RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (Full Version)

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warspite1 -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/3/2020 5:29:10 PM)

I am not around at the moment so just spread the risk to try and avoid sinking then abort from the sea area if anything survives. Lowest rating units chosen to try and avoid the worst. Thanks




rkr1958 -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/3/2020 5:32:40 PM)

Turn 6. Jul/Aug 1940. Allied #5. USSR & China MPs Instructions (1/3).

No DOWs.
No special actions.
No alignments.

Actions: USSR (neutral) - combine, China - land.

Rail. USSR x 1: 45mm AT div. Krasnokamensk USSR to Omsk.

Land Movement. USSR (1/5): Mog cav. USSR 52,146 to 48,143 (hex directly east of Chita).


Rail. USSR.

[image]local://upfiles/31901/4668F1D983F14D2FA31A9B9AFFFAD54F.jpg[/image]




rkr1958 -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/3/2020 5:34:10 PM)

Turn 6. Jul/Aug 1940. Allied #5. USSR & China MPs Instructions (2/3).

Land Movement. CCP: none.

Land Movement. Nationalist Chinese:
(1) 1st inf army. China 78,134 to 77,133.
(2) 2nd cav div. China 79,134 to 78,134.

China.

[image]local://upfiles/31901/BB87FE44A5F34800A95C2A1FF11A42E6.jpg[/image]




rkr1958 -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/3/2020 5:36:07 PM)

Turn 6. Jul/Aug 1940. Allied #5. USSR & China MPs Instructions (3/3).

Land Movement. USSR (2-5/5):
(2) 43rd inf army. Cernauti to Poland 53,50.
(3) 54th gar army. Minsk to Poland 47,50.
(4) 33rd inf army. Vitebsk to USSR 44,51.
(5) Yeremenko HQ-I. Minsk to Vilna, Poland.

Eastern Europe.

[image]local://upfiles/31901/4BAA2AC652204F79AA5CF0D56E320F2D.jpg[/image]




jesperpehrson -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/3/2020 5:40:20 PM)

Turn 6. Jul/Aug 1940. Allied #5, part 3

Naval combat continued:
I got this instruction from Warspite
"I am not around at the moment so just spread the risk to try and avoid sinking then abort from the sea area if anything survives. Lowest rating units chosen to try and avoid the worst. Thanks "

Next X is the Axis. The chose CA Pola. Roll is 8, it is damaged
Next X is the Allies. We chose BB Vittorio Veneto. Roll is 4 and it is damaged which means it is sunk.

Next D is the Axis. They chose CA Trento. Roll is 3 and it is damaged.
Next D is the Allies. They chose CA Bolzano. Roll is 8 and it is aborted.

Last A is irrelevant as the Italians are aborting from the sea area.
[img]https://i.imgur.com/kDaX99J.jpg[/img]

The allies stay in the Western Med while the Italians limper home to La Spezia.




jesperpehrson -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/3/2020 6:00:25 PM)

Turn 6. Jul/Aug 1940. Allied #5, part 4
(see Ronnies post for chinese and russian movement)

Groundstrike:
CW groundstrikes the defenders in Tripoli with their CVP Swordfish (TAC1)
[img]https://i.imgur.com/d7VXArj.jpg[/img]

Rail movement:
The Glasgow MIL is railed to Harwich.

Land movement:
The Indian forces move in towards Bombay in the poor weather.
[img]https://i.imgur.com/gxlTIo2.jpg[/img]

HQ Wavell move slightly westwards.

The Paris MIL trades places with the 8th INF Corps.

Land Combat:
British forces attacks Tripoli with the support of the Royal Navy.
Initial odds are 12:4 +7
After short bombardment the attack is 21:4 +11,5
[img]https://i.imgur.com/clVOCqN.jpg[/img]

Is the attack an assault or a blitz?
Since Robert announced he was not around I will make the call that he would want assault.
[img]https://i.imgur.com/Fr9VMaN.jpg[/img]

Tripoli is finally captured after the third attack on the city!

Air rebase:
None

HQ reorg:
Gort reorganizes the Hampden LND.

Turn sent.





WILHELM_slith -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/4/2020 11:29:14 AM)

Jul/Aug 1940 Axis 6
Japan chooses a land move.
No action till the movement phase.




Courtenay -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/4/2020 3:13:15 PM)

Where you able to fix the error on AA fire, or are you just going to live with it? At the least, the CW should get some build points as compensation, I think. (When they take a pilot loss, change the die roll so the plane is lost but not the pilot.)




jesperpehrson -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/4/2020 3:49:22 PM)


quote:

ORIGINAL: Courtenay

Where you able to fix the error on AA fire, or are you just going to live with it? At the least, the CW should get some build points as compensation, I think. (When they take a pilot loss, change the die roll so the plane is lost but not the pilot.)


I disagree, I could have gone back and fixed it but it was my error, not a programming bug, and how will I learn if it does not sting a bit. [:)]




warspite1 -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/16/2020 11:09:49 AM)

Jul/Aug 1940
Impulse: 6 (Axis)


Declarations of War and Alignments: None

Japan: Land
Germany: Land
Italy: Land

Naval Air: None

Strategic Bombing: None
Ground Strike: None

Rail Movement: None
Land Movement:
Germany

The Germans consolidate on Paris and take Cherbourg

Italy

The Italians take St Malo, Nantes an St Nazaire, while in East Africa the Italian TERR continue to explore their empire.

Over to the Japanese

Order: There will be one EuroAxis attack on Paris. Engineers and 4 x bombers are to be used.




WILHELM_slith -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/16/2020 5:20:12 PM)

Jul/Aug 1940 Axis#6

Both units from sea debark in Canton

Japan has 3 attacks
Terauchi HQ and the units stacked with him attack the Chinese Cav. div.
Odds +11. Roll 11 gives modified +22 result. The Korean unit is lost and the division disorganized.
Terauchi moves into hex.

Assault on the Chinese Warlord.
The Osaka militia and the 2nd Inf attack. Not the AA Div !!!!
All planes give ground support except the G3M2 naval in Tungkwan.
The fighter flies as bomber. Total +10 ground support.
Odds +14. Roll +14 gives maximum +23 result. 2nd inf moves into hex.
See picture for return to base planes.

Assault 8th inf.
With HQ Support. Odds +9. Roll 11. Modified +20.
Japs lose the Manchurian unit. Disorganize HQ and Marine corps and AT div.
The disorganized Marine corps and AT div move into hex

No rebase or HQ reorganisation

[image]local://upfiles/58992/290BBF1E920B44A09BA1AE2A70747190.jpg[/image]




WILHELM_slith -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/16/2020 5:21:26 PM)

a

[image]local://upfiles/58992/CF3488B8E23C4E8C87DF68C3860D62F3.jpg[/image]




WILHELM_slith -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/16/2020 5:22:36 PM)

Return to base

[image]local://upfiles/58992/2EB09E59AFD540168684392ACC9332F4.jpg[/image]




WILHELM_slith -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/16/2020 5:23:48 PM)

3

[image]local://upfiles/58992/FFDD9E0146964620A80A6FC5A146E07B.jpg[/image]




WILHELM_slith -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/16/2020 5:25:23 PM)

4

[image]local://upfiles/58992/ED9BBFB765CC46808D5626C75CC90E31.jpg[/image]




WILHELM_slith -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/16/2020 5:26:20 PM)

No rebases for Japan.




warspite1 -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/16/2020 7:24:44 PM)

Jul/Aug 1940
Impulse: 6 (Axis)

Land Combat:
Japan

See above

Germany

The attack on Paris is a +14. I assume assault as, like before, there will be no counter if evicted.

Fresh on the heels of throwing a 5, I now throw a 6.... Fortunately the lack of a third French unit this time just about gets the job done but the engineer is lost and half the units are disorganised.

[image]local://upfiles/28156/A82B2A1D04284376AB22D5FD3083C888.jpg[/image]




warspite1 -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/16/2020 7:35:22 PM)

Jul/Aug 1940
Impulse: 6 (Axis)


Rebase:
Germany

A fighter moves to Holland

Reorganisation: None


Allied Impulse 7 Weather. The weather roll is a 9


[image]local://upfiles/28156/B40A407728944402839496B43A1BA93B.jpg[/image]




jesperpehrson -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/17/2020 8:41:48 AM)

Turn 6. Jul/Aug 1940. Allied #7

No wars or alignments.

CW - combined
France - land
USSR - combined
China - land
US - combined

Portattacks:
None

Naval air:
None

Naval movement:
CW transports a MIL, a CP and some BBs to the Western Med.
The US sails some convoys and prepares the return of part of the shippingline to Japan.

Naval combat:
None

Strategic bombardment:
CW bombs Taranto with a Hampden LND. A 9 is rolled but it seems that production is already down in Taranto so no effect. I did not know it worked like that. Lesson learned. Where can I see what factories are spent so to speak?
[img]https://i.imgur.com/0b2Hoag.jpg[/img]

Rail movement:
Zhukov is railed to Novosibirsk

Land movement:
China tries to mount a defense of the heartland but things are looking very bleak in the center.
[img]https://i.imgur.com/LIRKYKq.jpg[/img]
USSR takes position on the German border.

CW moves in on Bombay, finally reaching the city with some of the Indian forces. Damned weather.
CW makes strengthens the defense of Sardinia. Manning both the port in the north and the capital.

France moves in to mount a final attack northwest of Vichy.

Land combat:
France attacks the lone italian MTN NW of Vichy. 10,5 vs 5 = +4,4 assault (defenders choice rather)
[img]https://i.imgur.com/FFIjIyp.jpg[/img]

Robert, assault of blitz?




Courtenay -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/17/2020 9:01:05 AM)

quote:

ORIGINAL: jesperpehrson
Strategic bombardment:
CW bombs Taranto with a Hampden LND. A 9 is rolled but it seems that production is already down in Taranto so no effect. I did not know it worked like that. Lesson learned. Where can I see what factories are spent so to speak?

I think the way to do it is to bring up the production screens (cntl-P), pick the major power you want to check, and select factories. Bombed factories should say "Lost", as opposed to idle or producing.

I hope this is correct; I can't remember ever actually looking to see what factories I've bombed. Next time I bomb a factory I'll look.




warspite1 -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/17/2020 9:03:30 AM)

Good question about the factories - I am not sure I'm afraid. I would imagine the 'lost to strat bombing' in the production planning would show what is lost already perhaps?

Re the attack - let's go with Blitz please.


Edit - yes, there you go - click on 'lost to strat bombing' eh voila

[image]local://upfiles/28156/7EBF6344A684422ABAE7A6B864079D7E.jpg[/image]




jesperpehrson -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/17/2020 9:11:16 AM)


quote:

ORIGINAL: warspite1

Good question about the factories - I am not sure I'm afraid. I would imagine the 'lost to strat bombing' in the production planning would show what is lost already perhaps?

Re the attack - let's go with Blitz please.


Edit - yes, there you go - click on 'lost to strat bombing' eh voila

[image]local://upfiles/28156/7EBF6344A684422ABAE7A6B864079D7E.jpg[/image]

quote:

o do it is to bring up the production screens (cntl-P), pick the major power you want to check, and select factories. Bombed factories should say "Lost", as opposed to idle or producing. I hope this is correct; I can't remember ever actually looking to see what factories I've bombed. Next time I bomb a factory I'll look.


Would it be possible to put all the resources going to factories to idle until later in the turn and make you safe from part of the bombing? And then look what factories are functional before sending the resources?




warspite1 -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/17/2020 9:17:23 AM)


quote:

ORIGINAL: jesperpehrson


quote:

ORIGINAL: warspite1

Good question about the factories - I am not sure I'm afraid. I would imagine the 'lost to strat bombing' in the production planning would show what is lost already perhaps?

Re the attack - let's go with Blitz please.


Edit - yes, there you go - click on 'lost to strat bombing' eh voila

[image]local://upfiles/28156/7EBF6344A684422ABAE7A6B864079D7E.jpg[/image]

quote:

o do it is to bring up the production screens (cntl-P), pick the major power you want to check, and select factories. Bombed factories should say "Lost", as opposed to idle or producing. I hope this is correct; I can't remember ever actually looking to see what factories I've bombed. Next time I bomb a factory I'll look.


Would it be possible to put all the resources going to factories to idle until later in the turn and make you safe from part of the bombing? And then look what factories are functional before sending the resources?
warspite1

No I don't think it works that way (though may be wrong). I don't think there has to be a resource going to the factory - but the rule is that a factory can't suffer more than it can produce. So this just stops one factory being targeted endlessly but doesn't mean a player has to check every individual factory for a resource. That's my understanding anyway [:)]




jesperpehrson -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/17/2020 9:17:52 AM)

Turn 6. Jul/Aug 1940. Allied #7, part 2.

Landcombat continued:
[img]https://i.imgur.com/HIJGrEq.jpg[/img]


Air rebase:
USSR rebases some Sibirian aircraft westwards.

End of turn roll is a 6 and the turn continues.
Sending turn





Courtenay -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/17/2020 9:30:14 AM)


quote:

ORIGINAL: jesperpehrson


quote:

ORIGINAL: warspite1

Good question about the factories - I am not sure I'm afraid. I would imagine the 'lost to strat bombing' in the production planning would show what is lost already perhaps?

Re the attack - let's go with Blitz please.


Edit - yes, there you go - click on 'lost to strat bombing' eh voila

quote:

o do it is to bring up the production screens (cntl-P), pick the major power you want to check, and select factories. Bombed factories should say "Lost", as opposed to idle or producing. I hope this is correct; I can't remember ever actually looking to see what factories I've bombed. Next time I bomb a factory I'll look.


Would it be possible to put all the resources going to factories to idle until later in the turn and make you safe from part of the bombing? And then look what factories are functional before sending the resources?

No. Here is the rule:
quote:

TARGET HEXES
A target hex can be any hex that contains an enemy controlled usable factory. A factory is usable if the controlling side could transport a resource to it and, if they did, it would produce a production point (see 14.6.1). Clarification: “Could transport” means that at the time of the strategic bombardment, a resource could be transported (e.g., a convoy pipeline is in position).

quote:

If the target is a factory hex, that number of production points will be lost from the factory owner’s production point total for the turn (see 13.6.3).
Clarification: Destroyed factories are still destroyed if ownership changes hands. Production points are still lost to the major power that controlled the factory during the bombing, even if it changes hands later in the turn.
You can’t lose more production points in a turn than there are usable factories in the hex or more oil than there are oil resources there. Clarification: The maximum production point loss is determined at the time of strategic bombardment.




warspite1 -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/17/2020 9:31:26 AM)


quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: jesperpehrson


quote:

ORIGINAL: warspite1

Good question about the factories - I am not sure I'm afraid. I would imagine the 'lost to strat bombing' in the production planning would show what is lost already perhaps?

Re the attack - let's go with Blitz please.


Edit - yes, there you go - click on 'lost to strat bombing' eh voila

quote:

o do it is to bring up the production screens (cntl-P), pick the major power you want to check, and select factories. Bombed factories should say "Lost", as opposed to idle or producing. I hope this is correct; I can't remember ever actually looking to see what factories I've bombed. Next time I bomb a factory I'll look.


Would it be possible to put all the resources going to factories to idle until later in the turn and make you safe from part of the bombing? And then look what factories are functional before sending the resources?

No. Here is the rule:
quote:

TARGET HEXES
A target hex can be any hex that contains an enemy controlled usable factory. A factory is usable if the controlling side could transport a resource to it and, if they did, it would produce a production point (see 14.6.1). Clarification: “Could transport” means that at the time of the strategic bombardment, a resource could be transported (e.g., a convoy pipeline is in position).

quote:

If the target is a factory hex, that number of production points will be lost from the factory owner’s production point total for the turn (see 13.6.3).
Clarification: Destroyed factories are still destroyed if ownership changes hands. Production points are still lost to the major power that controlled the factory during the bombing, even if it changes hands later in the turn.
You can’t lose more production points in a turn than there are usable factories in the hex or more oil than there are oil resources there. Clarification: The maximum production point loss is determined at the time of strategic bombardment.

warspite1

Bloody Hell!! I was right. That's a first for me and MWIF [;)]




warspite1 -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/17/2020 9:32:44 AM)

I await Japanese orders. The Germans and Italians will take a Land each.




WILHELM_slith -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/17/2020 10:54:44 AM)

Jul/Aug 1940 Axis#8

Special action : Japan forces closure of the Burma road.
A 3 is rolled. USentry chit roll is a fat 324!

Japan chooses a land move

rail moves : Both units from Korea, Nagoya mil and Seoel mil are railed to city Hengyang

Strategic bombing. Jap naval bomber from Tungkwan bombs Lanchow.
Roll 5 missed target. Bomber stacks with HQ Umezu.

Japan awaits the movement phase.




warspite1 -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/17/2020 11:00:37 AM)

Jul/Aug 1940
Impulse: 8 (Axis)


Declarations of War and Alignments: None
Japan

Japan orders the CW to close the Burma Road. A chit is added (3 thrown)

Japan: Land
Germany: Land
Italy: Land

Naval Air: None

Strategic Bombing:
Japan

Lanchow is bombed by a NAV to no effect (5 is thrown)

Ground Strike:
Germany

An ART fires on Brussels
[image]local://upfiles/28156/16D1C7E1C51748DB9FB2D7B6A55B7C09.jpg[/image]




warspite1 -> RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp) (5/17/2020 11:26:19 AM)

Jul/Aug 1940
Impulse: 8 (Axis)


Rail Movement:
Japan

Two MIL are transferred to Hengyang

Land Movement:
Germany

The Germans line up for two attacks in France - Vichy first and then the unit to the NW.

Italy

The Italians force Richelieu to rebase - where does she sail to? - She can reach ports in Western and Eastern Med and down to ports in Cape Verde Basin

The Italians begin the long journey home.

Over to the Japanese for their movement.




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