Warcry1966 -> RE: 9PM Team Game (11/1/2018 12:23:42 AM)
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Team and Roles Each team should include - 3 or more Combat commanders: They must be different people and must not be the Chief of Staff although they can have other roles. They may have specific titles such as geographic areas (e.g. North/Centre/South) or functional (e.g. air). - 1 Chief of Staff: The Chief of Staff can be only one person and cannot be one of the Combat commanders although they can have other roles. They have the final decision on the allocations to each of the Combat commanders (e.g. units, points, rail cap, manpower, leaders etc.) and their responsibilities (e.g. titles, boundary maps, objectives). This can include protocols on how different players can use the same units during the same turn (e.g. air groups, SUs) etc. - 1 Team Manager: They can have another role in the team. They makes sure that the save file is with somebody to take their go, that there is no ambiguity whose go it is, and it is not left idle during their sides turn. When a player cannot take their go and there is no way to swap the sequence round for someone else to take their go, the team manager should arrange for someone to cover that players go for that turn. Their aim is for that team's turn to be finished as quickly as possible. They should also actively recruit replacements when a vacancy occurs. - the team optionally can have other team members. I'm only asking about Axis Air Marshall role because it wasn't mentioned.
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