Kull -> RE: TRACOM: Is it worth it? (2/12/2020 3:06:48 PM)
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ORIGINAL: Professor Chaos That part of the Training Addendum seems to describe two different ways to gain experience and skill: (a) training missions, and (b) a separate chance every day, based on factors 1-5, which includes the presence of 80+ veterans. Do veterans also improve the effectiveness of training missions? It's hard to say for sure because it involves some element of "reading tea leaves". First of all, it seems likely (but I'm just guessing) that the five "end of the day" factors were part of a post-first-release code change, probably the one which led to the "pilot addendum" in the first place (which was NOT part of the first release, and thus has many elements not covered in the manual) Secondly, the "dedicated training group" code was all stripped out in a follow-on patch, and it's possible that other, unannounced, changes were made to the training code at the same time. See this thread for a discussion on the why's behind the elimination of dedicated training groups, which includes several posts from the devs. Anyway, here's where I'm going with this: The pilot addendum was not updated AFTER that change, and definitely contains misinformation (at least with regard to the training groups - see items 3 & 4 of the excerpt I posted above). So I suppose it's possible that there are other elements which no longer apply or were altered in some way. On balance however, it seems unlikely that the "end of day" experience-related factors would ALSO be replicated in the normal training code (the code which is applied at the end of each day-phase) However, there definitely was a lot of post-release futzing around with the pilot training code. Careful parsing of dev comments in other threads may yield additional nuggets.
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