Scramble -> RE: Blank screen (10/26/2019 8:47:08 PM)
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I just saw the previous topic about the update, the same problem. Here my output_log.txt Initialize engine version: 2017.4.27f1 (0c4b856e4c6e) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: NVIDIA VRAM: 11127 MB Driver: 26.21.14.4097 Begin MonoManager ReloadAssembly - Completed reload, in 1.096 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. The class named 'Undo' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 1515) A script behaviour (probably Undo?) has a different serialization layout when loading. (Read 32 bytes but expected 248 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? 0x00007FFD49A4CECC (UnityPlayer) 0x00007FFD49A5108F (UnityPlayer) 0x00007FFD4962CEED (UnityPlayer) 0x00007FFD49496250 (UnityPlayer) 0x00007FFD49496581 (UnityPlayer) 0x00007FFD49611C42 (UnityPlayer) 0x00007FFD496126BB (UnityPlayer) 0x00007FFD49172F55 (UnityPlayer) 0x00007FFD491719D4 (UnityPlayer) 0x00007FFD494F52CD (UnityPlayer) 0x00007FFD494F5DFF (UnityPlayer) 0x00007FFD494F5EB9 (UnityPlayer) 0x00007FFD4952FB78 (UnityPlayer) 0x00007FFD8E207BD4 (KERNEL32) BaseThreadInitThunk 0x00007FFD8F2CCED1 (ntdll) RtlUserThreadStart (Filename: Line: 1922) The file 'D:/WarPlan/WarPlan_Data/level0' is corrupted! Remove it and launch unity again! [Position out of bounds!] 0x00007FFD49A4CECC (UnityPlayer) 0x00007FFD49A5108F (UnityPlayer) 0x00007FFD4962CEED (UnityPlayer) 0x00007FFD49496250 (UnityPlayer) 0x00007FFD49496581 (UnityPlayer) 0x00007FFD494FA9B4 (UnityPlayer) 0x00007FFD494FB255 (UnityPlayer) 0x00007FFD497993B0 (UnityPlayer) 0x00007FFD49603F0F (UnityPlayer) 0x00007FFD4990A353 (UnityPlayer) 0x00007FFD4960A265 (UnityPlayer) 0x00007FFD495BFC30 (UnityPlayer) 0x00007FFD4961268D (UnityPlayer) 0x00007FFD49172F55 (UnityPlayer) 0x00007FFD491719D4 (UnityPlayer) 0x00007FFD494F52CD (UnityPlayer) 0x00007FFD494F5DFF (UnityPlayer) 0x00007FFD494F5EB9 (UnityPlayer) 0x00007FFD4952FB78 (UnityPlayer) 0x00007FFD8E207BD4 (KERNEL32) BaseThreadInitThunk 0x00007FFD8F2CCED1 (ntdll) RtlUserThreadStart (Filename: Line: 221) A script behaviour (probably MapCreatorHexAndToggle?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? 0x00007FFD49A4CECC (UnityPlayer) 0x00007FFD49A5108F (UnityPlayer) 0x00007FFD4962CEED (UnityPlayer) 0x00007FFD49496250 (UnityPlayer) 0x00007FFD49496581 (UnityPlayer) 0x00007FFD49611C42 (UnityPlayer) 0x00007FFD496126BB (UnityPlayer) 0x00007FFD49172F55 (UnityPlayer) 0x00007FFD491719D4 (UnityPlayer) 0x00007FFD494F52CD (UnityPlayer) 0x00007FFD494F5DFF (UnityPlayer) 0x00007FFD494F5EB9 (UnityPlayer) 0x00007FFD4952FB78 (UnityPlayer) 0x00007FFD8E207BD4 (KERNEL32) BaseThreadInitThunk 0x00007FFD8F2CCED1 (ntdll) RtlUserThreadStart (Filename: Line: 1922) UnloadTime: 1.219800 ms NullReferenceException: Object reference not set to an instance of an object at MapCreatorHexAndToggle.BuildMap (Int32 mapXfrom, Int32 mapYfrom, Int32 mapXto, Int32 mapYto) [0x00000] in <filename unknown>:0 at MapCreatorHexAndToggle.Awake () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Setting up 6 worker threads for Enlighten. Thread -> id: 32e0 -> priority: 1 Thread -> id: 3a7c -> priority: 1 Thread -> id: 33b8 -> priority: 1 Thread -> id: 2f54 -> priority: 1 Thread -> id: 37bc -> priority: 1 Thread -> id: 3558 -> priority: 1
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