Centuur -> RE: Question re US Option Occupy Greenland & Iceland (6/17/2018 2:56:05 PM)
|
First: here is the rule in incomplete conquest for determining influence: RAW: Use this priority to determine who has the greatest influence: 1. Whoever controls most factories in the home country (with the capital counting as an additional 3 factories for this calculation). 2. Whoever has the highest garrison value (see 13.1) in the home country. 3. Whoever occupied the home country’s last factory or capital city. Further in the rules on conquest, one finds these rules: RAW: Each remaining territory and conquered home country it controls becomes controlled by the major power with the greatest influence in that country or territory (see incomplete conquest above). If no-one has any influence there, that territory or home country becomes neutral. Each neutral territory may subsequently be declared war on as if it were a minor country. All naval units now in enemy controlled hexes are treated as if they had been overrun (see 11.11.6). This means they can be captured, destroyed or forced to rebase. This means two things. First, naval units don't have a garrison value, so only naval units don't count for getting influence. Than there is the second part. What's an "enemy controlled hex". The answer to me seems pretty clear. In the rules section on control, one finds this text: RAW: Control of a hex changes when: (...) • an island, territory, minor country or major power is conquered (see 13.7.1) or liberated (see 13.7.5); Does this mean that control of a hex changes the moment a territory becomes neutral due to it's home country getting completely conquered? I believe this to be the case. And if so, than that particular hex suddenly becomes "enemy controlled". A neutral power doesn't want you to be present in their port, so you are forced to leave. Therefore: you have to rebase immediately.
|
|
|
|