tevans -> RE: Future Plans (2/2/2019 1:11:29 AM)
|
quote:
ORIGINAL: budd I'll take a shot. By your definition a lot of games created, marketed and sold as new games would i guess just be mods. As far as i know Tiller's doesn't create content anymore, his engine is used in Panzer Campaigns, Panzer Battles, are these games just mods, or not because there sold under the Tiller banner. Panzer Battles is created by another dev using a modified Tiller engine but its OK because its sold on the Tiller site? I guess i just don't get why single out these games, namely CSME and CS Vietnam. Basically almost any continuation using the same engine would be a mod by your definition or is it just when a company other than the original creator of the engine does it? AGEOD engine was used by another dev to create games using there engine, are those mods, well they were sold as new games. A lot of games use the same engine for continuation of a style of games or series. They change the graphics, maybe add features to the engine, sounds, ect. they are then sold as new games. I just don't see the difference when compared to the CS games. Another point, what about dev's that just license other people's engines, are all those games mods? Unreal engine, Unity, what ever engine ID is selling, i mean there just building on someone else's engine. however you want to categorize games or mods is up to you, it just appears that your not really applying your definition equally and are singling these games out for some reason. Thanks for the discussion No there's a difference. The difference is a developer created that game engine and reused it. That's how we got from West Front to East Front. Tiller does it with every one of his series ie. Panzer Campaigns, Squad Battles etc. People buying from Tiller know that. They know that the rules for each series are pretty much going to be the same. They know the look and feel of each game is going to be the same. All because the same engine is used. That's not what's happening here. These guys are taking somebody else's work and adding to it then claiming they've created a new game. Even if all they keep is just one line of Tiller's code it still makes what they're doing nothing more than modding. By Jason's own admission they're still using some of Tiller's original base code. That makes everything they're doing the same as modding. They're modifying and changing an existing game. They aren't building anything from the ground up or creating anything from scratch. Yet they claim to be creating new games. How are they new? They may have enhanced and added features but it's still the same game. CS Vietnam isn't going to change so drastically that it won't play like a Campaign Series game. One other thing too. I'm not just singling out these guys working on the Campaign Series. I feel the same way about the TOAW series too and said so when TOAW III was released. Norm Koger created that game and engine. He tweaked and refined the game over the years. Somebody else added to Koger's work and then claimed TOAW III was a brand new game. Since then they've went on to create TOAW IV too. No doubt they changed and added things to the original game system that made it better. That doesn't mean they created a new game. They had something to work with by using Koger's work just the same as these guys did starting with Tiller's work. You can't change or modify code if it isn't there and Jason said in a previous post that's what they're doing even though they kept some of Tiller's base code.
|
|
|
|