RE: New 2D Counter Mod (WIP) (Full Version)

All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> MODS and Scenarios



Message


rjh1971 -> RE: New 2D Counter Mod (WIP) (2/6/2019 8:10:54 PM)

For those of you who don't have Generic Mod Enabler here is a link to it: https://www.dropbox.com/s/txbf697a4w62pqn/jsgme_setup.exe?dl=0

I find it very useful to install and uninstall mods without overwriting original files or making backups.

From JonSoft.txt: "This software may be distributed freely on online services, bulletin boards, or other electronic media as long as the files are distributed in their entirety."




PHalen -> RE: New 2D Counter Mod (WIP) (2/8/2019 3:37:06 PM)

Awesome looking and very, very well made mod!!![X(]
Great job IronX!




Steely Glint -> RE: New 2D Counter Mod (WIP) (2/10/2019 6:31:11 PM)

The US and Italian color schemes are way too close together and therefore confusing.




Uxbridge -> RE: New 2D Counter Mod (WIP) (2/10/2019 6:57:35 PM)

Just tried IronX's new rain graphics. Looks very nice in my opinion.




IronX -> RE: New 2D Counter Mod (WIP) (2/10/2019 8:25:38 PM)

quote:

ORIGINAL: Steely Glint

The US and Italian color schemes are way too close together and therefore confusing.


Does this look better?

[image][img]https://i.imgur.com/TL5Abfa.png[/img][/image]

You can get the files here: Darker US counters

Just unzip them to Bitmaps/Major_03




Simulacra53 -> RE: New 2D Counter Mod (WIP) (2/10/2019 9:28:30 PM)

Great stuff, mod updated!




IronX -> RE: New 2D Counter Mod (WIP) (2/10/2019 10:42:10 PM)

Having realized that I omitted the transit (Altantic<>Pacific) hexes, I've fixed them and improved a few other hex highlights.

The mod has also been updated with the latest changes v1.7 (see first post).




budd -> RE: New 2D Counter Mod (WIP) (2/11/2019 11:45:13 PM)

Wonderful mod.

I get an error with the new tile highlight on the middle zoom. Works on the closest zoom but when i have a unit highlighted and zoom out to the middle zoom the error happens also.

[img]https://farm8.staticflickr.com/7862/32124854677_d789717763_h.jpg[/img]




budd -> RE: New 2D Counter Mod (WIP) (2/11/2019 11:51:02 PM)

Put the the tile highlight files from the first download and works fine.




IronX -> RE: New 2D Counter Mod (WIP) (2/12/2019 12:36:11 AM)

Yeah, sorry, Budd. It was the zoom version of the file that wasn't the correct size (they are odd sizes). Hopefully, it should be all fixed now in V.1.7.




budd -> RE: New 2D Counter Mod (WIP) (2/12/2019 3:09:07 AM)

No worries sir, appreciate your work.




boudi -> RE: New 2D Counter Mod (WIP) (2/13/2019 7:26:12 AM)

After download by right click and save to, i can't open Iron_Cross_Mod_v1-7.zip , i've got an error message. I tried 3 times.




IronX -> RE: New 2D Counter Mod (WIP) (2/13/2019 3:45:33 PM)

I've uploaded the mod to a new file hosting service. Try here:

Iron Cross Mod Files




IronX -> RE: New 2D Counter Mod (WIP) (2/13/2019 6:10:31 PM)

Aircraft identification test:

[image][img]https://i.imgur.com/1FQ6NiS.png[/img][/image]




boudi -> RE: New 2D Counter Mod (WIP) (2/13/2019 6:51:41 PM)

quote:

ORIGINAL: IronX

I've uploaded the mod to a new file hosting service. Try here:



Thank you very much, now it's ok. [:)]




Uxbridge -> RE: New 2D Counter Mod (WIP) (2/13/2019 7:00:03 PM)

Very good. Not too conspicious to colour-clatter the board, but enough to differentiate at a glance.




boudi -> RE: New 2D Counter Mod (WIP) (2/13/2019 7:04:01 PM)

With the original map, an explored dark blue sea hex become light blue, it's very effective for searching submarines. I noticed that is was not the case, or less efficient, with the Welk mod. Is it fixed ?




IronX -> RE: New 2D Counter Mod (WIP) (2/13/2019 8:02:36 PM)

Yes, I think so.

[image]
[img]https://i.imgur.com/OyxzhdL.png[/img]

I assume this is the submarine's ZoC? It could, perhaps, be better represented.

Like this:

[img]https://i.imgur.com/P0sJX7w.png[/img][/image]




budd -> RE: New 2D Counter Mod (WIP) (2/13/2019 9:36:45 PM)

What do the green strength numbers indicate, in some screens I also see yellow?




IronX -> RE: New 2D Counter Mod (WIP) (2/13/2019 9:57:42 PM)

I think the green means it's reinforceable and the yellow means an overstrength unit.




boudi -> RE: New 2D Counter Mod (WIP) (2/14/2019 12:05:17 PM)

Installed, and it's splendid ! [&o] Thank you for your incredible job ! Really fantastic ! [sm=happy0065.gif]




Simulacra53 -> RE: New 2D Counter Mod (WIP) (2/15/2019 4:46:34 PM)

Matrix / Fury / Hubert

Please gift Iron Cross a copy of War in Europe, hint hint

We need some of his magic dust in the ETO.

Took a peek, but I'd rather not reverse engineer his great work!

[sm=terms.gif]




IronX -> RE: New 2D Counter Mod (WIP) (2/15/2019 6:39:09 PM)

Haha! Thanks, but I already have it. I may get around to adapting the mod to WiE one day.

PS: Mod updated to 2.0




IronX -> RE: Iron Cross 2D Counter & Map Mod Released (2/15/2019 6:43:16 PM)

quote:

ORIGINAL: IronX
Both the Iron Cross mod and Welk's map mod - and instructions - are available here:

Iron Cross Counter Mod

Change log:
v1.0 - test release
v1.1 - public release with darker op box
v1.2 - corrected India flag
v1.3 - compatibility with game update v1.02
v1.4 - reworked weather sprites & minor changes to German heavy tanks
v1.5 - reworked all terrain zoom files (now less anemic)
v1.6 - darker US counters & reworked tile highlight (now with transit markers)
v1.7 - corrected size of game crashing tile_highlight_zoom file
v2.0 - changed counters with figure silhouettes to NATO symbols. Added color-coding to aircraft ID. Added ZOC.

[image]
[img]https://i.imgur.com/4PLGfOG.png[/img]

[img]https://i.imgur.com/JQV3wXI.png[/img]

[img]https://i.imgur.com/w8ZaDZd.png[/img]

[img]https://i.imgur.com/P0sJX7w.png[/img]
[/image]





Oxybeles -> RE: Iron Cross 2D Counter & Map Mod Released (2/15/2019 7:53:01 PM)

Unable to get download to work for version 2.0.

Able to get to page, but unable to download.

Works now, never mind.




TigerKoeln -> RE: Iron Cross 2D Counter & Map Mod Released (2/15/2019 8:30:41 PM)

Looks great and I would like to give it a try but I can't download the new Version.




boudi -> RE: Iron Cross 2D Counter & Map Mod Released (2/15/2019 8:38:53 PM)

Samething for me, possible that the server is too busy, the mod has too much success.




Simulacra53 -> RE: Iron Cross 2D Counter & Map Mod Released (2/15/2019 9:39:07 PM)

Couldn’t download with MSIE 11, but Edge worked fine.




boudi -> RE: Iron Cross 2D Counter & Map Mod Released (2/17/2019 6:44:03 AM)

Edit. Bad welk map installation.




boudi -> RE: Iron Cross 2D Counter & Map Mod Released (2/17/2019 3:18:34 PM)

Edit. Bad welk map installation.




Page: <<   < prev  1 2 [3] 4 5   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
3.25