gbem -> my personal compilation of suggestions (11/27/2018 2:14:54 PM)
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ive decided to make a list of suggestions/changes to the game general changes 1. addition of ammunition SOP on unidentified targets... AI either uses an "educated" guess depending on the vehicle in question and its penetration value vs the year... crew training and condition judges whether or not the appropriate ammunition is panicked 2. fires appropriate ammunition at identified targets with training and condition as a factor whether or not appropriate ammunition is loaded... 3. a scatter order in order to scatter forces against a predicted artillery strike 4. contact waypoints not deleting themselves.... having to set them up again is tiring dontchathink? 5. an operational level campaign similar to achtung panzer operation star/mius front... pretty please :) both games shown that it can still be reliable and fun to have a single player AI operated operational campaign 6. a concern of mine is helicopters overall... i dont feel the BP/TRP method is the best... maybe make them commandable units for a certain amount of time and RTB them when fuel runs out 7. repair and resupply... lots of other people suggest this too though but id love to see this... and before anyone says its outside the scope of the game i can tell ya that ive had games which last 4 hours or more... irl infantry and light vehicles would have undergone a resupply at such a point... immobilized vehicles are also annoying since you cant get em out 8. transport helicopters.... i want mah vietnam... besides these were fun in wargame RD 9. paratroopers and airborne batallions... where i control paratroopers in order to disrupt enemy positions allowing my main force to smash it to smithereens... would be fun 11. fighting multiple factions together... USSR vs US/FRG/BRI 12. multiplayer once all of the above are settled 13. consider adding other theatres? 14. heavy AA and air superiority fighters 15. an overlay mode where i can overlay height colors over the terrain map like how contours work... would be really useful imo... also some realism issues that bug me 1. increased penetration for the 3bm32 "vant" 3bm42 "mango" and DM33... sources all cited with values calculated using the odermatt equation in older forums 3bm 42 and 32 DM33 2. remove the Engine smoke generator from the T-80U here 3. helicopters too resistant to SAM fire... helos
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