Paul Vebber -> (6/28/2001 12:26:00 PM)
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Sounds like you might want join the Tiger Team going over the OOB's.
What you describe is one way to do it - basically how the US went from village to village across France, but in the jungles or in Russia it is not always possible.
The point is that enemy troops on the other side of a stone wall, down in a gully, or behind a tree, are not going to be mowed down with the ease they were before. The more suppression, the less exposure and the harder to drive off. RIght now it takes about 20 rifle shots to get a "kill chance" against entrenched or "full cover". Assuming your shot hits, then the enemy experience plays its role, elite troops are more canny, Green tropps keep their head up longer. BUt those 20 shots will put typically 40 - 80 supression on him. Often that squad will remain pinned for the next turn.
IF 3 guys are hunkered down in tree roots in a woods, how are you going to kill them? You have to find the tree root they are hiding behind and get them. You can't do that from 50m away. Often spraying enough fire around in the vicinity will keep them hunkered down to teh point they can't really do anything and then can be mopped up alter. Same with a foxhle, or a wall. You need about a 3 to 1 numerical advantage now to have a decent chance of carrying a well defended position...and bring a lot of body bags... before if you gamed your fire wel, you could do it with 1 2 or 3 squad advantage over the enemy.
A "Shot" from a rifle or LMG is about 5 rounds, so if 5 out of 10 men fire in a "shot" (what you would expect for 75 experience since exp rolls are typically out of 150 max exp is 140) then that is about 25 actual rounds. Predominantly unaimed.
There was very little added benefit to being in cover, becasue the old routine gave you so many "free" kills that those determined by being in cover or not were barely noticable. You got 1-2 kills about 33% of the time, maybe 25% of the time in cover, more maybe 10-15 % and missed the rest of teh time
My work has been, and continues to be to get the combat arms to operate in their proper relationship. We are now in 5.3 about as close as we are going to get.
Now the task becomes honing the OOBs to synch with what is the "final" Comabat model in SP:WaW. There may be one last tweak for the East Front Mega-Campaign but that remains to be seen - it depends on how the changes affects the scenarios already done (100's..!!!!) and would be relatively minor.
So now the OOBs can be groomed for what folks think the best data is to o with what many think is the best combat model...at least until it gets some more added for CL...
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