Markiss -> RE: Siberians (12/22/2018 6:57:02 AM)
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You are still missing the point completely, perhaps I am not making myself clear. I will try one last time. First, I will lay some ground work, please do not take this the wrong way. One side of this war game is referred to as "Allies", and the other side "Axis", and the year "1939" is given as a starting point. This means that the game takes place in a historical context, and it should be more than just a collection of rules and scripts. If you wanted to be completely free of historical restraints, the game could have been set on the planet Zirkon between the Zirkon Collective and the Tarkalean Alliance. Then you could make whatever rules you wanted, and it would be the players fault for not learning them intimately. Do you know why it not set on Zirkon? Because you would not sell very many games. The game has been made to appeal to history buffs, and I am willing to bet that they make up the vast majority of people who buy the game, like myself. I want to be able to play the game through my knowledge of history, not through reading code and counting units and hexes. When I see see something ahistorical happen in the game, like, say, if the Germans advance near Moscow in December 1939 and, through some quirk in the rules, the Siberians do not show up, I see a problem with the game, not with my understanding of the rules. I have no interest in learning rules that do not reflect history. If that makes me a "bad commander", so be it. I understand that when you are involved in the design of a game, it is easy to get lost in rules and script details, and have the trees block your view of the forest. I also understand that when someone criticizes the game you helped make, is is easy to get insulted (Bill is a saint). Especially when that criticism is inartfully expressed, as was mine, for which I humbly apologize. As for how you meant your original comment, you second comment leaves little doubt as of the spirit in which it was given, as does the reaction of the other posters. Never the less, I should not have reacted the way I did, and should have just let it go. But I did not, for which I apologize again. I will endeavor to express myself more artfully in the future, and be less thin-skinned. Please understand that I am only trying to make the game better, and that I respect and appreciate your contributions.
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