Could do with a explanation of the Japanese LCU production (Full Version)

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XTRG -> Could do with a explanation of the Japanese LCU production (4/28/2019 1:35:43 PM)

As in the title above,

I find my knowledge of the factors affecting LCU Production lacking,

How are my armament points being used, same for the Vehicle points.

Is it possible to push upgrades for ToE earlier or stockpile equipment needed for the ToE upgrades?.

Advice is appreciate,

Banzai!.




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 4:14:13 PM)

Here are the settings I've been using for production and it seems to work ok for me.

[image]local://upfiles/37002/83495768157E41F2B40E44B39C2EB05F.jpg[/image]




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 4:14:42 PM)

and vehicles

[image]local://upfiles/37002/8EC5190F5A0D4F1DBB0700F86F6019AB.jpg[/image]




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 4:18:39 PM)

One thing I do from the start is turn off ALL reinforcements/replacements for all units and turn off ALL updates for all units and then selectively turn those things on for selected units as the game progresses so that these things aren't being wasted on garrison forces, which is the majority of your troops, and the good stuff therefore goes to the front lines where they are needed.




GetAssista -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 4:21:29 PM)

Japanese equipment is not produced by types of squads and devices like for the Allies. Instead it is generated on the fly from manpower/armament/vehicle points. See Manual 13.2.2.7 for the details on how much is spent

LCUs are not produced, they only appear from the set queue (or withdraw) or are bought back from the list of destroyed ones. Then replacements happen, consuming manpower/armament/vehicle points




Chickenboy -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 4:21:37 PM)


quote:

ORIGINAL: XTRG

As in the title above,

I find my knowledge of the factors affecting LCU Production lacking,

How are my armament points being used, same for the Vehicle points.

Is it possible to push upgrades for ToE earlier or stockpile equipment needed for the ToE upgrades?.

Advice is appreciate,

Banzai!.


I won't attempt to supplant what the manual says about this, so I'd advise revisiting that for further information.

In a very general sense:

Your 'armament' factories produce armament points. These, in turn, are used to produce 'devices': artillery pieces, machine guns, etc. etc. that your LCUs fill out their OOB. In the case of your LCUs that require vehicles (organic transportation for an ID, for example or tanks for an armored unit), these are produced with a different pool-the 'vehicle' pool which, in turn, is used to fill out required vehicle 'devices'.

Ratios, numbers, specifics may be found in the manual.

Upshot:

When you're filling out infantry units, think more 'armament'. The Japanese have this in relative abundance. Most players get a pool of 100-125,000 here and pause production to not stress the system. Keep an eye on this pool, especially when you start getting some IDs that are only partially filled out.

When you're filling out armored units, think more 'vehicle'. The Japanese are deficient in production here, especially with armored losses. You may need to judiciously expand your vehicle factories. Keep a pool of circa 25,000 to fill out armored unit devices as they arrive.




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 4:33:26 PM)

For instance, garrison troops in China and Manchukuo and the Home Islands may be using an old discontinued model of tank but if you update all those units those tanks will be trashed even though they were working perfectly well for the purposes of those units. Don't update the AT guns (from 37mm to 47mm) for units in China, the Chinese don't have any tanks anyway. Similarly, don't update your air base/air support/flak units to radar from sound detectors in China til later in the war. The Chinese airforce doesn't rate those upgrades.




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 4:45:23 PM)

Here's my pools in my current game, perhaps CB could comment on them. HI is the big issue. I cancelled production of the Shinano and paused production of the Musashi and cancelled or paused production on a lot of other ship types, which reduces the likelyhood of "stressing the system".

[image]local://upfiles/37002/4F75510AA0994CC5A1BD23C5355E3173.jpg[/image]




Chickenboy -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 7:50:32 PM)

quote:

ORIGINAL: geofflambert

Here's my pools in my current game, perhaps CB could comment on them. HI is the big issue. I cancelled production of the Shinano and paused production of the Musashi and cancelled or paused production on a lot of other ship types, which reduces the likelyhood of "stressing the system".

[image]local://upfiles/37002/4F75510AA0994CC5A1BD23C5355E3173.jpg[/image]


My only comment relative to this screen is that I don't know what this shows re: your pools.

I prefer this sort of screen shot from the 'industry' subtab.

[image]local://upfiles/6968/A45BFE58E4E846109585FF42E8B7720B.jpg[/image]

In this case, my game vs. Acepylut, I have 55,000 armament points in reserve and a mere 218 vehicle production points in the pools. I have been fleshing out some of the Japanese armored regiments of late, so have run low on available vehicle pools.

Edit: You will hear, no doubt, from the litany of players that will proclaim the absolute, no doubt, indisputable REQUIREMENT that you use tracker on each and every turn. Your mileage may vary, but I find this sort of multiple screen approach to handling production to be fine. Sort using the 'industry' tab on vehicles, armament assembly, HI, Oil, Refinery and air research to get a solid handle on these.




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 8:00:34 PM)

As you can see my armaments and vehicle pools are overflowing, the question is do you see any problems with HI, supply etc. from that Industry/troops/resource pool screen?

[image]local://upfiles/37002/915CB520B5304DDA9834DF816EADFE2E.jpg[/image]




Chickenboy -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 8:13:29 PM)


quote:

ORIGINAL: geofflambert

As you can see my armaments and vehicle pools are overflowing, the question is do you see any problems with HI, supply etc. from that Industry/troops/resource pool screen?

[image]local://upfiles/37002/915CB520B5304DDA9834DF816EADFE2E.jpg[/image]


Yeah. I do.

For September 1943, your HI levels are terribly low. You've banked almost nothing. This is critical. A number 1 priority Alpha. Fix. It. Pronto.

You're well stocked re: resources (assuming that you transport those to the Home Islands).

Oil is low relative to my experiences in early 1943. Fuel seems OK, assuming it gets shipped to where it's needed-i.e., the home islands.

Your vehicle and armament pools are absurdly deep. You've probably put waaaay too many HI points into those. Or you haven't upgraded anything to speak of. Either is an oversight. Strongly recommend you shut off all armament and vehicle production and let that dump into your HI reserve. You're going to need it!

Naval shipyard reserves seem large as well. I'd pare back on additional expenditures HI here (read: freeze Naval Shipyard production) and / or start using some upgrades / ship fast tracking to use these points while they're still useful. Merchant shipyard may be too much for your stage in the war, but I'll let others with more 1944+ experience chime in on that.




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 8:20:09 PM)

I am going to carefully consider your advice, thank you.




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 8:26:22 PM)

All oil fields are fully repaired and I have every one there is on the map. There isn't much oil to ship back to the HI but what there is I do ship. I have an awful lot of fuel where I don't need it but I don't think I've lost a TK or AO yet or if I have just one or two. Once in a while I ship some oil to Port Arthur because the oil coming out of China moves so slow and the levels of oil at Tokyo are stable at around 630k.




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 8:34:16 PM)

OK, more than two.

[image]local://upfiles/37002/5BD3B2E2A1244A93ADD0C0C95ECD71BB.jpg[/image]




Chickenboy -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 8:48:07 PM)


quote:

ORIGINAL: geofflambert
I have an awful lot of fuel where I don't need it


This should be a priority to rectify. Those tankers exist to get oil and fuel back to the home islands. No bonus points for starving your industry of fuel in 1944 because you didn't want to risk your tanker fleet.




Chickenboy -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 8:48:49 PM)


quote:

ORIGINAL: geofflambert

All oil fields are fully repaired and I have every one there is on the map.


You've taken Los Angeles? [X(]




jdsrae -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 9:11:08 PM)

One way to save HI points would be to switch off your Shipyards. Looks like you’ve still got them burning HI points producing NSY and MSY points even though you’ve halted lots of ship building.
I’d demote and reassign my Head of Shipbuilding Division to command a SC Division in 4th Fleet for not telling me of this quirk earlier.

On Vehicle Points, most of them actually get used to equip Motorised Support Squads. It’s surprising how many trucks there are in all sorts of units and they will burn up your Vehicle Points quicker than you expect if you’re just thinking Armoured units. Most of Japans A and B Type Infantry divisions need lots of Vehicle Points to fill them out too.

Also remember that LCU burn supply equal to Manpower points required when taking replacements. So if you want to use up those excess Armament and Vehicle Points you are also going to burn a fair bit of supply doing it




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 10:09:07 PM)


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: geofflambert

All oil fields are fully repaired and I have every one there is on the map.


You've taken Los Angeles? [X(]


I thought LA was just a depot. There's an oil field there? Then no I don't have that one.




XTRG -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 10:13:49 PM)

fantastic advice here,

I believe i'll turn off the upgrades across the board and allocate as i desire.

I particular like the advice on retaining "obsolete" equipment.

How is manpower utilised?, it's a follow up question but i understand for "disabled" squads to be restored it is aided by " rest " & HQ / Hearty amount of supply in base.

How else can i get "men" back in the field? especially in area's such as the Pacific.

Thank you gents, you're a ray of sunshine in my dusty old world.




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/28/2019 10:32:59 PM)

Supply affects everything. You cannot conduct an offensive without a ready at hand surplus of supply. If you're trying to conduct one somewhere you have little or no railroad or just any kind of road capacity, fuhgeddaboudit. You can't repair factories, oil fields, refineries, mfg such as aircraft factories without a bare minimum of 10k supplies. Repairing airfields and ports, not from damage inflicted but to raise their level without supply is impossible. This is a game about logistics, first and foremost. Get supply where it needs to be when it needs to be there or surrender.




Chickenboy -> RE: Could do with a explanation of the Japanese LCU production (4/29/2019 12:00:51 AM)

quote:

ORIGINAL: XTRG
How else can i get "men" back in the field? especially in area's such as the Pacific.


Sorry, I don't follow this question. What exactly are you asking? How to move men and materiel around the Pacific? How to flesh out understrength cadres?




BBfanboy -> RE: Could do with a explanation of the Japanese LCU production (4/29/2019 2:50:42 AM)


quote:

ORIGINAL: Chickenboy

quote:

ORIGINAL: XTRG
How else can i get "men" back in the field? especially in area's such as the Pacific.


Sorry, I don't follow this question. What exactly are you asking? How to move men and materiel around the Pacific? How to flesh out understrength cadres?

The answer to the original question is to shut down the "comfort women stations" and sake dens. Then tell them that they can capture Hershey bars from the Americans if they go to their units. Let them find their own fishing boat transport to get them there.
IOW, have adequate HI points in the pools and supply at the bases supporting the unit and the devices (squads) will appear there. The quartermaster keeps them hidden under the counter.




rustysi -> RE: Could do with a explanation of the Japanese LCU production (4/29/2019 10:22:49 PM)

[X(][X(][X(]

Your HI 'stockpile' is horrendously low for Sep '43. You're not going to be able to recover that at this point IMHO. I'm in May '43 and have ~1.2M. Do what you can though or I don't think you'll be able to build the number of aircraft you're going to need.

As for NavSY points, 170k+, seriously??????? WTF. I'd turn off all NavSY's and save the 6 HI per. In addition to that I'd look for some ships to reactivate construction on, as that stockpile is just sitting there doing nothing. Ditto for the MerSY, although that's not as bad.

You could probably save some HI in the Arm and Veh area too. Both pools are plenty high. Again each point you turn off=6HI per turn.

As to any fuel/oil you have sitting needlessly where it isn't useful, get it to the HI before its too late. Crap I only have about 200k fuel in Singers (my collection point) and that will disappear soon, as my tankers are increasing in numbers.




rustysi -> RE: Could do with a explanation of the Japanese LCU production (4/29/2019 10:24:17 PM)

As to the op, look at what's being discussed here, it should give plenty of ideas.




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/30/2019 12:36:19 AM)


quote:

ORIGINAL: rustysi

[X(][X(][X(]

Your HI 'stockpile' is horrendously low for Sep '43. You're not going to be able to recover that at this point IMHO. I'm in May '43 and have ~1.2M. Do what you can though or I don't think you'll be able to build the number of aircraft you're going to need.

As for NavSY points, 170k+, seriously??????? WTF. I'd turn off all NavSY's and save the 6 HI per. In addition to that I'd look for some ships to reactivate construction on, as that stockpile is just sitting there doing nothing. Ditto for the MerSY, although that's not as bad.

You could probably save some HI in the Arm and Veh area too. Both pools are plenty high. Again each point you turn off=6HI per turn.

As to any fuel/oil you have sitting needlessly where it isn't useful, get it to the HI before its too late. Crap I only have about 200k fuel in Singers (my collection point) and that will disappear soon, as my tankers are increasing in numbers.


Will the 170k I already have build the rest of my carriers, less Shinano? Unyo, Amagi and Katsuragi are already deployed, but I'm going to need the rest. There isn't any large stockpile of oil anywhere but Tokyo. I've moved a good deal of fuel to various places in the Pacific where it will be needed but to move more, pick up the pace, I'll need more TKs and they are under construction. Pretty near all the AOs are reserved to support carrier operations.




Chickenboy -> RE: Could do with a explanation of the Japanese LCU production (4/30/2019 6:07:51 PM)

What is there-an echo in here?




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/30/2019 8:51:09 PM)

IOW - YES




jdsrae -> RE: Could do with a explanation of the Japanese LCU production (4/30/2019 9:09:37 PM)

quote:

ORIGINAL: geofflambert

Will the 170k I already have build the rest of my carriers, less Shinano? Unyo, Amagi and Katsuragi are already deployed, but I'm going to need the rest. There isn't any large stockpile of oil anywhere but Tokyo. I've moved a good deal of fuel to various places in the Pacific where it will be needed but to move more, pick up the pace, I'll need more TKs and they are under construction. Pretty near all the AOs are reserved to support carrier operations.


By delaying about 20 x SST by about a year I figure I can build all other IJN ships at normal build rate, so depending what else you’ve halted you probably could have built Shinano too. Can’t remember when the other CVs arrive normally but you might not have enough days left to build them




geofflambert -> RE: Could do with a explanation of the Japanese LCU production (4/30/2019 10:24:02 PM)

I cancelled Shinano because it was a mistake, less of a mistake than Musashi as a BB, but she (Musashi) was already half built.




rustysi -> RE: Could do with a explanation of the Japanese LCU production (5/1/2019 5:49:59 PM)

quote:

Will the 170k I already have build the rest of my carriers,


Should be, those CV's of the Amagi class cost 61 NavSY points per day under normal build rates. If they were shut off it could be an issue whether or not they will arrive in time. OTOH you may be able to build one or more by accelerating the build rate. That would cost you x3 for each, so 183 per day. Divide that into 170K to see how many build days you'll get and start whatever you can afford. Of course you'll have to see what their arrival date would be to see if it would even be a good idea. Keep in mind that the date of arrival shows a normal build rate, so you'll have to realize that time will be shaved off of the date. Also note that acceleration is not a guarantee. IOW you may not get a reduction of a day each and every day. I must say though that as far as I can tell I have gotten the acceleration day for each day I spent the additional NavSY point/points.

BTW I was wrong when I said NavSY points are worth 6 HI per day, they're only 3 HI per day. I'd still shut off all NavSY production beyond what I need to build whatever it is that is currently in the pipeline. That is of course minus any CV's you might restart, as these will simply use the stockpile.




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