RE: Coastal Erosion (Full Version)

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Magpius -> RE: Coastal Erosion (12/14/2019 9:50:16 AM)

Was even considering maybe just red and blue counters, or at least a very simple cardboard style parred right back.




Magpius -> Resource .png (12/19/2019 4:05:43 AM)

working my way through the resources...


[image]local://upfiles/26546/AA71BEFFF2C246E28614EF7A1393A270.jpg[/image]

towns being erased and replaced...
The yellow back ground is not the map colour.
The hex grid is just a reference overlay.
The round dots are not staying.
Some smaller towns will probably be SPI grey-blue. just for some diversity.




PanzerMike -> RE: Resource .png (12/19/2019 6:37:08 AM)

Looking forward to this. So different from what my mod tried to achieve. You have any counters yet?




Magpius -> RE: Resource .png (12/19/2019 6:59:17 AM)

First the map.
Then the units.
At some point I'd like to actually PLAY this game.




PanzerMike -> RE: Resource .png (12/19/2019 8:19:54 AM)

Do you have an idea what the counters should look like? Maybe there is a picture of a counters sheet on the net that you want to go for?




Magpius -> RE: units (12/19/2019 9:11:30 PM)

Not specifically.
I played A LOT of Operation Cobra and others from Strategy and Tactics Magazine.
So I will be looking through the counter scans at BoardGameGeek for inspiration.
The focus for me is taking the glossy shine off the counters. I want them to look like cardboard, with a hint of drop shadow on the map.
I don't expect to radically change the graphics. I prefer nato counters, although I have done figured ones previously, but people get obsessed about silhouettes needing to reflect tech levels etc...
and as I said, at some point I just want to play instead of push pixels.




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