Verdun Unsiegeable (Full Version)

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Caoster -> Verdun Unsiegeable (1/14/2020 1:36:42 AM)

It is intended, that Verdun be unsiegeble? I have cut it off, and surrounded it by 4 corps, and it never seems degrades the way that the manual says besieged resources should, no matter how many turns of it cut off and surrounded by more than 2 units? Units in Verdun cannot ever be out of supply no matter what? Is this a bug?




Sugar -> RE: Verdun Unsiegeable (1/14/2020 10:20:30 AM)

All the fortresses are "secondary supply" sources, so I'm pretty sure it's intended.




sn0wball -> RE: Verdun Unsiegeable (1/14/2020 11:28:59 AM)

I had the most success with advancing the line beyond Verdun and besieging it with about 4 Units, taking it later.




John B. -> RE: Verdun Unsiegeable (1/14/2020 1:47:19 PM)

It probably is intended. It took about 5 months to besiege Przemysl in WWI. https://en.wikipedia.org/wiki/Siege_of_Przemy%C5%9Bl Interesting fact in this article is that there were airmail deliveries into and out of the fortress while it was under siege!

I think you can try to bomb the fortress to reduce its supply value and artillery will help you reduce the entrenchment value.




Benedict151 -> RE: Verdun Unsiegeable (1/14/2020 3:50:01 PM)

Advanced artillery will crack it I've found.




BillRunacre -> RE: Verdun Unsiegeable (1/14/2020 4:39:37 PM)

There are exceptions to the besieged resources rule, and Major Fortresses are one of the resources that are exempt to it.




majpalmer -> RE: Verdun Unsiegeable (1/15/2020 2:59:34 PM)

I've taken Verdun; I've seen the AI take Verdun. Artillery plus multiple attacks.

Playing as the CP, I've taken Antwerp, Verdun, Toul, Epinal, and Belfort.




rjh1971 -> RE: Verdun Unsiegeable (1/15/2020 3:10:15 PM)

Way to take Verdun, research artillery level one, once reached bombard it with an artillery fully supplied (10 shells) don't forget to recon the terrain with a bomber before executing the bombardment.
Attack with ground units, the French don't stand a chance...




majpalmer -> RE: Verdun Unsiegeable (1/16/2020 5:10:10 PM)

My experience exactly.

Once you get upgraded artillery, you can take virtually any hex, as can the AI. The key is having reserves in place to counterattack and retake the hex.

I try to place my reserves behind hexes attack-able on three sides. It's harder to make a two hex attack, and when you advance, even if you have a fresh unit with sufficient APs to advance and entrench, it's going to get hit from four sides, one of them inevitably un-entrenched.




Simulacra53 -> RE: Verdun Unsiegeable (1/16/2020 7:12:50 PM)

I have taken Verdun, not even with advanced arti, but by first surrounding, once cut off it was taken in 3 turns using layered attacking corps from multiple sides.
Won’t say it did not take a major effort [:D]




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