RE: New 2D Counter Mod (WIP) (Full Version)

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IronX -> RE: New 2D Counter Mod (WIP) (4/25/2019 2:07:22 AM)

Good to know!




Steely Glint -> RE: New 2D Counter Mod (WIP) (4/25/2019 6:28:06 AM)

Thank you very much!

Your work is very much appreciated.




David Hansen -> RE: Iron Cross 2D Counter & Map Mod Released (5/1/2019 6:40:09 PM)

Is the bleached map mod v2.0 compatible with this mod?




IronX -> RE: Iron Cross 2D Counter & Map Mod Released (5/4/2019 10:09:32 PM)

Latest update (v4.1) is now available, the main change being the addition of all missing units. See first post for details.

Any issues, please let me know and I will address them asap.




Steely Glint -> RE: Iron Cross 2D Counter & Map Mod Released (5/5/2019 7:35:06 AM)

Again, thank you ever so much for work. It is much appreciated.




jaggslither -> RE: Iron Cross 2D Counter & Map Mod Released (5/5/2019 3:08:59 PM)

Awesome, thank you for updating!




majpalmer -> RE: Iron Cross 2D Counter & Map Mod Released (5/5/2019 9:15:29 PM)

Great Mod. A minor purely cosmetic suggestion.

The Germans start out with 109Es, then you get Gs, and then FWs.

I'd suggest a change to Ds, then Es, then Fs, and then the FWs.

As it is now, I have 109 Gs by the French campaign, and FWs by Russia.

It makes no difference in terms of play. As I said, it's purely cosmetic.

I love your mod, and use both versions.

Super work.




IronX -> RE: Iron Cross 2D Counter & Map Mod Released (5/5/2019 9:34:51 PM)

Thanks.

I will look at making those changes for the next update.

Edit: I'm also adding level 5 jet aircraft to all nations for consistency.




David Hansen -> RE: Iron Cross 2D Counter & Map Mod Released (5/7/2019 6:59:37 PM)

Just d/l and installed WAW.

D/L installed V4.1 of this mod.

Everything works okay except... when I turn on the land unit bases (recommended).

CTD with the following:

ERROR MESSAGE: Failed (draw_sprite_to_ buffer) SEGMENTATION VIOLATION.




IronX -> RE: Iron Cross 2D Counter & Map Mod Released (5/7/2019 8:28:28 PM)

That sounds like a file is not the right dimensions. I've just updated all the 2D counter files and have tried it on a fresh install and it works, so that may correct the issue.

However, I don't know what "land unit bases" are. Does it still crash if you don't turn this option on?




David Hansen -> RE: Iron Cross 2D Counter & Map Mod Released (5/7/2019 11:26:42 PM)

The land unit bases refers to the color circle that surrounds the 3D unit base in the advanced preferences options screen.

When I choose just the 3d land unit w/o the colored base...everything works fine.




IronX -> RE: Iron Cross 2D Counter & Map Mod Released (5/7/2019 11:45:20 PM)

Ok, thanks. It sounds like the issue is not related to my mod as it doesn't use any files used by 3D units.




countrboy -> RE: Iron Cross 2D Counter & Map Mod Released (5/21/2019 10:53:12 PM)

Hi IronX,

I love your mod and think it's great. However I would like to use the original map as I have trouble distinguishing some features on the mod map such as swamp etc. Is it possible to use both your mod and the original map? If so, how would it be done?
Cheers.




Phoenix100 -> RE: Iron Cross 2D Counter & Map Mod Released (6/5/2019 12:32:04 PM)

In the first post in here this map looks fantastic, everything clear and easy to see. But when I install it it looks like the pic below. Terrain kind of blurry, no? Anyone know what I'm doing wrong? Thanks.




[image]local://upfiles/36260/6BD7E38C030943A3861F454241AA1920.gif[/image]




Hairog -> RE: Iron Cross 2D Counter & Map Mod Released (6/8/2019 3:31:27 AM)


quote:

ORIGINAL: countrboy

Hi IronX,

I love your mod and think it's great. However I would like to use the original map as I have trouble distinguishing some features on the mod map such as swamp etc. Is it possible to use both your mod and the original map? If so, how would it be done?
Cheers.


Country boy, I thought the same so I brightened up certain features from Welk’s Map mod. My Naval Mods all include these features. Download one and use the corresponding bitmap graphics besides the unit files (Major_01) etc.

Be sure to backup files first.




Rick402 -> RE: New 2D Counter Mod (WIP) (6/8/2019 6:02:59 AM)

im going to give these wonderful mods some fun here real soon, good job man, looks nice!




george420 -> RE: Iron Cross 2D Counter & Map Mod Released (6/14/2019 11:00:39 AM)

You have turned a good looking game into a gorgeous game, very nice job.




RyanCrierie -> RE: New 2D Counter Mod (WIP) (6/27/2019 12:14:31 AM)

I'm just popping in to say that this mod is awesome.




norvandave -> RE: New 2D Counter Mod (WIP) (6/30/2019 3:11:34 AM)

I have the Steam installation. Wondering why I can't see the mods when I put the files in the Steam MODS folder



[image]local://upfiles/11090/01390A149D6344C88406CD00C799F17E.jpg[/image]




dougo33 -> RE: New 2D Counter Mod (WIP) (6/30/2019 3:16:25 AM)

norvandave

I placed the mod in the following path:

C:\Users\XXXXXX\Documents\My Games\Strategic Command WWII - World at War\Mods

You need to place it in your user directory then it should show up in the mod list




norvandave -> RE: New 2D Counter Mod (WIP) (6/30/2019 4:27:00 AM)

dougo33, thanks. Over thought things. I thought I had to change it for Steam.

It's working now.




Hartmann -> RE: Iron Cross 2D Counter & Map Mod Released (7/25/2019 11:06:40 PM)


quote:

ORIGINAL: IronX

Thanks.

I will look at making those changes for the next update.

Edit: I'm also adding level 5 jet aircraft to all nations for consistency.


Sorry to have to bug you about this, but the issue others mentioned - that the Soviet counters are not showing - is still present. At least for me. I have the newest version, even redownloaded the png to make sure. I got them in the correct folder (Major_04) too.




IronX -> RE: Iron Cross 2D Counter & Map Mod Released (7/25/2019 11:42:11 PM)

^ I just redownloaded it myself, checked every Soviet counter file and they are all okay. Make sure you have them installed in the campaign sub-folders too.




Hartmann -> RE: Iron Cross 2D Counter & Map Mod Released (7/26/2019 1:00:43 AM)

quote:

ORIGINAL: IronX

^ I just redownloaded it myself, checked every Soviet counter file and they are all okay. Make sure you have them installed in the campaign sub-folders too.


Oh ... my bad - because I only use the counters (keeping with the original map) I had forgotten that the Major_04 folder has got to go into the 39 Campaign folder too. All is fine now. Thanks for the great work!




klink1944 -> RE: New 2D Counter Mod (WIP) (7/29/2019 1:04:42 PM)

Very nice work, i love it ;) May i suggest somes adds like mountain division for germany as the alpini in italy and of course tank division too [&o][&o][&o]




Uxbridge -> RE: New 2D Counter Mod (WIP) (7/29/2019 2:25:42 PM)

I was just thinking about this too. Unfortunately, there seems to be no way to make these units do anything "alpine", like having them move faster in hilly terrain or so. I have one Italian mountain unit, but mostly because I always found it funny that it was in the desert. For the Germans I used the extra slots for Waffen-SS, Hitlerjugend and Luftwaffe field units.




epower -> RE: New 2D Counter Mod (WIP) (7/29/2019 5:42:05 PM)

IronX, First off a huge thank you for all your tremendous work on this mod. Can't play without it. I particularly like what you did with HQ attachments indicators.

Alas, the HQ range indicators and the attachment icons are not showing up. The second click on HQ does not show the pale radio towers in those hexes the HQ can supply.
I tried this with a clean install of WaW the towers are missing. By contrast this feature works perfectly in your Knights Cross mod for WiE.

I believe you've placed the WiE version of tile_highlight_sprites into the WaW version. Looking at the tile_highlight_sprites files for both Knights Cross 1.2 and Iron Cross 4.3, I found the files to be identical. Both have a 4x10 format, whereas WaW uses a 5x10 format.

Best Regards




Sigma8510 -> RE: New 2D Counter Mod (WIP) (7/30/2019 10:35:18 AM)


quote:

ORIGINAL: epower

IronX, First off a huge thank you for all your tremendous work on this mod. Can't play without it. I particularly like what you did with HQ attachments indicators.

Alas, the HQ range indicators and the attachment icons are not showing up. The second click on HQ does not show the pale radio towers in those hexes the HQ can supply.
I tried this with a clean install of WaW the towers are missing. By contrast this feature works perfectly in your Knights Cross mod for WiE.

I believe you've placed the WiE version of tile_highlight_sprites into the WaW version. Looking at the tile_highlight_sprites files for both Knights Cross 1.2 and Iron Cross 4.3, I found the files to be identical. Both have a 4x10 format, whereas WaW uses a 5x10 format.

Best Regards

I believe this also is the source of the issue I reported here with fighter escort/intercept ranges not showing:
http://www.matrixgames.com/forums/tm.asp?m=4662053




AZKGungHo -> RE: New 2D Counter Mod (WIP) (7/31/2019 5:26:56 PM)

I unzipped the folder to the mod folder and it shows up in the game when I go to settings and mods. But it's kind of greyed out in the mods and it does not show up.

Not sure what I did wrong here. All those files stay in the Iron_Cross_Mod_v4-3 folder right?




epower -> RE: New 2D Counter Mod (WIP) (7/31/2019 8:50:23 PM)

The mod name will remain greyed out until you activate it by ticking the box on the right of the mods screen





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