v4 bug stomp so far (Full Version)

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AlvaroSousa -> v4 bug stomp so far (12/2/2019 1:41:14 PM)

So this is what the patch is so far. Less than before which is good news. Bad news is I threw out my back. So I am looking for a Tuesday send to matrix and I want to try some new things with the gui scaling for high res monitors. Also have one issue I need to resolve and I am trying to find the best way to do it.


Fixed paratroopers landing in Alpine
Fixed Gibraltar script USA entry error
Fixed minor country trade bug
Fixed victory point bug giving more points than it should
Fixed Italian BB group setup names in 1939 scenarios
Removed UK requirement dealing with Vichy and Syria
Fixed A.I. support mode
Fixed air units reverting mode at start of a saved game
Removed roads in Iraq East of oil fields to properly have Iraqi oil ship to the Allies via convoys
Fixed A.I. splitting garrison order units
Added A.I. moving Canadians to UK
Added advancements= to event.txt scripting for $GiveUnit
Fixed suicidal A.I. air units
Fixed lifespan=once
Fixed garrison status on splitting or detaching units
Increased Large Warship technology bonuses
Modified newer battle groups in the scenarios with Large Warship advancement for most countries
Fixed A.I. long range transport bug
Fixed improved 1 hex minimum move... hopefully
Changed rail to road in Turkey to correct convoy routes in the Middle East
Fixed A.I. escort scripts
Increased anti-tank advancement defense +1 over the years
USSR Mech adjusted down early and better later in the war
USSR script for tanks attribute increases corrected
Added specialty indication in reports
Minor countries give all their merchant marine and escorts to their major power controller
Minor countries use all their major power controller's merchant marine and escorts
Changed UK strategic bomber to tactical in 1939 and 1940 scenarios
Added Engineer modifier to combat log
Lowered USSR mech by 1 gun until 1942 where they gain +1 guns, artillery, and tanks

Added as of last night

Added UK Pacific Bases in Canada for deployment of units and a small production amount
Added naval bombardment message to combat logs
Added ability to resign on opponent's turn with PBEM
Added resolution scaling
Fixed password UI behind challenge text
Scaled luck results while keeping same extremes
Fixed so that units that are partisans or in garrison status can't invade or disembark off landing craft
Reduced 1939 UK starting escorts
Reduced change of escorts to hit submarines
Increase escort advancement by 1 year with bonus
Fixed some map and unit typos


Added this weekend

Made Tabriz rail hexes to road that turn back to rail once Persia joins an alliance
Fixed weather map errors
Added $ChangeLogistics to game events detailed in the modding document
Changed USSR $Annex to $ChangeTerritory in Baltic States to prevent partisans
Fixed destroyers for bases +5 escorts event
Fixed deployment bug
Added requirement to disband unit holding ALT key down and pressing button




AlbertN -> RE: v4 bug stomp so far (12/2/2019 2:23:12 PM)

Clarification - Soviet Mechs will be stronger then later than regular mechs by netting +1 Artillery and +1 Tank than regular counterparts, or they will be simply harmonized to be regular mechs?




AlvaroSousa -> RE: v4 bug stomp so far (12/2/2019 2:53:23 PM)

Soviet mechs late in the war were powerhouses our combined arms. Effectively they will be as tough as their armored corps but not as effective for retreat. So you can get the same unit as tough as an armor in terms of raw firepower late in the war cheaper but you lose some retreat bonus due to less tanks in the unit.

So they are slightly weaker early and stronger later.




AlbertN -> RE: v4 bug stomp so far (12/2/2019 4:02:25 PM)

Hmm - won't they have already the benefit of being all built pratically with the Heavy Armour bit whilst half of the Germans forces or so will be Breakthrough which is 'lighter' in combat factors?




Journier -> RE: v4 bug stomp so far (12/2/2019 4:49:52 PM)

Alvaro hello, I am currently playing a game as axis, and having a bad time feeding finland production points via convoy, they never seem to get anything i send, this is in 1939 campaign and 1940 campaign setups.

The convoy is set as active, all my convoys on the convoy screen are set as active, and i have plenty of merchant marine with extra to spare.

Is this a bug or working as intended?

I have to check if they even get the production points if i take leningrad so we are connected by landbridge, i swear they did not a few games back as well. Gonna check that.




ncc1701e -> RE: v4 bug stomp so far (12/2/2019 7:01:42 PM)


quote:

ORIGINAL: Alvaro Sousa

Bad news is I threw out my back.


Thanks Alvaro. Good recovery to you




AlvaroSousa -> RE: v4 bug stomp so far (12/2/2019 7:16:21 PM)


quote:

ORIGINAL: Journier

Alvaro hello, I am currently playing a game as axis, and having a bad time feeding finland production points via convoy, they never seem to get anything i send, this is in 1939 campaign and 1940 campaign setups.

The convoy is set as active, all my convoys on the convoy screen are set as active, and i have plenty of merchant marine with extra to spare.

Is this a bug or working as intended?

I have to check if they even get the production points if i take leningrad so we are connected by landbridge, i swear they did not a few games back as well. Gonna check that.


That is a function of that versions bug. It should be fixed in v4 because I tested it.




James Taylor -> RE: v4 bug stomp so far (12/2/2019 7:23:12 PM)

And the fighter bomber tactical factor increase? They need to be relevant.




Ruatha -> RE: v4 bug stomp so far (12/2/2019 9:16:31 PM)

For the next patch... playing Axis, have shut the Med at both ends- taken Gib and Alex. Only remaining port in Allied hands is in Cyprus, that pesky sub unit adjacent to Italy just sits there with a 'red' indicator but never dies from lack of supply... nor do the units on Cyprus, which have been isolated for perhaps 3 months. Bug, or working as intended?

And yes, busy building some Italian planes with anti shipping...

Another question. Not sure how to bomb enemy air units- dive bombers, fighters or tactical? Mine keep getting hit but I can't seem to target the enemy units with anything.

Thanks for all your help and hard work.




AlbertN -> RE: v4 bug stomp so far (12/2/2019 10:44:59 PM)

Ports magically receive supplies Ruatha. They need not to trace to a supply source - which I believe it is the main problem.

Different note - a counter of how many VPs are gained per turn it could help to understand (instead of bean counting) if positions need to be held / conquered faster btw!




James Taylor -> RE: v4 bug stomp so far (12/3/2019 2:12:17 AM)

This is why we'll need a player directed convoy feature, especially for the Pacific, something easily interdicted with naval and air forces.

And Al, how about that cancellation ability in the deployment Q with the appropriate recovery of resources?




Hoyt Burrass -> RE: v4 bug stomp so far (12/3/2019 2:45:57 AM)

quote:

Removed roads in Iraq East of oil fields to properly have Iraqi oil ship to the Allies via convoys


That explains my oil shortage in the UK




AlvaroSousa -> RE: v4 bug stomp so far (12/3/2019 3:48:15 AM)

Good news and bad news.

The update will be one more day delayed = bad.

But looks like I solved the resolution issue for the UI and players can adjust it as they like = good.

Thus why it is delayed.

Haven't decided on ftr bomber change.
I fixed the oil problem in Iraq as Hoyt above was mentioning.






Bismarck2761 -> RE: v4 bug stomp so far (12/3/2019 11:57:13 AM)

Great news. Can you fix the bug that prevents the Axis from moving into Iraq after the Allies take the place? Seems some war-status related bug. Cheers and thx for all your hard work.




AlvaroSousa -> RE: v4 bug stomp so far (12/3/2019 1:29:37 PM)


quote:

ORIGINAL: Bismarck2761

Great news. Can you fix the bug that prevents the Axis from moving into Iraq after the Allies take the place? Seems some war-status related bug. Cheers and thx for all your hard work.


Are you funning me?




AlvaroSousa -> RE: v4 bug stomp so far (12/3/2019 1:41:12 PM)

So scaling UI is working. Players can use the options and scale it for the game from the main menu.

The main menu will have an autoscaler for high or low resolutions so the menu is at least workable.

In the game itself players can click the [ or ] to scale the game from 50% to 250%.

Today I am testing it out and making sure nothing is screwed up. So Wednesday it will be done on my end.




AlbertN -> RE: v4 bug stomp so far (12/3/2019 6:30:43 PM)

Another thing.

Soviet Partisan appears in Riga. Soviet partisan embarks and invades Germany around Stettin. (That in a situation where Axis got Leningrad and any other non Swedish port in the Baltic).

I am not sure if something can be done, but I do not think the partisans should be able to embark and even the less invade!




Flaviusx -> RE: v4 bug stomp so far (12/3/2019 6:47:17 PM)

Riga should have been garrisoned. And for that matter, don't leave Talinn open either, Leningrad or no.

Have I mentioned that I am tearing my hair out over people not garrisoning stuff?




AlbertN -> RE: v4 bug stomp so far (12/3/2019 6:52:52 PM)

Lack of troops for. Plain and easy. The few units that were around for garrisons are gradually being syphoned by the frontlines. - But admittedly the mid-late game seems more a big bang of 1-2 hexes a turn with all the airforce and then a ground assault. Rince-repeat every single turn.




Chilperic -> RE: v4 bug stomp so far (12/3/2019 9:03:04 PM)

Soviet partisans in Baltic States is historically an heresy. These 3 States were annexed by USSR in 1940 and the populations were strongly anti communists. German never had much trouble during the war there. This excellent game should remove any partisans here.




AlbertN -> RE: v4 bug stomp so far (12/3/2019 9:26:08 PM)

On that I agree, all of Baltic States, Finnish Borderlands and Bessarabia should be partisan exempt.




James Taylor -> RE: v4 bug stomp so far (12/3/2019 11:26:45 PM)

Are we going to be able to move off Malta's invasion beach?




hansondavid4 -> RE: v4 bug stomp so far (12/4/2019 12:43:04 AM)

quote:

Soviet partisans in Baltic States is historically an heresy. These 3 States were annexed by USSR in 1940 and the populations were strongly anti communists. German never had much trouble during the war there. This excellent game should remove any partisans here.





You are assuming the Partisans are Soviets. The Germans were no friend of the Baltic States. They were just another occupier. They were fighting both sides for there independence. The tragedy of the Baltic states is they were caught between to evil regimes.

It is not unreasonable to have resistance elements to whomever is occupying them.





scout1 -> RE: v4 bug stomp so far (12/4/2019 1:16:20 AM)


quote:

ORIGINAL: hansondavid4

quote:

Soviet partisans in Baltic States is historically an heresy. These 3 States were annexed by USSR in 1940 and the populations were strongly anti communists. German never had much trouble during the war there. This excellent game should remove any partisans here.





You are assuming the Partisans are Soviets. The Germans were no friend of the Baltic States. They were just another occupier. They were fighting both sides for there independence. The tragedy of the Baltic states is they were caught between to evil regimes.

It is not unreasonable to have resistance elements to whomever is occupying them.




Interesting point … do anti Soviet partisans pop up when the Russians are occupiers ?




AlbertN -> RE: v4 bug stomp so far (12/4/2019 9:07:22 AM)

Actually - Baltic States were pro-Germans for factors:
A) Germans were liberating them from the Soviet oppression. (In accord to your philosophy then, even Belgians or the like would see the Allies as occupiers in '44-45!)
B) These were states with a deep historical German influence, due to being 'colonized' during the crusades of the Teutonic Order.




Meteor2 -> RE: v4 bug stomp so far (12/4/2019 10:17:16 AM)

The Baltics states were mostly pro-German and anti-Russia, as Cohen_slith mentioned.
At the end there were approx. 110.000 men (2 Divisions) from Lettland and approx. 70.000 men (1 Division) from Estland fighting for the SS.
I never read about pro-russian partisan activity in these countries.
So, probably, it should not be the case in WP.




Simulacra53 -> RE: v4 bug stomp so far (12/4/2019 10:24:18 AM)


quote:

ORIGINAL: hansondavid4

quote:

Soviet partisans in Baltic States is historically an heresy. These 3 States were annexed by USSR in 1940 and the populations were strongly anti communists. German never had much trouble during the war there. This excellent game should remove any partisans here.





You are assuming the Partisans are Soviets. The Germans were no friend of the Baltic States. They were just another occupier. They were fighting both sides for there independence. The tragedy of the Baltic states is they were caught between to evil regimes.

It is not unreasonable to have resistance elements to whomever is occupying them.




That’s assuming that the population was 100% homogeneous and anti-communist.
Reality is a bit more complicated.
That’s not to say that the situation in Estonia, Lithuania and Latvia was the same as is in the Ukraine, Belarus or Russia proper.

There were both Nazis and Communists in occupied territories.
Dutch communists were amongst the first and most active resistance, yet fellow countrymen joined the Waffen SS.
It would be interesting to compare numbers of active resistance fighters and Waffen SS volunteers, especially if not including those who joined the resistance during the German retreat.




AlvaroSousa -> RE: v4 bug stomp so far (12/4/2019 2:24:13 PM)

I have given Matrix the v4.... not sure when they will get it up.




PanzerMike -> RE: v4 bug stomp so far (12/4/2019 2:58:51 PM)


quote:

ORIGINAL: Alvaro Sousa

I have given Matrix the v4.... not sure when they will get it up.

Excellent!

Now may I ask, what is next? More bug squashing I presume, but anything else brewing for Warplan Europe?




AlvaroSousa -> RE: v4 bug stomp so far (12/4/2019 3:26:17 PM)

I have a couple of things on the bug list I couldn't replicate in testing. So I have to dig deep for the next patch.

As of now I am back to working on the Pacific.




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