SeaQueen -> RE: Are Biologics (fish) usually given a mission? (2/16/2019 11:50:01 AM)
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ORIGINAL: Tailhook Seems a little cheesy. You could have another side that's like "NATO subs" (example if playing USN) that is blind and neutral to the enemy so they don't attack, and tell the player to PID all contacts (this at least takes more time). Or, it would be cool if there was another false contact/biological "unit" added that was more ambiguous, acoustically. I often have some small numbers of subs that the player is instructed not to attack. They're not typically friendly, either, which puts the player in the awkward situation of them being allowed to attack the player but the player can't attack them. Since I design my scenarios on a 100 point scale (100 being 100% of the job complete), destroying any one of them would be essentially a -100 point scoring event. That's a different phenomenology, I'm trying to capture with that. The thing about false contacts is that they shouldn't be obviously just a torpedo sink to even an experienced player. Right now, I don't see a way to do it without just using a mix of hostile submarines.
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