RE: Lowpe (Japan) vs Wargamr (Allies) (Full Version)

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Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 11:33:05 AM)

Allies have really pulled back...

Basically, there is no forward contest of Japanese historical expansion...


[image]local://upfiles/44178/032DC8B83F424718998DF88FC3D5F43D.jpg[/image]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 11:57:17 AM)


The likely outcome of all this will be an establishment of Japan's Perimeter,followed by a strange quiet time until the Allies feel free starting their move forward and then knowing Wargamr's basic past practices it will be relentless.

Other aspects of Wargamr's tactics include a heavy use of bombers against ground troops, a stated desire by him to work on his pilot training and tactics (including the use of huge expanded training squadrons).

The Allies have so many viable attack paths...

[image]local://upfiles/44178/77A86D7D784C4CB4A16332EDED1797B3.jpg[/image]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 12:38:31 PM)

So, Japan is going to use her float plane equipped subs to keep eyes on likely troop concentration ports.

Pilots will have high recon and high defense.

Subs will most likely be grouped in packs of 4 to recon a port all on the same day. I don't think I can get enough good intel using night missions but I will try.





[image]local://upfiles/44178/FBB690793C7D44959964B1892403E063.jpg[/image]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 12:51:45 PM)

Japan starts with 4 Emily, broken down into two detachments. I am planning on using them as recon instead of their other roles.

They make great torpedo attack planes, naval search, and troop transport in a pinch. I am planning on using 2 squadrons in the ground bombing role (one in Burma theater, the other in the South Pacific).

So recon and port/runway deep strike role. Late game the Patsy will provide a deep recon and strike role.

The Myrt isn't a plane I initially decided to r&d, but I am going to change that. The 30 hex extended range from a CV will provide a lot of port information from a dashing small carrier. The Myrt does suffer from very few possible squadrons, but there are sufficient squadrons for the role they are to play. Judy-C will perform this job until the Myrt arrives.

[image]local://upfiles/44178/040D82C316E444D2A45AB907EFBEC8A0.jpg[/image]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 12:59:46 PM)

NF program. I had thought on rushing the Myrt...which might be the single best NF Japan can realistically get. Single engine,fast, radar and really punches above her stats.

Rather, I am going for the tried and true Frances.

I don't think night bombing is going to play a huge role in this game. Just a hunch which could came back and really hurt me as my r&d program is very light.

The Zero will allow some modest resizing of Naval NF squadrons, and isn't for actual front line duty. I believe you can resize at least one other NF squadron earlier because it originates as either a fighter or float plane squadron.

The Dinah is to convert some recon planes into the NF tree.

[image]local://upfiles/44178/8B6BBDF7098140FF90570304C5D2135E.jpg[/image]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 1:11:12 PM)

MTB's are very solid late game VP trades...especially if you can use them to divert Allied ships into fresh minefields or CD guns or limited short range aerial strikes.

So early on, I want to get their experience up...

[image]local://upfiles/44178/4805F3E0D76746C588F278153D9D2C57.jpg[/image]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 1:21:48 PM)

Picket ships. I am experimenting with how far out they can patrol a one hex zone...I guess in amphibious mode?

[image]local://upfiles/44178/EE7325A4117F4ABBB20D9EFE320D3E78.jpg[/image]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 1:31:40 PM)

There is no way to convert them to this class...which at least could get surface TF mode...

[image]local://upfiles/44178/8F37F73A9CEC4E989C742F9DBE3542ED.jpg[/image]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 1:46:36 PM)

Has anyone ever figured out a use for the Standard E? Really, anything below A? And the A is only useful if you have suffered a lot of tanker losses.

[image]local://upfiles/44178/C42989F68EE24B459656A03D52ADF5AA.jpg[/image]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 1:53:51 PM)

What are they good for? CAP traps? Some have some really good Captains, very salty high naval and low aggression!

[image]local://upfiles/44178/976CC3348949468C9834A600EE334D1B.jpg[/image]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 1:57:09 PM)

Ok, I am done with my post fiesta for now...




Lokasenna -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 5:07:45 PM)

I mean, I guess with those... you make them into AG's in 2/42.




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 6:19:30 PM)


quote:

ORIGINAL: Lokasenna

I mean, I guess with those... you make them into AG's in 2/42.


I am leaning on using them as sub magnets as part of my Run Silent Run Deep ASW efforts.




witpqs -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 6:27:47 PM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna

I mean, I guess with those... you make them into AG's in 2/42.


I am leaning on using them as sub magnets as part of my Run Silent Run Deep ASW efforts.


Pure Imperial evil.




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 7:06:18 PM)


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna

I mean, I guess with those... you make them into AG's in 2/42.


I am leaning on using them as sub magnets as part of my Run Silent Run Deep ASW efforts.


Pure Imperial evil.


Unfortunately not, as the code is written in such a way as to make a sub in "friendly/home waters" on the surface a lot and not actually hunting the hunters. But still it is fun to try and pull it off.

Bait ships definitely do attract aggressive sub commanders though.[;)] So, I guess that part might be evil.




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/11/2018 11:35:14 PM)


quote:

ORIGINAL: Lokasenna

I mean, I guess with those... you make them into AG's in 2/42.


Actually an attractive change.


[image]local://upfiles/44178/5F5A6A88EAF14186B00D0E22ED501343.jpg[/image]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/12/2018 1:38:14 PM)

Hoping this area will be an early target by the Allies...right now it has been pretty much neglected.

[image]local://upfiles/44178/0191DC7F032A416B8E2C4CFA8A7DCF51.jpg[/image]




PaxMondo -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/14/2018 3:35:56 AM)

game date? [&:]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/14/2018 1:11:28 PM)


quote:

ORIGINAL: PaxMondo

game date? [&:]


These are all pictures as of April 28th, 1942. It is in a lot of the pictures and I mention it once or twice, but not enough.




PaxMondo -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/14/2018 1:14:15 PM)

ah, sorry. I couldn't tell if the data had advanced or not.

[>:][>:][>:]
[;)]
[:D][:D]
[8D]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/14/2018 1:15:53 PM)


quote:

ORIGINAL: PaxMondo

ah, sorry. I couldn't tell if the data had advanced or not.

[>:][>:][>:]
[;)]
[:D][:D]
[8D]


No problemo, the game is on hold why Wargamr invades a beach somewhere and launches a pincer attack on some cold Corona's...




PaxMondo -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/14/2018 1:20:20 PM)

[:D][:D][:D]

I could do with that … been hot here this summer …

hoist a schooner if you got one!

[sm=00000436.gif]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/14/2018 3:54:47 PM)

He is back Wednesday...and then it might be few and far between updates of this AAR.




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/19/2018 1:23:13 AM)

First week of May, 1942

Ceylon Operation reaches a successful close with the surrender of Colombo. Two damaged AS replenishment ships, one Dutch the other British, were scuttled to prevent the triumphant Japanese from capturing them.

Only the two divisions in the best shape shock attacked (the 5th and 55th) the others deliberately attacked...


Ground combat at Colombo (29,48)

Japanese Shock attack

Attacking force 55545 troops, 658 guns, 309 vehicles, Assault Value = 1439

Defending force 41806 troops, 547 guns, 440 vehicles, Assault Value = 387

Japanese adjusted assault: 877

Allied adjusted defense: 171

Japanese assault odds: 5 to 1 (fort level 1)

Japanese forces CAPTURE Colombo !!!

Allied aircraft
no flights

Allied aircraft losses
H81-A3: 7 destroyed
Hudson IIIa: 4 destroyed

Combat modifiers
Defender: disruption(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
1834 casualties reported
Squads: 8 destroyed, 133 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 1 destroyed, 20 disabled

Allied ground losses:
48919 casualties reported
Squads: 1409 destroyed, 0 disabled
Non Combat: 2797 destroyed, 0 disabled
Engineers: 210 destroyed, 0 disabled
Guns lost 378 (378 destroyed, 0 disabled)
Vehicles lost 506 (506 destroyed, 0 disabled)
Units destroyed 17

Assaulting units:
16th Division
5th Division
55th Division
4th Division
7th Tank Regiment
2nd Ind.Art.Mortar Battalion
3rd Ind. Mountain Gun Regiment
15th Ind.Art.Mortar Battalion
3rd Medium Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
18th Medium Field Artillery Regiment
1st Medium Field Artillery Regiment
5th Mortar Battalion

Defending units:
100th Indian Brigade
44th Indian Brigade
16th Australian Brigade
18th British Division
17th Australian Brigade
99th Indian Brigade
45th Indian Brigade
98th Indian Brigade
222 Group RAF
222 RAF Base Force
22nd Light AA Regiment
Ceylon Command
23rd AA Bde
1st RM Heavy AA Regiment
Eastern Fleet
2nd Ceylon H AA Regiment
Colombo Fortress


[image]local://upfiles/44178/EC19D08E46B64031890CF755F3A483CC.jpg[/image]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/19/2018 1:51:24 AM)

However, the day before six Allied Battleships spear headed by the cursed Prince of Wales launch a massive invasion...40,000 Allied troopers come ashore against a small Naval Aviation unit....they fight bravely, but the undeveloped base is now in American hands.

That is a sizeable force...

Pre-Invasion action off Tabiteuea (137,134)

Allied Ships
BB Prince of Wales
BC Repulse
APD Kilty
DMS Rathburne

Japanese ground losses:
126 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 3 destroyed, 18 disabled
Engineers: 1 destroyed, 1 disabled

BB Prince of Wales firing at 24th JNAF AF Unit
BC Repulse firing at 24th JNAF AF Unit
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Tabiteuea (137,134)

TF 348 troops unloading over beach at Tabiteuea, 137,134

Allied ground losses:
824 casualties reported
Squads: 2 destroyed, 219 disabled
Non Combat: 0 destroyed, 79 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 124 (1 destroyed, 123 disabled)
Vehicles lost 45 (0 destroyed, 45 disabled)

37mm M3 AT Gun dropped into water during unload of 2nd Marine Div /18
13 troops of a USA 41 Rifle Squad lost overboard during unload of 24th Infantry Div /4
13 troops of a USA 41 Rifle Squad accidentally lost during unload of 24th Infantry Div /7

Night Naval bombardment of Tabiteuea at 137,134

Allied Ships
BB Mississippi
BB Tennessee
BB Pennsylvania
BB Maryland

Japanese ground losses:
94 casualties reported
Squads: 2 destroyed, 2 disabled
Non Combat: 1 destroyed, 9 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 10
Port supply hits 1

BB Mississippi firing at Tabiteuea
BB Tennessee firing at 24th JNAF AF Unit
BB Pennsylvania firing at Tabiteuea
BB Maryland firing at 24th JNAF AF Unit


--------------------------------------------------------------------------------
Night Naval bombardment of Tabiteuea at 137,134

Allied Ships
CA San Francisco
CA Minneapolis
CA Astoria
CA New Orleans
CA Salt Lake City
CA Pensacola
CA Chicago

Japanese ground losses:
84 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 6 destroyed, 8 disabled
Engineers: 0 destroyed, 2 disabled

Port hits 2
Port supply hits 1

CA San Francisco firing at 24th JNAF AF Unit
CA Minneapolis firing at Tabiteuea
CA Astoria firing at 24th JNAF AF Unit
CA New Orleans firing at Tabiteuea
CA Salt Lake City firing at 24th JNAF AF Unit
CA Pensacola firing at Tabiteuea
CA Chicago firing at Tabiteuea


--------------------------------------------------------------------------------
Invasion Support action off Tabiteuea (137,134)

Allied Ships
APD Kilty
BC Repulse
BB Prince of Wales
DMS Rathburne

Japanese ground losses:
37 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 6 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Invasion Support action off Tabiteuea (137,134)

Allied Ships
APD Kilty
BC Repulse
BB Prince of Wales
DMS Rathburne

Japanese ground losses:
68 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 13 destroyed, 0 disabled
Engineers: 1 destroyed, 2 disabled

Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


Ground combat at Tabiteuea (137,134)

Allied Shock attack

Attacking force 15927 troops, 359 guns, 214 vehicles, Assault Value = 640

Defending force 287 troops, 0 guns, 0 vehicles, Assault Value = 1

Allied adjusted assault: 751

Japanese adjusted defense: 1

Allied assault odds: 751 to 1 (fort level 0)

Allied forces CAPTURE Tabiteuea !!!

Combat modifiers
Defender: leaders(-), disruption(-), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
375 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 24 destroyed, 0 disabled
Engineers: 4 destroyed, 0 disabled
Units destroyed 1

Assaulting units:
1st Marine Raider Bn /1
34th Cmbt Engr Rgt /1
24th Infantry Division
2nd Marine Division
2nd USMC Tank Bn /1
143rd USN Stn Base Force
10th Port Maint Engr Bn /1
96th Cst AA Rgt /1
208th Cst AA Rgt /1
223rd FA Bn /1

Defending units:
24th JNAF AF Unit






Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/19/2018 2:07:49 AM)

Tabiteuea

Usually this is the kiss of death for holding onto the Marshalls and Northern Gilberts. It can hold 40,000 troops, the runways can go to 6, and the port to 3. The crown jewel of the Gilberts, by far.

Japan's plan was to raid Ceylon, destroying what we could and leave. We got lucky in the amount of ground troops destroyed, and especially the excellent AA present there, and did manage to down quite a few fighters, but no effort by the British to defend her with warships which quite frankly is disappointing.

But it is very early, the KB left the Ceylon area two days ago for Georgetown and then Singers. The Pacific Fleet is concentrated at Ponape, but not strong enough to tangle with 6 Allied battleships no doubt supported by the American CVs. Finally, Tabby is supported only by the very smallest of undeveloped Atolls...a possible bypass and envelopment tactic perhaps?

Japan will have troops start prepping for a counter invasion, at selected bases, will increase search, and perhaps run some small SAGs into Tabby at night.

This offensive action by the Allies, along with the use of British warships, surely means Japanese diplomats have failed to secure a brokered peace treaty with either the British or the Americans.

Of course, this could all be a diversion...


[image]local://upfiles/44178/0B42C694AEB24834BC27DE42FE1539E0.jpg[/image]




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/19/2018 2:19:07 AM)

Countering Allied destroyers is one of the great challenges Japan faces...

Here, in the early days before the destroyers have deadly flak ammo and many guns, Nicks make their first combat appearance. Over several days this small Chutai put down the destroyers Scout and Thanet, and several minesweepers.

Of interest, in the skies over Manila, the P40s and older planes, flew in training missions, with the net effect they avoided the sweeps but got caught up in the bombing runs. Oscars and Zeroes managed to shoot them down in acceptable numbers - but this tactic has carried on for several days. Obviously, the best and brightest of American warriors left Luzon long ago...

Afternoon Air attack on TF, near Manila at 79,77

Weather in hex: Overcast

Raid spotted at 19 NM, estimated altitude 4,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-43-Ic Oscar x 11
Ki-45 KAIa Nick x 8

No Japanese losses

Allied Ships
DD Thanet, Bomb hits 4, heavy fires, heavy damage (a really outstanding run)

Aircraft Attacking:
8 x Ki-45 KAIa Nick bombing from 100 feet
Naval Attack: 2 x 250 kg SAP Bomb

Massive explosion on DD Thanet





Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/19/2018 2:25:02 AM)

In China, Chungking is burning. There is no reason not to destroy the industry here, since there are so many engineers in Chungking, that when it falls the industry is wiped out - might as well knock it down earlier than that.

The Burma Road is cut. Lanchow and Sian's industry is in Japanese hands toiling away for the Empire.

Afternoon Air attack on Chungking , at 76,45

Weather in hex: Light rain

Raid spotted at 33 NM, estimated altitude 12,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M2 Zero x 25
Ki-21-Ic Sally x 18

No Japanese losses

Manpower hits 2
Fires 1188

Aircraft Attacking:
18 x Ki-21-Ic Sally bombing from 11000 feet
City Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Chungking , at 76,45

Weather in hex: Light rain

Raid spotted at 38 NM, estimated altitude 15,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-21-Ic Sally x 18
Ki-21-IIa Sally x 39

Japanese aircraft losses
Ki-21-Ic Sally: 1 damaged

Manpower hits 39
Fires 10921

Aircraft Attacking:
21 x Ki-21-IIa Sally bombing from 11000 feet
City Attack: 4 x 250 kg GP Bomb
18 x Ki-21-IIa Sally bombing from 11000 feet
City Attack: 4 x 250 kg GP Bomb
18 x Ki-21-Ic Sally bombing from 11000 feet
City Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Chungking , at 76,45

Weather in hex: Light rain

Raid spotted at 32 NM, estimated altitude 15,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-21-Ic Sally x 18

No Japanese losses

Manpower hits 12
Fires 20035

Aircraft Attacking:
18 x Ki-21-Ic Sally bombing from 11000 feet
City Attack: 4 x 250 kg GP Bomb




GetAssista -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/19/2018 12:38:01 PM)

quote:

ORIGINAL: Lowpe
In China, Chungking is burning.

Is manpower bombing effective in damaging CK industry compared to direct industry bombing? Your bombers are not 4E by far, and I bet CK fires will never be at the levels we see in Home Islands in 45. And CK industry is pretty big with virtually no AA assets so you can get a lot of hits right away




Lowpe -> RE: Lowpe (Japan) vs Wargamr (Allies) (8/19/2018 1:48:10 PM)


quote:

ORIGINAL: GetAssista

quote:

ORIGINAL: Lowpe
In China, Chungking is burning.

Is manpower bombing effective in damaging CK industry compared to direct industry bombing? Your bombers are not 4E by far, and I bet CK fires will never be at the levels we see in Home Islands in 45. And CK industry is pretty big with virtually no AA assets so you can get a lot of hits right away


When manpower starts to climb north of 8, bombing it to destroy industry works ok, and at 14 far better... at least until 50% of the industry is gone. Targeting the light industry alone works if you can fly very low and no AA present.






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