Kull -> RE: Sub patrol zones (1/16/2019 2:34:05 PM)
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ORIGINAL: Alfred quote:
ORIGINAL: boldrobot Related question about patrol zones. Say I set hexes A, B, and C as the boundaries of the patrol zone. What exactly does the sub's patrol pattern look like (or really any patrolling ship)? Is it: 1. A --> B --> C --> A --> B --> C --> A, etc. 2. A --> B --> C --> B --> A --> B --> C, etc. 3. patrol within the area bounded by A, B, and C My understanding is #1 but I'm not sure. The closest to a real patrol zone is when the order is given to patrol around the target hex. Alfred Just be sure not to select a land hex as the "patrol around point", or you'll only get 2, not 3 locations. That includes islands and coastal hexes. F/E, if you told a sub at Pearl to "patrol around" Truk, the result would be hexes at Boundary1 and Boundary2, but not Boundary3. I've also found that "patrol around" is the quickest way to set up a player-configured zone. Boundary1 will always be the first hex you click, and from there it's easy to either accept or edit the other 2 locations. The whole process is roughly 5X faster than setting the zone manually (by clicking each boundary point in turn)
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