Lowpe -> RE: Pacific War 3.0 (No Encircled please!) (4/27/2020 1:11:25 PM)
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ORIGINAL: Alfred In very general terms the following applies. Bear in mind, not all the applicable factors are mentioned. 1. Pilot skill ratings are used exclusively in combat situations. 2. Non combat situations factor pilot experience level. 3. Combat situations which are not directly addressed by the aptly named skill, use as one of the relevant factors, the experience level. Experience feeds into and modifies pilot Morale, Fatigue, Disruption levels in combat. 4. In a fighter on fighter confrontation, the jockeying for position is influenced by the relevant skill rating; A2A to engage, DEF to evade. 5. In a fighter on fighter confrontation, after the jockeying for position is determined, an energy state check is made. This check is partly influenced by the respective pilot experience level. It determines the actual combat speed at which combat occurs. 6. The combat speed may result in adjusted MRV ratings of the airframes for that specific combat. In classical WITP only experience mattered. This is not the case in AE which has "sub contracted" many of the old classical WITP experience checks to the relevant skill ratings. Alfred I always read everything Alfred posts at least twice. [:D] I always meant, but never got around to it, to train defense first for some Japanese fighter squadrons on anti-sweep duties. I used low level layered cap, and the lowest layer was always my highest maneuver frames like say an Oscar. Their job is not really to shoot down the Allied sweepers, but to dance with them and avoid being shot down -- an attempt to pull the engagement out of the stratoshpere. Of course, the war being what the war is for Japan, the worst pilots ended up flying Oscars, with the 70 air 70 def pilots, when I could get them, all going into Franks, Georges, Jacks or CVs. But the attraction of training pilots in defense would lessen the pilot training a fair bit, not half but a fair bit. Defense is always a tough skill to train. By the end of the war, Japan usually struggles to get an Ace past 20 kills before going down himself, while the American pilots rack up staggering amount of kills and sorties. I think the game does a really good job here...
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