RE: The Blue Max 2D Counter and Map Mod (Full Version)

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Hubert Cater -> RE: The Blue Max 2D Counter and Map Mod (12/5/2019 9:46:36 PM)

quote:

ORIGINAL: Tanaka
Love your mods. Is there a way to keep playing with the game unit sprites while using the rest of your mod? Just not a nato symbol fan. I can do this in WIE and WAW. Thanks!


I don't think you can by default with the current Blue Max mod, but if you remove the equivalent 3D unit modifications from the Blue Max mod, i.e. by hand and removing them from all the applicable folders in the Blue Max mod, then the default 3D units will show in game as they would then not otherwise be modified by Blue Max.

Hope this helps,
Hubert




samspackman -> RE: The Blue Max 2D Counter and Map Mod (12/5/2019 9:52:52 PM)

Given IronX's mod is being used to market the game, I hope he has received some compensation for his work!




Tanaka -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 1:02:30 AM)


quote:

ORIGINAL: Hubert Cater

quote:

ORIGINAL: Tanaka
Love your mods. Is there a way to keep playing with the game unit sprites while using the rest of your mod? Just not a nato symbol fan. I can do this in WIE and WAW. Thanks!


I don't think you can by default with the current Blue Max mod, but if you remove the equivalent 3D unit modifications from the Blue Max mod, i.e. by hand and removing them from all the applicable folders in the Blue Max mod, then the default 3D units will show in game as they would then not otherwise be modified by Blue Max.

Hope this helps,
Hubert



This worked thanks!




Phoenix100 -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 10:39:54 AM)

Incredible mod. Really makes the appearance sing. I too hope all his work was compensated.




MarechalJoffre -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 1:42:24 PM)

It's really quite the feat to have this released on day one, thanks IronX.

Having said that, France is lacking naval classification symbols on the counters, like BB, DD, CC etc. Every other country has it just fine.




jjdenver -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 2:08:01 PM)

I dropped mod into my mods folder, and it shows up in mods under settings. I set both "x" marks to turn on widescreen and main mod but when I start campaign I don't see the mod counters or any evidence of the mod being active.

I'm using steam version. Any idea why it's not being used? ty.




Hubert Cater -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 3:03:05 PM)

Very odd as I've just retested on my end and can confirm it is working as intended.

Does the MAIN MENU screen change with the mod enabled at the very least? Just trying to understand the full issue better.




Tanaka -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 3:20:06 PM)


quote:

ORIGINAL: jjdenver

I dropped mod into my mods folder, and it shows up in mods under settings. I set both "x" marks to turn on widescreen and main mod but when I start campaign I don't see the mod counters or any evidence of the mod being active.

I'm using steam version. Any idea why it's not being used? ty.


Probably has to do with how and which folders you put into the mod folder. I think you have to go one folder deeper after you download.




IronX -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 4:04:02 PM)


quote:

ORIGINAL: MarechalJoffre

It's really quite the feat to have this released on day one, thanks IronX.

Having said that, France is lacking naval classification symbols on the counters, like BB, DD, CC etc. Every other country has it just fine.



Thanks for spotting this. I will add it to the list and make sure it's fixed in the next update.




jjdenver -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 8:48:17 PM)

Thank you for the mod but it would be great if the installation instructions can be clarified. I have downloaded a bunch of stuff but can't get the mod working. Here are some screenshots.

Here are 2 folders downloaded

[image]local://upfiles/26942/A70513799F14434DB24DB810732FEF92.jpg[/image]




jjdenver -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 8:49:34 PM)

inside is a file and a folder


[image]local://upfiles/26942/4053CA97322B4BCD95B80631C2E911F3.jpg[/image]




jjdenver -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 8:50:40 PM)

inside full version is yet another folder that i unzipped at same level

[image]local://upfiles/26942/10DFBC85A9924695B508EC8FE2BAB8E4.jpg[/image]




jjdenver -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 8:51:25 PM)

Believe it or not inside that is yet ANOTHER folder

[image]local://upfiles/26942/FC5D808AB4D44F2683B97AC42B208480.jpg[/image]




jjdenver -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 8:52:16 PM)

Inside that are some other folders and a localization file

[image]local://upfiles/26942/1DA3708FB129433D8CFBCD64F3109DE0.jpg[/image]




jjdenver -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 8:53:49 PM)

and inside the 02-wide main screens folder are 2 other zip files that i unzipped as shown

[image]local://upfiles/26942/86930D10A5FF4207842A7497002CB4C7.jpg[/image]




jjdenver -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 8:54:47 PM)

inside each of these unzipped folders is another folder - so many folders


[image]local://upfiles/26942/B18ABCA201B448299E039CC2316D2A94.jpg[/image]




jjdenver -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 8:55:27 PM)

and this one

[image]local://upfiles/26942/A75374DB973B4A6CA57154DE5602B798.jpg[/image]




jjdenver -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 8:56:26 PM)

inside each of these are a mod.ini file (no localization file this time) and a couple more folders


[image]local://upfiles/26942/D32A7BEC246644939BE24B7564A19C87.jpg[/image]




jjdenver -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 8:57:45 PM)

So, what is wide main screens?
what is blue max screens 1?
what is blue max sceens 2?
which folder goes where?

Maybe a set of instructions that explains how to install the mod would help others as well - lots of folder depth and possible confusion I think. Seems like great mod but could be easier to get it loaded. :)




george420 -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 9:48:10 PM)

Wonderful, nice work!




Hubert Cater -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 9:57:53 PM)

Hi jjdenver,

I'd suggest removing all folders from the MOD folder except for the following:

[image]https://i.postimg.cc/NjHnyLng/Capture.jpg[/image]

Within each folder it should then look like this:

[image]https://i.postimg.cc/nLfPqp8q/Capture2.jpg[/image]
[image]https://i.postimg.cc/R01bRy9y/Capture3.jpg[/image]

Hope this helps,
Hubert





Hubert Cater -> RE: The Blue Max 2D Counter and Map Mod (12/6/2019 9:59:37 PM)

The different MAX screens options are just that, alternative MAIN SCREEN and loading screen options for the mod. You can enable them, i.e. turn on MAX_1 to have alternative #1, or turn on MAX_2 to have alternative #2, or leave them off as desired.




eddieballgame -> RE: The Blue Max 2D Counter and Map Mod (12/8/2019 9:01:08 PM)

Thank you for this wonderful mod.




IronX -> RE: The Blue Max 2D Counter and Map Mod (12/8/2019 10:06:42 PM)

Thank you! I'm glad you're enjoying it.

I'll have an update out by the end of the week to fix the French ship id issue and anything else that's amiss.




wesy -> RE: The Blue Max 2D Counter and Map Mod (12/9/2019 9:04:02 PM)

I followed the instructions above and I still can't get the mods to load in the game (bought via steam) any suggestions?




johng5155 -> RE: The Blue Max 2D Counter and Map Mod (12/10/2019 1:22:02 AM)

I have tried everything mentioned and no joy.

[image]local://upfiles/27307/630C234C3402445B94F6687D40FD879A.jpg[/image]




Hubert Cater -> RE: The Blue Max 2D Counter and Map Mod (12/10/2019 1:34:51 AM)

Hi Johng5155,

Take a look at this thread as well as there are some further clarifications:

https://www.matrixgames.com/forums/tm.asp?m=4730776

Hubert




sionnach16 -> RE: The Blue Max 2D Counter and Map Mod (12/10/2019 6:46:51 PM)

I am an idiot, please ignore...





stormbringer3 -> RE: The Blue Max 2D Counter and Map Mod (12/10/2019 7:00:55 PM)

Any chance to put this in an upcoming patch and make it part of the options menu? I looked at the download instructions and it seems so complicated to me that I'll never try to do it.




IronX -> RE: The Blue Max 2D Counter and Map Mod (12/10/2019 8:41:05 PM)

Here's a direct link that might make it easier for you:

Click here for the Blue Max Mod v1.1





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