RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (Full Version)

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HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 7:00:59 PM)

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HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 7:01:34 PM)

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HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 7:02:11 PM)

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HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 7:03:10 PM)

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HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 7:07:31 PM)

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Telemecus -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 7:11:10 PM)

quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: Telemecus

And are those some Hungarian Marauders I see? [:-]


1 Security Hungarian Marauder ONLY!!! The other one is in Poland!!!! So I have a Polish marauder!



Two Hungarian rail hexes damaged, only one Polish - I would still call that mostly Hungarian .... the Czechs may also be none to happy with being described as Poland...[:D]




HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 7:37:04 PM)

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HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 7:39:11 PM)

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HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 10:34:42 PM)

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SparkleyTits -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 11:09:13 PM)

I was yet to figure out myself if regis were reigned in this version but you got straight to that matter and point [:)]
My mind is already racing on how to counter some of these strats and it will dramatically change how winter will have to be played if it seems that regis are not supermen anymore!

If this continues cost free for you then 42 will mean I have much less goodies to play with which is simply not acceptable!!!!!

Great stuff comrade!




HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 11:15:12 PM)

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HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 11:20:04 PM)

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SparkleyTits -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 11:23:12 PM)

Yeah will make more an interesting balancing act with keeping pressure on for each side whiles managing the potential costs/rewards

Thanks for letting me know mate as I was going to be changing some sqaudrons into nights this turn and would of had to learn the hard way had you not said so [:D]




HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 11:46:29 PM)

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beender -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/23/2018 11:54:54 PM)

As for night mode, never change them until the last second of your turn. Your airgroups would be immediately unavailable even if you gave them exactly the same orders as before.

A squadron can bomb, intercept, or interdict multiple times no problem, but a directive to remain previous night status cost them the whole week. Guess this is what we call bureaucracy[:D]




HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/24/2018 1:51:58 AM)

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HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/24/2018 1:54:51 AM)

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SparkleyTits -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/24/2018 2:18:47 AM)

Let's see what I can do!




HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/25/2018 4:26:39 PM)

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HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/27/2018 6:00:34 AM)

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HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/27/2018 6:04:05 AM)

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HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/27/2018 6:08:43 AM)

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HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/27/2018 6:14:25 AM)

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M60A3TTS -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/27/2018 1:09:07 PM)


quote:

ORIGINAL: HardLuckYetAgain

Couple of more items that I like about this patch so far that I will post at 1:54am East coast time. The first is the range function on the planes. I have to admit I bumbled around in the dark on getting this to work and posting this here for any that may not have known like me :(. Basically, for every one hex out it will be 30 points. Thus if you want the plane to fly only 4 hexes out(radius around the airbase if you will) you would put 120 in the group range for the aircraft(the 4 will auto fill in when you hit return after the 120 input). You will then see 120(4) in the box as seen in this photo. So 5 hexes would be 150(5), 180(6), etc, etc, etc. I hope this helps anyone reading this since I learned the hard way :(. I like this function and I believe this came about from a recommendation from Dinglir from our game last year (whom I hope is doing well after his incident) and thank you Morvael for putting this in. Really changes things in the Airwar.



[image]local://upfiles/53556/F1A18B4F18C2471B9C032E8484B685A8.jpg[/image]


This functionality is excellent, and I too didn't understand the process. Seems just setting the hex radius rather than creating a formula that displays two numbers would have been the simplest approach to a game that already has a high learning curve.




M60A3TTS -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/27/2018 1:22:09 PM)


quote:

ORIGINAL: HardLuckYetAgain

Last is Soviet AA can actually shoot down planes now. ST and I were testing something out(aircraft range issue) and I asked him to bomb the port. Well he did and we were both surprised by the amount of aircraft Soviet AA shoting down aircraft. You have to realize that first ST didn't want to bomb the hex since I asked to check something (or maybe he did and I didn't realize it). In patch 1.11.0 and earlier Soviet AA couldn't hit a piece of paper taped to the end of the muzzle of the AA gun. When I saw this number I SH*TZ my pants!!!!! I do like this patch upgrade but also want to make sure we have good numbers too to be fair.

[image]local://upfiles/53556/DA9038DE83D34FB2A50E71C71C641187.jpg[/image]



At least part of the answer can be found here. The size of your 41 PVO AA regiment is much larger than in my MP game.

[image]https://i.imgur.com/5i8IOoX.jpg[/image]




SparkleyTits -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/27/2018 1:44:09 PM)

Yes M60 and EvK let me know about the guns on AA so I was happy to play coy and not bomb the port as I saw the godly amount you had with recon but you asked me to test so the game was up




HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/27/2018 1:44:21 PM)

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M60A3TTS -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/27/2018 2:00:35 PM)

Multiplayer game is the Bitter end campaign started over a year ago.

Your TO&E is much more historically accurate. i suspect my TO&E was part of the original Soviet nerf to AA.




MarauderPL -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/28/2018 8:56:26 AM)

There was a major overhaul of the Soviet AA units. Now the PVO formations are large, both the regiments and battalions, and seem to actually do something. They are also available in numbers, look for them attached to the cities. The regular, non-PVO AA formations are more like the old regiments, much smaller, but also sporting heavy (medium?) guns.




HardLuckYetAgain -> RE: When the Cold Wind Howls. SparkleyTits(Axis) vs HLYA(Soviet) (6/28/2018 9:22:41 AM)

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