TIMJOT -> (7/22/2003 8:51:57 AM)
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[QUOTE]Originally posted by Mr.Frag If you are expecting to play the AI beyond that, I doubt you'll be happy. WitP is at heart going to be a two player game, with the computer managing the dice rolls for us. [/B][/QUOTE] Mr. Frag, I understand what you are saying, and I agree that WitP is basically a 2 player game, but my point about an event engine, is that it would be programed by the player. Have you ever played Norm Kogers TAOW or ACOW? It had an programable event engine in the editor. It was quite simple albeit tedious. You could program multiple events to be triggered in multiple and varible ways according to chance percentages, time restraints, locations, ect.... The Midway example; Midway is approached (some defined ZOC) or is attacked by IJN, triggers an 50% chance the USN counter attacks. That event triggers a 50% chance that the counter attack will be in total or some lesser defined force. If the total event isnt triggered then another event has a chance to trigger one or more different counter moves and so on and so forth. Because the events are tiggered or not triggered by percentages or variables and each event can trigger other events in turn. You as the IJN player could never know if your trick would trigger the wanted event. It in fact may trigger events totally detrimental to your strategy. Again, this has all been done before, albeit in not so complex a game as WITP and the aim would be to free up GG from as you said the impossible task hardcodeing an AI to deal with the endless possible strategies. Allowing 2by3 to concentrate on the crucial (for PBEM & solitaire ) logistic and administration AI. Regards
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