Fall Weiss II (Full Version)

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crispy131313 -> Fall Weiss II (4/8/2019 2:44:31 AM)

Fall Weiss II - World Map

https://www.dropbox.com/s/cbafrcytm90a5v1/Fall%20Weiss%20II%20World%20Map%20v3.0.zip?dl=0

[image]local://upfiles/46995/3C8C4398F89946808E36E575BDE518A6.jpg[/image]




crispy131313 -> RE: Fall Weiss II (4/8/2019 4:40:11 PM)

I just realized the Media folder was missing from the Western Theater mod. I've re uploaded the file.




oldspec4 -> RE: Fall Weiss II (4/9/2019 9:40:30 AM)

Crispy,

Confused as to where to place the "Fall Weiss II World Map" files?

Many thanks for bringing your mod effort over to WaW.

Oldspec4




crispy131313 -> RE: Fall Weiss II (4/9/2019 1:56:14 PM)

The mod should be unzipped to this location C:Drive > Users > My Profile > Documents > MY Games > SC3 World at War > Campaigns




jaggslither -> RE: Fall Weiss II (4/9/2019 2:23:09 PM)

Thanks for taking the time to adapt this for WaW, I really enjoyed playing it in WiE.




crispy131313 -> RE: Fall Weiss II (5/8/2019 6:43:43 PM)

Has anyone tried this on the world map? I have another update just hard to find time to play test at this scale before I release it, I've mostly just been setting scripts early on a test version and using hotseat which is not optimal. Also starting playing WiE which is not helping!




jaggslither -> RE: Fall Weiss II (5/30/2019 10:03:10 PM)

I'm nearing the end of a game in the World Map version and noticed a couple of things. The text in the dialogue box for the Italian decision to invade Greece after forming Vichy is mostly missing in the dialogue box. Then, in an event/decision for either Sealion or Barbarossa (and the units you get later in the game related to either of those choices), I received units that were the opposite of what I had chosen.

I'm trying to not be too descriptive and not spoil it for people that haven't played it yet.

Enjoying the mod and thank you for your work!




crispy131313 -> RE: Fall Weiss II (5/31/2019 3:50:40 AM)

Thanks for the feedback, I just saw the error with the Greece text and fixed it, I double checked the sealion/barbarossa event and It looks like the text matches the unit, so not sure if maybe you just misread it? I have an extended version but still haven't really played a full game yet to test it. Might just post it as BETA and hope if someone finds anything they will tell me!




crispy131313 -> RE: Fall Weiss II (6/1/2019 6:09:57 PM)

jaggslither, I also fixed the Seaslion/Barbarossa unit script now. Currently doing a play-though and found the error.




jaggslither -> RE: Fall Weiss II (6/2/2019 1:36:43 AM)

Ah! Thanks for that, I was worried I had completely imagined the choices and outcomes for that event. Looking forward to your further developments with this mod.




steevodeevo -> RE: Fall Weiss II (6/2/2019 10:34:39 AM)

Crispy, a couple of questions as I very much want to try your comprehensive mod.

Firstly do I need the new FW2 map to play the FW2 mod?
Following on from that, if I do need it, I see you say it is very much in Beta and hasn't been updated since April, should I therefore wait?

Thanks for your hard work.
Steve




crispy131313 -> RE: Fall Weiss II (6/2/2019 2:41:37 PM)

Hi Steve, further to my post in the other thread I would wait as I am going to post a new version soon. There is no map mod, for both Europe and World versions it is a single download. The Europe mod comes with custom counters, but should be compatible with the map mods floating around. For World map it should be ok to use counter and map mods.




steevodeevo -> RE: Fall Weiss II (6/2/2019 7:41:44 PM)

Cheers Crispy, thanks for your hard work.




crispy131313 -> RE: Fall Weiss II (6/7/2019 5:21:39 PM)

Updated version 1.4

Dropbox Link:
https://www.dropbox.com/s/4mzh9iuecvxdjiu/FWII%20WM%201.4.zip?dl=0

Please keep in mind I have only play tested vs Allied AI so far, I am hoping for this to be more of a PBEM scenario in the long run.




Bamilus -> RE: Fall Weiss II (6/7/2019 5:37:40 PM)

Thank you!!! [&o]




steevodeevo -> RE: Fall Weiss II (6/8/2019 1:14:55 PM)

cheers!

..dropbox says can't dl as file is uploading. Is it still going up?

..and it says 1.0 is uploading? [&:]




crispy131313 -> RE: Fall Weiss II (6/8/2019 4:00:10 PM)

Thanks for letting me know I’ll re-upload when I get back in town Monday




crispy131313 -> RE: Fall Weiss II (6/10/2019 11:18:25 AM)

https://www.dropbox.com/s/4mzh9iuecvxdjiu/FWII%20WM%201.4.zip?dl=0

New link, since previous was not working.




steevodeevo -> RE: Fall Weiss II (6/10/2019 10:21:22 PM)

Hi Crispy, just to check I have installed your two Fall Weiss mods correctly - the European Theatre mod has new sprites and units, the world map has the same units and sprites as the Vanilla game at the moment, is this correct?
If so, what is the best way for me to check that I have the FW World Map beta installed correctly and i'm not just looking at the vanilla world map game?

Thanks again for your FW mods, I've had a quick look at a couple of turns of the European Theatre mod and it is intriguing.




crispy131313 -> RE: Fall Weiss II (6/10/2019 10:34:36 PM)

Correct, only Europe has custom counters. The World Map mod will have pop ups about Saudi Arabia, Portugal etc. at the end of turn 1 which will confirm.




steevodeevo -> RE: Fall Weiss II (6/11/2019 6:21:48 AM)

[sm=00000947.gif]




jjdenver -> RE: Fall Weiss II (7/1/2019 2:12:34 AM)

i'll try it out if i start a solitaire game. thanks for making it for world map.




crispy131313 -> RE: Fall Weiss II (7/2/2019 1:28:15 PM)

If anyone finds any error please let me know, I have admittedly not play tested much so this is really going to have to be community driven, though I am pretty sure it's clean at this time. I'll provide an update in the near future to take advantage of the improved naval AI etc. from the most recent developer patch.




Isoko -> RE: Fall Weiss II (7/11/2019 1:56:01 PM)

Thank you for the great mod
I searched Event Scripts Decision.
#NAME= DE 720 - Italy: Deliver Aircraft to Sweden (AI - 50% Yes)
#LINK= 830[0]
I think #LINK= 330[0]
#NAME= DE 708 - Italy: Declare War on Greece? (AI - 75% Yes)
There are 2.
I am Japanese Player.
I want to add some more Japanese events.




crispy131313 -> RE: Fall Weiss II (7/14/2019 2:58:54 AM)


quote:

ORIGINAL: Isoko

Thank you for the great mod
I searched Event Scripts Decision.
#NAME= DE 720 - Italy: Deliver Aircraft to Sweden (AI - 50% Yes)
#LINK= 830[0]
I think #LINK= 330[0]
#NAME= DE 708 - Italy: Declare War on Greece? (AI - 75% Yes)
There are 2.
I am Japanese Player.
I want to add some more Japanese events.



Hi Isoko, thank you these are both fixed now on my end. I want to update based on many of the changes made in the 1.03 developer update, (improved Amphibious AI etc.) once I get around to that I will update the version for download.

There were a few Japanese events proposed in the Fall Weiss Pre-Release thread, however a bit difficult to model. Do you have any specific decision events in mind that would be well balanced?

Thanks again for your input.




Isoko -> RE: Fall Weiss II (7/14/2019 4:41:28 PM)

Current Japanese events
Occupy Northern Indochina
#NAME= DE 802 - Japan: Shall We Annex Territory From French Indochina? (AI - 100% Yes)

Japan Dutch East Indies Economic Negotiations
#NAME= The Dutch East Indies Imposes An Oil Embargo On Japan (DEI->Allies)

Japan USSR Non-Agresson Pact
#NAME= DE 821 - Japan: Non-Agresson Pact With USSR (AI - 100% Yes)

Occupy Southern Indochina
#NAME= DE 808 - Japan: Shall We Occupy All Of French Indochina? (AI - 100% Yes)
#NAME= DE 809 - Japan: Shall We Occupy All Of French Indochina? (AI - 100% Yes)

USA oil embargo
#NAME= DE 333 - USA: War Entry or Oil Embargo (AI - 0% Yes)

Events after oil embargo
Decline in MPP due to oil embargo
Decision and preparation of declaration of war to USA
Thailand declares war on Allies
Landed in Malay Peninsula
Occupy Guam
Occupy wake
Moral rise in USA by Pearl Harbor attack

If Japan declares war on USA if no event occurs.
Decline in MPP due to oil embargo

However, players need to declare war on USA.
However, the United States will soon enter the war.
There are other events Indian Ocean raid, Doolittle Raid and Battle of Midway, but I think it will be above and below morals.
Balance may be advantageous in Japan.

decision DE105 Sentence was duplicated.




Isoko -> RE: Fall Weiss II (7/14/2019 4:50:08 PM)

I made scripts
Please make DE 824 message and note
Please correct the wrong place

{
#NAME= DE 823 - Japan: Dummy Event To Oil Embargo (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 60
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value
#DECISION= 823
#MPP_UPDOWN= -300
#MPP_TURNS= 240
#MPP_TEXT= Oil Embargo From USA
#NOTES=
#NOTES_POSITION=
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/03
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
;Set Alignment Position (Tokyo):
#ALIGNMENT_POSITION= 214,57 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
; 1st Line - Japan politically aligned with the Axis fully active and not surrendered
#VARIABLE_CONDITION= 60 [1] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 824 - Japan: Decision of war to USA UK and Australia (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 333[0]
#COUNTRY_ID= 60
#TRIGGER= 100
#DISPLAY_ORDER= 1
;Set decision value
#DECISION= 824
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
;Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/03
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
;Set Alignment Position (Tokyo):
#ALIGNMENT_POSITION= 214,57 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
;Set variable conditions:
;1st Line - Japan politically aligned with Axis and not surrendered
VARIABLE_CONDITION= 60 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 824 - Thailand Joins The Axis
#POPUP= <<TAG_31>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 107
;Set Thailand to have a random/variable war entry
#TRIGGER= 100
#ALIGNMENT= 1
#DATE= 1939/09/01
;Set variable conditions:
;1st Line - Japan politically aligned with Axis and not surrendered AND
;2nd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 60 [1] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
}

{
#NAME= DE 824 - USA Joins The Allies
#POPUP= USA Joins The Allies
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 115
;Set USA to have a random/variable war entry
#TRIGGER= 100
#ALIGNMENT= 1
#DATE= 1942/01/01
;Set variable conditions:
;1st Line - Japan politically aligned with Axis and not surrendered AND
#VARIABLE_CONDITION= 60 [1] [100] [0]
}

{
#NAME= DE 824 - 25th Army
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 60
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 178,77
; Thailand aligned with Axis and not surrendered
#VARIABLE_CONDITION= 107 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 176,80 [0,0] [0,0] [1] [0]
#UNIT= 5 [10] [0] [25th]
}

{
#NAME= DE 824 - HQ
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 60
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 178,77
; Thailand politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 107 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 176,79 [0,0] [0,0] [1] [0]
#UNIT= 5 [10] [0] [Yamashita]
}

{
#NAME= DE 824 - Yorktown
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 21,55
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 21,55 [1,1] [0,0] [2] [0]
#UNIT= 42 [10] [0] [Yorktown]
}

{
#NAME= DE 824 - Saratoga
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 289,62
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 289,62 [1,1] [0,0] [2] [0]
#UNIT= 42 [10] [0] [Saratoga]
}

{
#NAME= DE 824 Japan Occupation of Guam
#POPUP= Japan Occupation of Guam
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#REMOVE= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 115
#RECIPIENT_ID= 60
#TRIGGER= 100
#DATE= 1939/09/01
#VARIABLE_CONDITION= 60 [2] [100] [0]
#VARIABLE_CONDITION= 115 [1] [100] [0]
#MAP_POSITION= 215,74
#MAP_POSITION= 216,74
#MAP_POSITION= 216,75
}

{
#NAME= DE 824 Japan Occupation of Wake
#POPUP= Japan Occupation of Wake
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#REMOVE= 0
#GV= 1[1,100]
#LINK= 824[1]
#COUNTRY_ID= 115
#RECIPIENT_ID= 60
#TRIGGER= 100
#DATE= 1939/09/01
#VARIABLE_CONDITION= 60 [2] [100] [0]
#VARIABLE_CONDITION= 115 [1] [100] [0]
#MAP_POSITION= 232,70
#MAP_POSITION= 232,71
#MAP_POSITION= 233,69
#MAP_POSITION= 233,70
#MAP_POSITION= 233,71
#MAP_POSITION= 234,71
}

{
#NAME= DE 824 - Axis DoW on USA
#POPUP= Remember Pearl Harbor
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 824[1]
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 100
#NM_UPDOWN= 5000
#NM_TURNS= 1
#DECISION= 1010
; USA declared war on by Axis
#CONDITION= 115 [1] [1]
}

{
#NAME= DE 824 Japan Surrenders To USA
#POPUP= Japan Surrenders To USA
#IMAGE=
#SOUND= combat2.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#GV= 1[1,100]
#LINK= 824[0]
#LEVEL= 0
#REMOVE= 0
#COUNTRY_ID= 60
#RECIPIENT_ID= 115
#ARMISTICE= 0
#TRIGGER= 100
#DATE= 1939/09/01
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

You may need belligerence script.
Or you may need to change USA belligerence to Japan.




crispy131313 -> RE: Fall Weiss II (7/14/2019 6:49:16 PM)

Here is a link to the latest version for anyone playing.

Updated based on developer changes (improved AI etc.) and any reported issues corrected. I will likely do a bigger update in the future based on feedback, and some new stuff I've made for the WiE version.

https://www.dropbox.com/s/gi4l6q3j2fbhm5u/FW%20WM%201.5.zip?dl=0




steevodeevo -> RE: Fall Weiss II (7/19/2019 1:04:26 PM)

Thanks Crispy, giving it a go today or very soon.

By the way, any idea why I'm still seeing an option to play 'World Map v1.1 alongside Fall Weiss II - Western Theatre' despite upgrading to FWII v1.5? I've checked the .dat and .cgn files and I can't even see a world map v1.1 file. I'm wondering whether i've upgraded in the right directory, I'm trying to keep to your latest files in my directory named: C:\Program Files (x86)\Steam\steamapps\common\Strategic Command WWII World at War\Campaigns.

I hope this is ok?





crispy131313 -> RE: Fall Weiss II (7/19/2019 1:49:29 PM)

Every version is it's own new campaign, it does not update the previous the way let's say the World at War campaign does. Older versions can be deleted once you download a newer.

Let me know how it goes, and if you find any issues especially please, it's not been play tested a lot yet, but I do try to test the scripts before I send it out.




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