RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (Full Version)

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peskpesk -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/10/2019 5:49:05 PM)

No planes for Germany




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/10/2019 5:50:15 PM)

Axis 6, Allies 7. No combat.




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/10/2019 6:16:49 PM)

Rail move
CW MIL from Delhi to Bombay and Manchester MIL to London.
USSR INF from Rumanian front to Persia.


Land move
USSR units move in Mongolia, Persia and near Rumanian border.
NatChi moves few units by hex.
CW moves INF and AT gun to Southampton, units in Palestine prepares to attack.
France moves units closer to fronts in north and south.


Debark
CW MIL to Gibraltar


Land combat
Amman is under attack.

I believe this is assault?


[image]local://upfiles/39586/2B27BC9AA81447C7AA84BDA2C6962B98.jpg[/image]




peskpesk -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/10/2019 6:18:54 PM)

assault, plz




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/10/2019 6:25:49 PM)

Looks like CW might have sent only TERR to do the job, no need to bring other units to this fight...

Division enters Amman.

[image]local://upfiles/39586/4F648196C4A04160BB15950567A3D66E.jpg[/image]




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/10/2019 6:29:42 PM)

Rebase
CW LND from Gibraltar to Chad (rebasing to east maximum range).

Back to the Axis.




Courtenay -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/10/2019 6:55:28 PM)

The Italian division that just died in Amman got there because MWiF does not give +1 to a notional adjacent to a territorial. I have no idea where Steve got this rules interpretation; it looks simply wrong to me. There is nothing in the rules saying that the territorial does not give the +1 of any other corps sized unit.

Is there a rule someplace that I have missed?




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/10/2019 6:58:48 PM)

No, no rule. Steve has decided it is like this. Hence it is like this. No bonus to notionals for being in ZOC of TERR units.

Edit: he motivates it with that TERR units are weaker than other Corps sized units (they have a negative combat modifier when fighting alone), and therefore it is logical that they do not provide any notional bonus.




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/10/2019 7:22:43 PM)

Germany DOW Netherlands. No US reaction. (6 rolled)

Will CW align Netherlands?

And how will the Dutch units be placed?

[image]local://upfiles/29130/B182D98BE74A4528A17404E20D8C5D70.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - DOW




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/10/2019 7:51:44 PM)

Align with CW.

INF to Capital, NEI unit on oil field.

TRS, sub and maximum amount of CPs to Caribbean (as close to UK as possible).

Remaining ships to Rotterdam.




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/10/2019 7:59:49 PM)

The TERR on Palembang (2 oil)?




peskpesk -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/10/2019 8:21:24 PM)


quote:

ORIGINAL: Courtenay

The Italian division that just died in Amman got there because MWiF does not give +1 to a notional adjacent to a territorial. I have no idea where Steve got this rules interpretation; it looks simply wrong to me. There is nothing in the rules saying that the territorial does not give the +1 of any other corps sized unit.

Is there a rule someplace that I have missed?


Feel free to backup my error report on it.

http://www.matrixgames.com/forums/tm.asp?m=4579649




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/10/2019 8:33:50 PM)


quote:

ORIGINAL: Orm

The TERR on Palembang (2 oil)?

Yes please




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 7:04:31 AM)

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes.

One German NAV3, and one Italian LND3 fly to the Western Mediterranean (3-box).

One Italian SUB sail to the Central Atlantic (2-box).

[image]local://upfiles/29130/B2E59B4E2C7747B3B2C67C551FC40E7D.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Naval Combat




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 7:13:02 AM)

The Italian SUB finds the British convoy and sinks it. (Axis 3, Allies 9)

4 surprise points were used to reduce and result on the SUB. 4 points to increase damage done (only 2 needed).

[image]local://upfiles/29130/593AA725BAFD408691844E5E205ABD0F.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Naval Combat




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 7:16:30 AM)

The Italians decide to stay. The CW cruisers can abort if they want.

I am going to assume that the British forces stay and continue with the game. If they want to abort then I can go back. (Either way there will be no new combat round since the SUB will be excluded)

[image]local://upfiles/29130/A0F1F84050DB408886E99BB8D0F15287.jpg[/image]




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 7:18:21 AM)

Next up is the West Med. The Italian FTR2 initiate combat.

[image]local://upfiles/29130/F9B95E71867C4C439B6A09F17D854465.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Naval Combat




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 7:21:39 AM)

Axis decline to add any new air to the sea area.

CW can fly one LND3 up to the 3-box. Will CW add the bomber to the West Med?

[image]local://upfiles/29130/EEA3AE89C0E5401288DC0E6E897E91B5.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Naval Combat




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 7:57:37 AM)

No thank you.

And CW ships stay on Central Med.




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 8:22:44 AM)

Italian Pilot: There are no enemy shipping here. No need to spend energy to search.
German Pilot: Why fly at all when you can relax in the warm Autumn weather and chat up a friendly Italian lass.
French Admiral: This is the perfect sea vacation.
British Captain: We rule the waves and the Italian fleet are to scared to try and fight us. And aircrafts can do nothing at all to hurt us.

Anyway. Both sides rolls 10 and have no clue whatsoever.




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 8:37:03 AM)

No strategic bombing.

Japan makes two ground strikes. One against Sian, and one against the cavalry just west of Lake Tai.

[image]local://upfiles/29130/1885294563E54E6A9218980EE66F86B6.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Ground Strike




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 8:43:52 AM)

Japan continue with the trend to waste both fuel, and energy.

[image]local://upfiles/29130/43F16A36DDD94BC0BC71FAF40309598C.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Ground Strike




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 8:44:56 AM)

So why not ask the question; why bother?

[image]local://upfiles/29130/A744E1327EA24BC187E4D93920D917AB.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Ground Strike




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 9:01:30 AM)

quote:

So why not ask the question; why bother?


And it’s not only you. Same thing happens to all who plays with Japan...




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 9:16:26 AM)

The attack on Amsterdam doesn't get the odds that I expected. For some reason it appears that the ENG do not cancel the negative city modifier. I've asked in the "WIF school" if anyone can enlighten me. Or if it is a bug.

Anyway. There are some errands to do so I will take a break here.




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 11:35:12 AM)

Do you need to choose during attack phase ”use engineers in combat”? Then you get benefit and you must choose ENG as first loss.




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 12:06:41 PM)

quote:

ORIGINAL: Mayhemizer_slith

Do you need to choose during attack phase ”use engineers in combat”? Then you get benefit and you must choose ENG as first loss.

I tried both. No success. And peskpesk also tried with ”use engineers in combat” as well.




Centuur -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 12:12:51 PM)


quote:

ORIGINAL: Orm

No, no rule. Steve has decided it is like this. Hence it is like this. No bonus to notionals for being in ZOC of TERR units.

Edit: he motivates it with that TERR units are weaker than other Corps sized units (they have a negative combat modifier when fighting alone), and therefore it is logical that they do not provide any notional bonus.


If you want to know if this is the correct ruling, you can always ask Harry Rowland at ADG (the developers of the boardgame).




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 3:43:26 PM)


quote:

ORIGINAL: Centuur


quote:

ORIGINAL: Orm

No, no rule. Steve has decided it is like this. Hence it is like this. No bonus to notionals for being in ZOC of TERR units.

Edit: he motivates it with that TERR units are weaker than other Corps sized units (they have a negative combat modifier when fighting alone), and therefore it is logical that they do not provide any notional bonus.


If you want to know if this is the correct ruling, you can always ask Harry Rowland at ADG (the developers of the boardgame).

I suspect that this has been done. It has been reported as a bug multiple times. And rules discussions followed. I have given up on this. Now I would be happy if there was a deviation that mentioned this in RAC.




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 4:01:16 PM)

Rail movement:

Japan:
TERR (Tsitsihar) -> Kaifeng

Germany:
MIL (Berlin) -> Aachen
INF Div (Cologne) -> La Spezia
MIL (Kiel) -> Frederikshavn

Land Moves:

Italy:
The Italian supply train continue their trek to find one more source for the Nile.
The partisan in India moves a couple of hexes to the southeast.

Germany:
Army Group von Rundstedt concentrate on Amsterdam.
The two other Army Groups continue marching from Poland towards the West Front.

Japan:
The Chinese southern resource is captured.
Field Marshal Count Terauchi Hisaichi concentrate on the nationalist cavalry in eastern China
General Yoshijiro Umezu orders his forces to advance on Mao in Sian.

Land Combat:
German forces attack Amsterdam.
Japan attacks Sian, and the nationalist 2nd cavalry.

Will Mao provide defensive support to the Sian defenders?

[image]local://upfiles/29130/0F1E095CF419469E88A2B3298F8573C9.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat




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