Daniel Amieiro -> RE: NEW: State of the Game and Future Plans as of June 2018 (11/2/2018 2:34:29 PM)
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About corps if you want to modify for EIH. I have putted these on high impact in game vs low impact. As you wish (because i see you are modding it ;)) Relevant changes: -------------------------------------------- FRANCE: ---------------------------------------------- Corps: France X,XI,XII corps are 15I/1C not 12I/2C Leaders: - Murat is 223B Cavalry not 222 Cav - Davout in EIH is a 452C leader, not B - Jerome is a 222C leader, not 221. feb 1808 - Ney is a 241C leader, not 231. Notes: In EIH Frances gets a +10 money bonus if dominant, i will increase Ille de France to gets a +10 money bonus to reflect france domination. ------------------------------------------ GREAT BRITAIN ------------------------------------------ Corps: - Gb IV, V and VI are 14I not 10I. - Light infantry has 5 movement, not 3. - Need to be Added KGL 12I, 2C unit Fleets: - Heavy fleets are 30h 7 lt Leaders: - Wellington is a 443C leader (mar 1807) who evolves to 454B in 1812. In 1812 scenario should be 454B which is very relevant in play. - In great campaing could be as a 453B leader all time. - Moore 342B arrives on nov 1805 not 1806 --------------------------------- SPAIN: --------------------------------- Corps: - SP VIII Inf corp 14 I/M must be added Depots: - Spain has only 6 depots. Leaders: - Blake: 224B avaiable on may 1808 (not from start) (but in EIH are a lot of spanish leaders removed, so it can be kept for balance) - Castaρos: Is a 333B leader not 333C. ---------------------------------- PRUSSIA: ---------------------------------- Corps: Must be Added HRE I 12I,2C. Leaders: - Brunswick: Is a 123A not 213A - York is a 232D mar 1813, not 332D feb 1814. -1109 Capital should have a +5$/+2MP bonus to reflect HRE bonus. ----------------------------------- TURKEY ----------------------------------- CORPS: Feudal: Should be added Anatolia II 10 FC like in EIH Should be Added Armenia 10 FI Smyrna is 10 FI not 10 FC Should be added Novorussia 10 FI (only avaiable if novorussia conquered) Depots: Turkey has only 6 depots (starts with 7, but in 1809 has only six). Leaders: Granz Vizier is a 225A not 124A (in EIH it "varies" from 115 to 335 randomly) -> big impact. Pechlivan Khan is a 343B arriving in nov 1806 (not 232B from start) -> big impact. -------------------------------------- RUSSIA -------------------------------------- Leaders: Alexander is a 125A not a 124A Bagration a 243C, not a 233 C Kutuzov is a 344B from start :) -> Big impact. Benningsen arrives in nov 1806, not from start Wittgenstein is a 222C not 223C and arrives in dec 1806 Tormasov is 123C not 123D and arrives in jul 1811 ----------------------------------------- AUSTRIA ------------------------------------------- Corps: Should be Added HRE I 12I,2C. Holy Roman Emperor: Austria is the current Holy Roman Emperor. So, in this conversion, Austria should have +1 reaction bonus with any HRE country to reflect this. (as 14.4.7 rule). Leaders: Charles 446A not 246B ->> BIG IMPACT Mack 134B not 132A -> Big impact. Schwartzengburg 226B in feb 1810 not 225C Capital should have a +5$/+2MP bonus to reflect HRE bonus. ----------------------------------------------- MINORS ---------------------------------------------- POLAND ----------------------------------------------- It has Really Big IMPACT its changes. In EIH Poland has at least 4 corps and guard and good leaders and infantry morale is 3.5, not 4. - Corps: I-II 14I,4C 3.5/4.0 - Guard 4Gd,12I, 4C ) - Cavalry: Cav 6C HRE Minors: ------------------------------------------- In EIH all HRE minors have 3.0/4.0 morale. Nearly all are wrong in computer game. These changes have IMPACT. - Baden: 10I, 2C 3.0 /4.0 (changed from game (8I/2C) - Bavaria: corps I-II with 10I, 2C (changed from 1 corp 16I/2C) -> IMPACT. - Berg: added 5C Corp (there isn't one in current game) -> IMPACT. - Hanover: 10I, 2C (not 12I/2C) - Hesse: 10I, 2C (not 8I, 2C) - Saxony: corps I-II 10I, 2C (changed from only 1 corp) -> BIG IMPACT. - Wurttenburg: 8I,2C (not 6I,2C) - Wurzburg: added 8I, 2C (there isn't in current game) -------------------------------------------------------------------- Northern Europe -------------------------------------------------------------------- Norway -------------- Should be Added Norway I 6I,1C (3.0/3.0) Finland ---------------- Should be Added 12I 4.0 -> IMPACT. Holland -------- Corps: I 12I 2C 2.5/2.5 as in EIH (in game is 2.0/3.0 morale) -> some impact. Flanders: ------- Fast: Adaptation: Add to Flanders minor two 10I,2C 2.5/2.5 Corps. -> Optional. --------------------------------- Italian Minors -------------------------------- Lombardy: ------------ Corps: Its a 12I/2C not 13I/2C Sicily ------------- Should be Added I 6I 2.0 morale -> Some impact. Has sense with K of Two Sicilies. Papacy: -------------- Could be Added I 6I 2.0 morale -> No impact, a really absurd corp. Genoa: -------------- Should be added a Lt Fleet. No sense if K Of Savoy is not used Sardinia -------------- Should be Added I 6I/1C 2.0/3.0 -> No impact. Same as above. -------------------------------------- Other European Minors ------------------------------------- Portugal: --------------------------------------- Corps: Should be two I-II 8I, 2C 2.0/3.0 morale instead of one 15I,2C (no really big impact) Switzerland: ----------------- Corps: Changed to 6I 4.0 morale, not 10I 3.0 -> Not really big impact. THE REST of the minors, are problematic. I used this changes on my mod. ---------------------------------------------------- Ottoman balcanic provinces as minors (MINOR IMPACT). ---------------------------------------------------- In EIH 4.0 There are 4 provinces from the ottoman that can be "freed" as minors with corps: Albania,Bosnia, Greece and Serbia. If free, these provinces do not provide feudal corps, but provide a corp with islamic infantry. To keep these provinces (when converted as minors) to be "self-economic independent" if these provinces were 1/1 are changed to 2/1 (old: islamic infantry is a $1/2M +1 $ corp it goes 2/2province could suffice. With regular infantry a $4/2MP (3/2 infantry plus 1 corp) is needed. EIH for compuer adaptation. Albania ----------- - Add corp: Albania I 10I 2.5 morale - Province: Change as a 2/1 province Greece --------- - Add Corps: 8I 3.0 morale. - Province: Change as 2/1 province Bosnia ------- - Add Corps: 8I 3.0 morale. - Province: Change as 2/1 province Serbia ------- - Add Corps: 8I 3.0 morale. ---------------------------------------------------------- North Africa and near east Provinces conversion (BIG IMPACT) ---------------------------------------------------------- These provinces are difficult to mod: In EIH i think these are overpowered. Algeria, Cyrenaica, Morocco, Tripolitania and Tunisia receive one free privateer factor in march naval reinforce phase. It was a $3/1MP bonus the facto or +6$/1 with new rules. It's very similar to give a +1$ money bonus to their printed province value. Islamic infantry, Tribal Corps and regular infantry; The islamic countries have a mix of islamic and tribal infantry (feudal) and start full strenght at start. The tribal in EIH are feudals that can be only used on the minors or in the country that owns that (can't be used in offensive war), and are inexpensive (refill on levy like turkish corps). So there should be: Convert all tribal to regular with same morale. In EIH, African provinces have a lot of army (doubled with a 10 TC added) so these are considereable more difficult to conquer. Algeria: ----------- - Original: islamic infantry 5i/5C 1.0/2.5 and Tribal 10 C /2.0 + I 5 Priv - Corps: Add I-II islamic infantry 5i/5C 1.5 / 2.0 -> Add a second one. - Fleet: Add 1 Lt Fleet - Initial forces: Starts with 14I and 10C and 3 priv (EIH: 9I,5C and 10 TC, and 3 priv) - Province: change it a 5/3, not 4/3 to purchase lt fleet (free in EIH) Morocco: ----------- - Original: islamic infantry 10i/5C 1.0/2.5 and Tribal 10 C /2.0 + I 5 Priv - Corps: I-II islamic infantry 10i/5C 1.5 / 2.0 -> Add a second one. - Fleet: Add 1 Lt Fleet - Initial forces: Starts with 10I and 10C and 3 priv (EIH: 5I,5C and 10 TC, and 3 priv) - Province: Change to a 4/2, not 3/2 to purchase privateers (free in EIH) Tunisia: ------------------- - Original: islamic infantry 8i/5C 1.0/2.5 and Tribal 10 C /2.0 + I 5 Priv - Corps: I-II islamic infantry 8i/5C 1.5/2.0 -> Add a second one- - Fleet: Add 1 Lt Fleet - Initial forces: Starts with 10i, 7C and 3 priv (EIH: 5 Isl I, 2 Isl C and 10 TC) - Change: Tunisia province to a 4/3, not 3/3 to purchase privateers Cyrenaica: ----------- - Original: islamic infantry 5i/5C 1.0/2.5 and Tribal 10 C/2.0 + I 5 Priv - Corps: I-II islamic infantry 5i/5C 1.5/2.5 - Fleet: I Priv 5 lt fleet - Initial forces: Starts with 8i, 7C and 3 priv (EIH: 5 Isl I*, 3 Isl C* and 10 TC) * Shared with Tripolitania - Cyrenaica province is a 2/2, not 1/2 to purchase privateers Tripolitania: ---------------- - Original: islamic infantry 5i/5C 1.0/2.0 and Tribal 10 C /2.0 + I 5 Priv - Corps: I-II islamic infantry 5i/5C 1.5/2.0 - Fleet: I Priv 5 lt fleet - Initial forces: Starts with 8i, 7C and 3 priv (EIH: 5 Isl I*, 3 Isl C* and 10 TC) * Shared with Cyrenaica - Tripolitania province is a 2/2, not 1/2 to purchase privateers Egypt (BIG IMPACT) ------------------------------------- - Original: I-II islamic infantry 18/4C + Mamluke 6 TC 3.0. In 1812 is changed to regular I-II 10I/2C 2.5/3.0 and mamluke 6 Isl C 3.0 - Corps: I-II islamic infantry 18I/4C 1.5/2.5 - Cavalry corps: Should be added Mamluke 6C 3.0 - Fleet: I Hvy 22HS/6LS + I-II Squadron 5LS/5HS - Initial forces: Starts with 30i, 14C (EIH: 30 Isl I*, 8 Isl C* and 6 TC) Syria: ------------ - Original: islamic infantry 6i/8C 2.0/2.0 and Tribal 10 C /2.0 - Corps: I-II islamic infantry 6i/8C 2.0/2.0 -> Should be added a second corp. - Initial forces: Starts with 10i, 10C (EIH: 5I, 5C and 10 TC) Palestine: ------------- - Original: Only tribal, 10 TI 2.0 - Corps: I islamic infantry 10i 2.0 -> Should be added a corp. ------------------------------------------------------- Caucacus Corps: Medium impact ----------------------------------------------------------- There are 4 provinces in Caucacus that make tribal corps in EIH with morale 2 (3.0 in home territory rule 7.5.2.6.1.1.1)). And these provinces can even form the hipotetical kingdom of Caucasus with trebizond... - Like North Africa Corps, these are changed by a mix of infantry and cavalry. So i sugesst conversion of all as 5I,5C 2.5 morale. These make 4 provinces that have 20I,20C with decent morale that can unbalance the regional power if financed. Chechnya: ------------ - Original: islamic infantry 2i garrison + Tribal 10I /2.0 - Corps: I infantry 5i/5C 2.5/2.5 (to put partially the +1 morale bonus) - Initial forces: Starts with 7i, 5C (EIH: 2I, and 10 TI) Circassia: ------------ - Original: islamic infantry 2i garrison + Tribal 10 C /2.0 - Corps: I infantry 5i/5C 2.5/2.5 (to put partially the +1 morale bonus) - Initial forces: Starts with 7i, 5C (EIH: 2I, and 10 TC) Georgia: ------------ - Original: islamic infantry 2i garrison + Tribal 10I /2.0 - Corps: I infantry 5i/5C 2.5/2.5 (to put partially the +1 morale bonus) - Initial forces: Starts with 7i, 5C (EIH: 2I, and 10 TI) Imertia: ------------ - Original: islamic infantry 2i garrison + Tribal 10 C /2.0 - Corps: I infantry 5i/5C 2.5/2.5 (to put partially the +1 morale bonus) - Initial forces: Starts with 7i, 5C (EIH: 2I, and 10 TC) Persia ------------- I would leave no corps here. It has no sense in this game implementation of Persia. Persia in EIH is like a Pseudo major that goes war, either with russia, either with ottoman... In EIH 4.0. I-II 10 TC 2.5 III-IV-V 10 TI 2.0 In EIH 5.2 I-V 6I/4C 2.5/3.0
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