Ian R -> RE: Stacking Limits and AI (2/15/2020 1:56:53 AM)
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ORIGINAL: SLeyers quote:
What likely isn't mitigated is the impact on morale, disruption and fatigue recovery. Hans, Thanks for the feedback. Have you noted in your experiences any of these impacts that the AI, due to their scripts, get overly penalized for? Or does the AI just does not end up with over stacks at key low limit locations as Ian suggests. To clarify a bit - the standard scenario AI is not all that flash at putting garrisons out on captured islands, but see next ... In Ironman scenarios you will see overstacking in places like Kwajalein, and also some localities the AI is expected to capture, because the garrison troops appear directly at the base as reinforcements. Which as I understand it was done deliberately by the scenario designer, Andymac. I haven't played a standard scenario for about 5 years, but my recollection is the garrisons were much thinner on the ground. I don't want to spoiler it for Hans, but have PM'd you some details from a save game.
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