018 10:34:41 AM)

The attack on Liege was automatic.

The last attack is the 7:1 +2 assault on Antwerp.

[image]local://upfiles/29130/5DF81B03CA604EB2BAB2757F6646CC55.jpg[/image]
Picture from Mar/Apr '40 Impulse #5 (Axis) - Land Combat




Orm -> RE: 4 player game (10/2/2018 10:44:00 AM)

The attack on Antwerp was a success as well.

[image]local://upfiles/29130/ECC3B0D332C84EF78C10E573A23CF6FC.jpg[/image]
Picture from Mar/Apr '40 Impulse #5 (Axis) - Land Combat




Orm -> RE: 4 player game (10/2/2018 10:53:35 AM)

Germany, Italy, and Hungary, each rebase one fighter into Belgium.

von Rundstedt reorganize two Stukas.

[image]local://upfiles/29130/B2476BC452C146A498470BCF6557F0E6.jpg[/image]
Picture from Mar/Apr '40 Impulse #5 (Axis) - Reorganization




Orm -> RE: 4 player game (10/2/2018 10:57:05 AM)

West front.

[image]local://upfiles/29130/30D81F13B72E46E7B844379745E56480.jpg[/image]
Picture from Mar/Apr '40 Impulse #6 (Allies) - DOW




Orm -> RE: 4 player game (10/2/2018 11:06:07 AM)

The Chinese situation.

[image]local://upfiles/29130/9D6ED5FC51504485968414F46FAF3230.jpg[/image]
Picture from Mar/Apr '40 Impulse #6 (Allies) - DOW




brian brian -> RE: 4 player game (10/2/2018 3:08:46 PM)

That engagement in the West Med is a good example of why it is better to fight with the Bearn than worry about 5 BPs for the richest power in the game. It can be set-up out of range on the Axis Surprise Impulse though...




jjdenver -> RE: 4 player game (10/2/2018 3:42:14 PM)

quote:

ORIGINAL: brian brian
That engagement in the West Med is a good example of why it is better to fight with the Bearn than worry about 5 BPs for the richest power in the game. It can be set-up out of range on the Axis Surprise Impulse though...


Maybe so but I probably wouldn't have had the CV's in the Med at this point in the game anyway, they were already out when I took over and I didn't study the situation closely enough to evaluate whether I should RTB them during the CW naval impulse. I don't generally engage with RN CV's once Axis can get 4 strength fighters into the 2 box unless I have something to gain. I still like interning the Bearn but I hear your viewpoint - lots of ways to play the game. My ways probably isn't the best - is just my preference.




jjdenver -> RE: 4 player game (10/2/2018 9:44:46 PM)

40 MA i6 (will edit this post as impulse progresses)
no DOW
FR land, CW combined
CW Swordfish from CV Courageous in N Sea launches Port Attack on Kiel. Germans decide not to expose their SUBs and they stay in the SUB pens while the Swordfish buzz into attack runs against the fleet at anchor.



[image]local://upfiles/26942/75FF407DCC644093BEE4C4CBB2B82233.jpg[/image]




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