HansBolter -> RE: Help cracking max level entrenchments in Iron Man (3/12/2019 2:39:09 PM)
|
quote:
ORIGINAL: Kull Here's what we "know" about AI Supply and difficulty levels: quote:
ORIGINAL: PaxMondo The Devs have never said exactly and pretty sure they never will. What has been said is that on HARD, the AI gets some supply bonuses. What exactly they are isn't clear. The AI will always build everything, even when out of supply. I think it is one of its issues that requires it to be given extra supply. It just doesn't seem to know not to build. I also know that I have to move my games up to VH difficulty a few days/month to help the AI. VH improves supply more and seems to increase morale/fatigue recovery. We also know that on VH there are some combat modfiers. Exactly what, we have not been told. That's about it. If you are playing a stock type scenario, like dbb Lite, you need to play on HARD and ramp it up to VH for at least 3 - 5 days/month. Even then, you are only going to get 6 - 9 months of a good game out of it unless you are really careful. More likely, the AI will suffer a serious shipping loss (several capital ships) from which it can't recover. This is why the Ironman series works so much better as an AI opponent. The AI gets Easter Eggs that allow it to recover from a mistake. The exact benefits are unknown, but it's very important to know that you - the player - can alter these effects during your game. As Pax has noted many times (including the above), the player can change the difficulty level DURING a campaign. So by all means play against the AI on Hard or VH, but if you are attacking a difficult fortified position, you DO have the option to reload the game at "normal" and play that way for as many turns as necessary. Thus it's not a fixed situation where you are locked in to the choices made at the start of the campaign. Frankly, the devs don't get near enough credit for providing us with a game in which difficulty levels can be altered on the fly. I do this consistently. I don't want to wade into the dispute as I don't have a definitive answer, but anytime I start attempting to attrite supply at a heavily fortified base I reset to normal (historical) to ensure the AI will actually lose the supplies I am seeking to destroy.
|
|
|
|