DanSez -> RE: The Whys and the Wherefores - AAR Post Mortem and House Rule Discussion (10/25/2018 4:38:10 AM)
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ORIGINAL: mind_messing This isn't true. It could thwart a half dozen or so necessary unescorted invasions. Dividing up the Allied (or Japanese) fleets into single ships to thwart invasions has upsides, but it has it's downsides also. A single DD or CL might do great against an unescorted invasion, but it will be blown out the water by an escorting surface combat task force. It's a valid tactic, intended to punish players who send out invasion forces without sufficent surface assets to protect it. Which goes into the second point of different skill between players. A more skilled player can spot and interdict those task forces, while a novice is still trying to figure out how to land an invasion force, all the while worrying about the end of the invasion bonus. Probably back to my 'training wheels' comment -- HRs can be used to balance skill levels as well as force levels. Closely matched opponents probably need less balancing HRs, but still some to cover the exploits like paying PPs to cross agreed upon boundaries or the egregious Amphib Bombardment exploit. HRs should not be dismissed as a tool to modulate the game to the benefit of both players. In Chess, a more skilled player will allow the novice the first move or even take off a pawn or a minor piece to balance the match. In Go, the novice player is given x-stone advantage to place anywhere on the board. HRs are a method to handicap as well as address known limits of the game and engine.
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