Paul Vebber -> (6/29/2001 11:10:00 PM)
|
And crews have been hobble about 5 different ways compared to regular infantry...If you are behind a wall or in a hole, bullets don;t know if you are a crew or infantry.
Crews are slower, can't shoot as straight, are more scared of enemy tanks, and a couple other things I can;t rember, about the only left is to have them just ran for lives off teh board the minute they abandon there vehicle...
Of then then we would see a chorus of "how come I can't reman my vehicle" Crews won't stand up to regular infantry, but if you insist on executing every enemy soldier, they are just as hard to kill as any other grunt.
We are aware of the concerns over the new combat and existing scenarios.
The best way to help us out on this is to report your score in infantry heavy, time constrained scenarios and how you think the new routines have affected them.
in a few weeks if there are still serious concerns over the playability of some older scenarios we can talk about extending turns, and tweaking the combat a little more, but the real fix will be in COmbat Leader, so for the next several weeks we will be concentrating on that.
There is also work on OOBs going on so if there is an adjustment that you think helps balance it out there let folks know on teh OOB forum.
Trying to get convergence between the OOBs, The scenarios and the engine requires a lot of time and if you players simply report in results and impressions, it will help immensely. We can work on CL and you can help with the final tweak.
|
|
|
|