RE: 4 player game (Full Version)

All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report



Message


jjdenver -> RE: 4 player game (10/2/2018 9:53:39 PM)

Ax surp roll 8, Al 6
Axis get 2 surp points how to spend them?


[image]local://upfiles/26942/D2A9A9CDA59749FDBF3DE0AD041D3A7A.jpg[/image]




jjdenver -> RE: 4 player game (10/2/2018 10:07:57 PM)

I got a message from Axis that they will shift results down by 1 with the 2 surp points. So on to AA which screens 1 point. CW will choose to abort Graf Spee which rolls a 3 for defense and is aborted. Not the result the RN was hoping for but at least the Swordish squadron can buzz back to CV Courageous with something to show for the mission flown.



[image]local://upfiles/26942/5864959E0C034AA1B421AC992B2CABD1.jpg[/image]

US shuffles some ships from west to east coast.
RN sends Hermes CV TF into E Med 3 box, and sends 3 cp's from Port Said into Arabian Sea.

Bomber command sends a Wellington strat bombing mission to Berlin and the mission goes very well, reducing the Reich's production by 2 PP's.

Rail move
France: MIL from Bordeaux to Paris
USSR: MECH from Poland 54,51 to 38,94 (56 hexes east)
CW: MIL rails Delhi to Calcutta - have to protect one of the most partisan-vulnerable hexes in the game, mon dieux!!! :)

Land moves:
France moves units within France to increase the strength of its front line against Panzers.
USSR:
Move 3 chicom units to strengthen the defense around Si-an
Ski div from 69,76 to 71,77
ART from 56,54 to Chisinau

CW:
Gort moves to Boulogne
TER moves toward Asyut in Egypt
MOT debarks at St-Nazaire

Chinese continue to retreat around Kweiyang

No attacks.

Rebase:
France:
Bomber to 56,30
Fighter MS 406 to woods in 56,31

CW:
Harrow->London
Belgian FTR interns in Angola




jjdenver -> RE: 4 player game (10/3/2018 8:14:30 PM)

Here is the weather for axis i7:

[image]local://upfiles/26942/EB471052B2704798AA691224570A743B.jpg[/image]




peskpesk -> RE: 4 player game (10/4/2018 10:09:04 AM)

Axis 7

No Declaration of war

GE Land
IT Combind
JP Land

No Port Strike

No Naval Air

Naval Move
IT
Task force 1 from La Specia to Western Med 2 box
BB Vittorio Veneti
CA Garabaldi loads from costal hex GE 1-4 Inf from Corsica
TRS Loaded with GE 6-3 Inf
TRS Loaded with IT 4-3 Mil

No Naval Search

No Strategic Bombing

No Ground Strike

Rail Movement
GE 1-3 Inf Div Amsterdam to La Specia
GE 5-2 Mil Lodz to La Specia
JP 5-3 Mil Shanghai to HQ Terauchi

Land move
IT 1-3 Inf div to Bone

Japan Occupies Tungkwam -> 9 New York Times takes no notice.
Japan Occupies Nanyang -> 10 New York Times takes no notice.

In the North Rain slows the JP Advancement

[image]local://upfiles/9545/4585DDCD2DB44772A6AFC5CB9F86FD38.jpg[/image]




peskpesk -> RE: 4 player game (10/4/2018 10:11:28 AM)

In the South JP moves after the retrating defenders, ready to attack the distrupted 2-3 AA

[image]local://upfiles/9545/40CB0F7C091D4FB180D22213089824A8.jpg[/image]

Next up Germany




Orm -> RE: 4 player game (10/6/2018 5:24:07 AM)

German forces occupy Brussels and advance up to the French border in Belgium.

The German-Italian Algerian Army debark in the Bone area (1 German INF, 1 DIV, and 1 Italian MIL).

Japan make an automatic attack versus the Chinese artillery.

[image]local://upfiles/29130/7C0B8D75E28948BE83855E1D1B605972.jpg[/image]
Picture from Mar/Apr '40 Impulse #7 (Axis) - Land Combat




Orm -> RE: 4 player game (10/6/2018 5:56:54 AM)

Japan rebase the NAV2 in Chihkiang to Chengchow, and the LND2 in Nanning to hex 87,136.

Italy rebase the LND3 in La Spezia to southern Sicily.

Germany rebase 3 FTR2, and 1 FTR3, closer to the French border.

Edit: No reorganization.

[image]local://upfiles/29130/412CBC84DB66491A8C53B8C43D13E745.jpg[/image]
Picture from Mar/Apr '40 Impulse #7 (Axis) - Reorganization




Orm -> RE: 4 player game (10/6/2018 5:57:55 AM)

Picture from Mar/Apr '40 Impulse #7 (Axis) - Reorganization

[image]local://upfiles/29130/66C695AB1508473EB5D5645F2CE8EAAC.jpg[/image]




Orm -> RE: 4 player game (10/6/2018 6:06:35 AM)

Mar/Apr '40 Impulse #7

And the turn ends on a 1. (It could only end on a 1)




Orm -> RE: 4 player game (10/6/2018 6:23:30 AM)

Mar/Apr '40
End of Turn

Partisans was rolled in Manchuria (1) but the garrison roll (4) was enough to stop the partisan from appearing.




Orm -> RE: 4 player game (10/6/2018 6:30:36 AM)

Mar/Apr '40
End of Turn

No partisans.

I rolled for the German-USSR markers.

I put the Soviet marker on defence. This can be changed if Allies so wishes.

German put one on offence and one on defence.




Mayhemizer_slith -> RE: 4 player game (10/6/2018 7:45:10 AM)

USSR marker on defense is perfect!




peskpesk -> RE: 4 player game (10/6/2018 8:15:22 AM)

Italy
Production (5)
Save 2 oil

1xPil
1xTac3

Return to base
CA Garabaldi +BB Vittorio Veneti +2*TRS,+Sub Cape Verde Basin return to La Spezia.
FTR(Range 6) Sicily 74,39
Nav2 (with FTR value 1) Sicily 74,39
Nav2 (with FTR value 0) Trapani

GE FTR(range 5) La Spezia
GE NAV Genoa

Sub in Western Med , intercepts any loaded Allied TRS\Amph that tries to return to base


Stay at Sea
2* CA in Italian Cost
Sub in Western Med
CP stay.

Use Oil max 1,45 (priority, reogranize all planes, trs, if needed leave some CA disrupted(wrost naval combat rating)

Reinforcements, BB+Sub at La Spezia


Japan
Production (14)
Save 2 oil

1xTerr
2xINF
1xGar
1xBB from force pool
1xPil

Return to base
CA Japanese Coast to Tokyo
CA China Sea to Fukuoka
BB South China Sea to Canton

Stay at Sea
All CP stay. Except 2 from Japanese Coast.

Use Oil max 1,45 (priority, HQ,reogranize all planes, trs, if needed leave some CA disrupted(wrost naval combat rating))

Reinfocments at Fukuoka, territorial at Mukden




Orm -> RE: 4 player game (10/6/2018 4:46:10 PM)

German end of turn orders:

All German CPs stay at sea.

German units in the Med returns as Italy orders.

Germany reorganize all units except BB (Schleswig-Holstein) and TRS for 1 oil (1.4) in Berlin.

Production:

Germany (12):
INF
2 x FTR2
FTR3
Pilot

If the Belgian ship gets captured by Axis it is turned over to Italy.

The partisans in NEI do not destroy the oil!

Reinforcements:

Germany:
FTR2 (He 100) -> Aachen
LND2 (Ju87D - 6 strength) -> Cologne
LND2 (Ju87D - 5 strength) -> Saarbrucken

Trade:
Germany modifies the trade agreement to Italy to 2 resources and no oil.

Axis go first if we win the initiative. No re-roll.




jjdenver -> RE: 4 player game (10/6/2018 9:19:08 PM)

40 MA EOT:

TRS TF carrying MIL successfully runs the SUB blockade of Malta.

CW oil situation is critical. The loss of NEI oil along with the lack of lending by US to CW (only 1 per turn currently) means that CW cannot reorg all units and must burn all saved oil this turn. Next turn will probably be worse so CW has to be very judicious about which ships will sail. :(

EDIT: CW decides instead to leave about 15 ships disorganized and save 1 oil for next turn to oil critical units because most of the oil next turn will be trade oil. What a mess.


[image]local://upfiles/26942/314FEF297ADB403897CB682BAC314B5E.jpg[/image]




peskpesk -> RE: 4 player game (10/7/2018 4:57:59 AM)

Intercept Group 3: BB Nelson, BB Royal Sovereign, CA Belfast, TRS carrying London MIL.

Axis sub spend surprise points priority

1) IF needed reduce own damage down to D.
2) IF needed Increase Naval column chart until D/X appears. But if possible save 3 points to Choose target.
3) Select target, choose Trs/Amph for X/D.
4) IF points left reduce own damage down to A.




jjdenver -> RE: 4 player game (10/7/2018 4:48:41 PM)

Instructions from Mayhemizer
France/USSR turn end

Prod plan prelim

France
Save Iraq oil to Syria
Oil from Canada is saved to Caribbean area
Total production is 6 BPs

USSR
All good, 14 BPs


Stay at sea and RTB

France
All surface ships stays at sea
Sub returns to Marseilles
TRS returns to Dakar

Use oil
USSR reorg all for free
France reorg all using 1 oil in Damascus

Productions

France 6
MIL
Pilot
FTR2

USSR 12
LND4
ARM
INF
Sub (1st)


Reinforcements

France
MIL to Marseilles
GAR to Paris
INF to Rouen

USSR
CA to Vladivostok
INF to Siberia Blagovyeshchensk
GAR to Odessa

Comchi 7-3 INF to Sian



=======================
China(5) 2xGAR
CW (16) MOT,Synth,GAR,1-hexside fort
US(10) Synth, BBfd

Belgium conquered. Artevelde CA is scuttled in harbor (sunk).

New home country for Belgium is designated as UK.

CW places air in the UK: CVP,LND3,NAV2 and a cp in Africa
US places cp in L.A. & Philippines

US changes lending to 5 oil to CW

MJ 40: Allies win init and choose to go 1st.



[image]local://upfiles/26942/9E92EECEBA24453C816538C2E4AA4BFD.jpg[/image]




jjdenver -> RE: 4 player game (10/9/2018 1:27:54 PM)

40 MJ i1:
only DOW is SU DOW Persia.
Disaster for US entry as a 4 is rolled causing a chit to be lost then a 5 is rolled taking the biggest (4) chit from USE. Ouch! USE went from "ok" to pretty bad on those 2 rolls.

JP aligns Persia and the CAV sets up in Tehran.

CW: naval, FR: land.
no PA,Naval air.

Naval Movement:
US: cp's Legaspi->Bismark Sea, Pearl->Solomons, Pearl-Clarion. Overdue to turn on shipping of the Philippines resource for US.
CW:
ships E Med RTB to Seychelles
Queens + MIL + CA Aden -> GoG
cp's Aus -> SW Ind Ocean & W Ind Ocean & Bay of Bengal
CV TF London->N Sea 4 box
BB London->BoB
CA London->N Atl
CA,BB Gib->CSV
CA Gib->CVB
CV Gib->NA
TRS Jamestown->CSV pick up 5-4 from Gib
SUB Malta->ItCoast
CA's Liverpool->NAtl,BoB
CVL Liverpool->NAtl
Several CW ships leave E Med and Alexandria bound for Atlantic and Indian Oceans

[naval moves to be continued]

Ships moving through W Med - need to know which will be intercepted by SUB in 2 box?
TF 1: CVL Hermes,BB Revenge, BB Nelson, CA Canberra (carrying DIV), CA Belfast, CA Kent, TRS(empty)
TF 2: BB Ramilles, CA Cornwall
IT SUB declines intercept and TF2 continues to CVB while TF1 continues to CSV

Italians allow to pass.

CW SUB inits in IT Coast - any air reaction from axis?

[image]local://upfiles/26942/F4713D30449340DBB77DBF98D53487DC.jpg[/image]




peskpesk -> RE: 4 player game (10/9/2018 1:56:06 PM)

JP and at the Capital




peskpesk -> RE: 4 player game (10/9/2018 3:24:16 PM)

IT sub lets them pass




jjdenver -> RE: 4 player game (10/11/2018 9:08:40 PM)

IT says no planes react to the SUB. After some consideration admiralty orders the SUB to withdraw- no commit to combat

no strat bombing

FR 3-2 ART GS 53,31 ARM, MOT, AA, FTR and with some amazing fire control manages to disrupt all but the ARM.

USSR rail INF from Omsk 43,101 to Chita 48,142
France rail MIL from Marseilles to 54,30 with HQ

Land moves
China: falls back in direction of Kunming & Chungking

USSR:
(Persia)
Ski div to 73,78
INF to 74,81
ARM HQ to 74,82
(China)
Lanchow MIL to 76,138 with HQ
7-3 INF to 75,137

France
3-3 MIL from 55,32 to 56,34
INF from 56,34 to Strasbourg
GAR from Strasbourg to Metz
MOT from Metz to 55,32
CAV div from 55,31 to 55,30 with HQ
INF div from Metz to 55,31
5-4 INF from 53,30 to 56,31 woods
6-3 INF from Rouen to 53,30
Dakar MIL from Paris to 53,29

HQ reorg:
FR 5(2)3 Billotte reorgs ART+MIL

air rebase:
CW rebases LND3+FTR2 in England and a FTR2 in Egypt

China situation:

[image]local://upfiles/26942/830DD6327ED2479EAE260D566B3BB385.jpg[/image]




peskpesk -> RE: 4 player game (10/11/2018 9:10:18 PM)

Deleted




Mayhemizer_slith -> RE: 4 player game (10/12/2018 2:00:29 PM)

quote:

FR 3-2 ART GS 53,31 ARM, MOT, AA, FTR and with some amazing fire control manages to disrupt all but the ARM.


That is what I call ground strike. With these dice I should have sent bomber to some other hex, most likely 2 enemy fighters would have been destroyed and some ground units flipped.




Orm -> RE: 4 player game (10/12/2018 4:58:24 PM)

The French aggression will be avenged...

eventually...

I just need to inspect this bunker first...

[image]local://upfiles/29130/C6AF7851A4E84C8D8C77BBF07E070463.jpg[/image]




Orm -> RE: 4 player game (10/12/2018 6:36:28 PM)

Quite refreshing. Now that the French have stopped making a nuisance of themselves it is time to act.

I have a plan. It is brilliant. It has been used so many times before that no-one will expect us to use it.

[image]local://upfiles/29130/0BDCD1F18CF64D388648567F69923777.jpg[/image]




Orm -> RE: 4 player game (10/12/2018 6:44:25 PM)

May/Jun '40
Impulse #2 (Axis)

No declarations of war.

Germany, and von Rundstedt, launch a land offensive.

Land: Germany (offensive), Japan
Combined: Italy




Orm -> RE: 4 player game (10/12/2018 7:50:41 PM)

Time to retire for bed. The Axis impulse will continue tomorrow.

[image]local://upfiles/29130/BD84892AA5B44C1A89B8EFD338CBB24F.jpg[/image]




Orm -> RE: 4 player game (10/13/2018 8:01:41 AM)

No port strikes. No naval air.

Italy send one convoy point to the Western Mediterranean.

No naval combat. No strategic bombing.

Ground strikes:

Japan:
Artillery bombard the Nationalist cavalry in the central mountains.

Germany:
Two Stukas bombs Lille.
One Stuka bomb the French tank army.
One Stuka bomb hex 55,32 south of the Ardennes.

Italy:
The bomber in Turin fly northwards to disrupt the French command centre outside Paris.

[image]local://upfiles/29130/A3A13AB4D52648DE8007B49A1C8E9438.jpg[/image]
Picture from May/Jun '40 Impulse #2 (Axis) - Ground Strike




Orm -> RE: 4 player game (10/13/2018 8:08:51 AM)

France has two fighters available to intercept the incoming German, and Italian, bombers. France also has one AA battery on standby that can fire on one of the raids.

Germany, Italy, and Hungary, has 6 fighters and one fighter-bomber on standby for counter-interception.

How will France proceed?

[image]local://upfiles/29130/C176AB7D8D8E46D6A68C8B9E2161C2C0.jpg[/image]
Picture from May/Jun '40 Impulse #2 (Axis) - Ground Strike




jjdenver -> RE: 4 player game (10/13/2018 10:39:47 AM)

France has asked me to respond. MS406 will intercept the GS on the French armor. Nothing else.




Page: <<   < prev  11 12 [13] 14 15   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.671875