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Plumbersmack -> Interested Player (4/24/2020 10:03:33 PM)

Hello all!

I have been watching Let's Play's of this game on YouTube and lurking in the forums. I really want to get into this game, but unsure of the massive scale/complexity, since I have next to no war-gaming experience under my belt. Does the game have have smaller scenarios that I can play to learn the game better, prior jumping into the entire theater? I also saw Uncommon Valor mentioned in a GoG thread, but cannot seem to find it for sale anywhere.

What would you guys suggest? Thanks!




Canoerebel -> RE: Interested Player (4/24/2020 10:12:43 PM)

This game does have smaller scenarios that'll help you get up and running.

This may or may not help: Most of us have loved the Pacific War since we were boys. We knew we'd love this game long before it came out. The more detailed, the better. There was simply no question in our minds. And the game is everything we wanted and more.

There are probably a few folks that have learned to love the game despite not having the kind of passion, at least at first. But if you love the Pacific War, you're about to meet the beautiful, passionate and willing mistress of your dreams.




Plumbersmack -> RE: Interested Player (4/24/2020 10:29:59 PM)


quote:

ORIGINAL: Canoerebel

This game does have smaller scenarios that'll help you get up and running.

This may or may not help: Most of us have loved the Pacific War since we were boys. We knew we'd love this game long before it came out. The more detailed, the better. There was simply no question in our minds. And the game is everything we wanted and more.

There are probably a few folks that have learned to love the game despite not having the kind of passion, at least at first. But if you love the Pacific War, you're about to meet the beautiful, passionate and willing mistress of your dreams.


And I assume have my heart broken again and again by my own folly? ;)

I have loved WWII since I was in high school - however most of my PC gaming has focused more on RTS and FPS games, Hearts of Iron scratches some of my WWII itches, as does Post Scriptum, but neither has ever really fulfilled those desires. To add further fuel to that fire, Dan Carlin's Hardcore History's recent episodes on the Rise of Japan has strengthened that desire to go in depth.

I appreciate the reply and the input! Cheers!




paradigmblue -> RE: Interested Player (4/24/2020 10:55:16 PM)

Come on in, the water is fine!

You don't have to have hardcore wargaming experience to enjoy WitP:AE. And, while the game is daunting in its complexity - I still learn a new mechanic or detail every month on the forums, it seems - starting to play is relatively easy. You'll make mistakes, to be sure, but jumping in is the best way to learn - with the manual handy, that is.




Plumbersmack -> RE: Interested Player (4/24/2020 11:16:41 PM)

Thanks! I have been perusing the scenarios.... while Alaska intrigues me (I loved seeing the WWII history when I was there) - it seems like Guadalcanal will be a decent starting point. I will try not to get my carriers all sunk at once ;)




fcooke -> RE: Interested Player (4/25/2020 12:08:38 AM)

It is a great game and platform to learn about the Pacific War. And the Forum folk are a great resource. I would think you could find Uncommon Valor out there for free or near free. And then if you are really old school Pacific War is likely a free download. Anything before that I would have to pull out my old Commodore 64......




Jorge_Stanbury -> RE: Interested Player (4/25/2020 12:27:57 AM)

you might want to start with the Aleutians campaign; it is simpler

Guadalcanal has complicated logistics because supply is scarce




Plumbersmack -> RE: Interested Player (4/25/2020 12:34:27 AM)

I was noticing that - I may do. I figured out some simple mechanics already - but now I am scouring the rule book to figure out how to transport troops, supplies and oil and trying to figure out when it is necessary to send my carrier task forces in for resupply... XD Simple stuff. I know SOME things are automated - but, I have a long night of reading in store

I am replaying the second turn several times, and just seeing how things fall into place.




RangerJoe -> RE: Interested Player (4/25/2020 1:43:42 AM)

You might want to try the Coral Sea scenario.




Capt Hornblower -> RE: Interested Player (4/25/2020 2:48:01 AM)

You say you have next-to-no wargaming experience? Despite the enthusiasm of my fellow forumites, I'd advise caution starting off with WITP:AE. That would be jumping into the deep end of the pool.

If you like WW2 as a subject and you want to get into wargaming, I think you should look at Panzer Corps (I and/or II) and Order of Battle. (The latter has the advantage that the introductory Boot-Camp scenarios are free. You can get a taste of what wargaming is like without shelling out big time.)

Oh, and "Uncommon Valor" (one of my absolute favorite games of all time) can be found as a Discontinued item on the Matrix and Slitherine websites.

Hope this has been helpful.




Plumbersmack -> RE: Interested Player (4/25/2020 3:39:03 AM)

Hehe - too late. I jumped into the deep end!

I do have some experience with OOB, Rule the Waves 2 and Harpoon (wwaaaayyy back in the day, I don't remember how to play it). So I am not COMPLETELY useless. But thankfully - the manual is pretty in-depth and it is teaching me alot - as is reading the forum and watching youtube. I am sure I will keep coming back. Especially when I am ready to PBEM.




Cap Mandrake -> RE: Interested Player (4/25/2020 3:52:59 AM)

The Japanese side is waaay more complicated because of production. If you are playing Japan I would hire Mr Hata




Mundy -> RE: Interested Player (4/25/2020 4:24:58 PM)

When I bought the first WITP, I was scared for years to try the grand campaign, only playing the smaller scenarios. They actually had the "UV" campaign in that one.

When I finally tried the big one, I simply waded into it. You find that it basically breaks down into several smaller wars.




Plumbersmack -> RE: Interested Player (4/25/2020 4:31:41 PM)

I think so far I am understanding everything pretty well. Once I clicked through literally everything.

Still struggling with the production/supply/fuel logic - how I know where it is produced and where to send it. I even tore apart Japanese air attacking my beach landing (10 Zeros and 9 Bombers[betty?] lost). However, one of my CL's was struck by a torpedo and I can't figure out how to send it back to Sydney for repair. I guess I will figure that out too!

I am definitely wanting to do the Grand Campaign (as Japan) - but am equally excited to explore player made campaigns :)




Plumbersmack -> RE: Interested Player (4/25/2020 4:43:49 PM)

I also just found the Useful info for Beginners compilation by Chuske - going to be pouring over that.




Nomad -> RE: Interested Player (4/25/2020 4:49:03 PM)

Stick with it and ask questions. I have been around, with a big bread, since PacWar days( I actually have the SSI version and manual ). It is a lot to learn and you will problaly
be learning things many years into the future. But it is a lot of fun.




RangerJoe -> RE: Interested Player (4/25/2020 6:46:41 PM)

Bookmark this link and go to it as needed:

links and info for new players

https://www.matrixgames.com/forums/tm.asp?m=4726264





Plumbersmack -> RE: Interested Player (4/25/2020 8:25:50 PM)

Appreciate it Ranger.




Plumbersmack -> RE: Interested Player (4/26/2020 7:14:36 PM)

Alright - think I am finally getting the hang of this. Now just wanting a few tips...

I am playing through the Thousand Mile War as the US - My subs are in key choke points and I am having quite a few of my ships moving around trying to force an engagement with his smaller fleet. So far, I have sunk 2 subs.

First Island has been invaded and they are losing pretty quick... and I am preparing to invade the second island (having gotten my BBs and CVE)...

Questions are:

1. How can I force a fleet engagement (also my fighters can't seem to find anything)
2. Is there a certain way to position subs to intercept their supply and/or fleet




Chickenboy -> RE: Interested Player (4/26/2020 7:26:23 PM)


quote:

ORIGINAL: Plumbersmack
1. How can I force a fleet engagement (also my fighters can't seem to find anything)


You mean a surface-to-surface naval battle (e.g., BBs banging away at each other) or a CVTF vs. CVTF (ala Midway or Coral Sea) engagement? Totally different setup.

quote:


2. Is there a certain way to position subs to intercept their supply and/or fleet


This is easier. Move your subs to where you think their risk of detection (via enemy naval air search or enemy ASW assets) will be low, but where you think the enemy fleet / supply ships will transit. Select patrol. Select a small number of hexes to patrol. Set reaction distance to =1.

Spotted subs are woefully ineffective. Your ability to inderdict depends on stealth and sage pre-positioning. Then the attack algorithm takes a bunch into account that's out of your hands. Speed of enemy ships relative to your own. The presence or absence of organic escorts in the enemy task force. Depth of water that you are attacking from. Your sub captain's aggression and naval skill relative to the enemy ASW assets. Etc. etc. etc.




Plumbersmack -> RE: Interested Player (4/26/2020 7:47:01 PM)


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Plumbersmack
1. How can I force a fleet engagement (also my fighters can't seem to find anything)


You mean a surface-to-surface naval battle (e.g., BBs banging away at each other) or a CVTF vs. CVTF (ala Midway or Coral Sea) engagement? Totally different setup.



Surface to Surface. I won't trust my CVE very far, and I would be shocked if they had anything other than ground based fighters.




RangerJoe -> RE: Interested Player (4/26/2020 7:52:10 PM)

You can't force a fleet engagement per se, but you can dangle some bait and have a reaction force available.




Plumbersmack -> RE: Interested Player (4/27/2020 9:41:28 PM)

Thanks for all of your help and feedback - I really appreciate it!! The links provided have been super helpful as well. I just completed the Aleutians Campaign as the Allies, and learned a ton doing it.

Doing it again, this time as the Japanese - and now I have some questions... that I haven't been able to figure out in the links or handbook.

The allies are bombing me, and I am intercepting them, but my fighters aren't actually shooting? I have low level and high level caps set up but my fighter screens are not doing anything. I have tried setting them up as sweep, escort, training... ect... (with the cap, lcap, search ect all adjusted)... I have plenty of supply and fuel in each location. Obviously, I am doing something wrong, but I am unsure what?

Second, I have intel that the enemy has ships in port, and I am attempting to send my fighter/bombers to attack them... however they never actually leave. I have used the attack port and attack naval commands... again, what am I doing wrong?

Thanks guys!!




paradigmblue -> RE: Interested Player (4/27/2020 11:01:20 PM)


quote:

ORIGINAL: Plumbersmack

Thanks for all of your help and feedback - I really appreciate it!! The links provided have been super helpful as well. I just completed the Aleutians Campaign as the Allies, and learned a ton doing it.

Doing it again, this time as the Japanese - and now I have some questions... that I haven't been able to figure out in the links or handbook.

The allies are bombing me, and I am intercepting them, but my fighters aren't actually shooting? I have low level and high level caps set up but my fighter screens are not doing anything. I have tried setting them up as sweep, escort, training... ect... (with the cap, lcap, search ect all adjusted)... I have plenty of supply and fuel in each location. Obviously, I am doing something wrong, but I am unsure what?

Second, I have intel that the enemy has ships in port, and I am attempting to send my fighter/bombers to attack them... however they never actually leave. I have used the attack port and attack naval commands... again, what am I doing wrong?

Thanks guys!!


If you want to intercept bombers over an airfield you control, set your fighters to escort with a CAP ~60 (different forumites have different preferences) and a range of 0.
If your fighters are flying from a different base, you want to set them to escort with LRCAP instead of CAP with a target of the base you want to fly CAP over.

For the attack port issue, are you ensuring that the base is in range and that you are targeting the base with the squadron? Leader aggression, CAP over the hex, and weather also all play a role in determining whether a squadron flies, among other factors.




inqistor -> RE: Interested Player (4/27/2020 11:35:47 PM)

Allies heavy bomber are tough, you need large guns to shot them down. Early on, only ZERO have large guns, but is vulnerable to defensive fire. Try to keep CAP little higher, than incoming bombers. You need to have maximum number of planes already at right altitude to intercept.

Port attack is right command. The further the target, the lesser chance, that they will fly. If there are enemy fighters present, you need escort, or sweep them away.
And, if those are ships at sea, it might be PTs. You can only attack them at lowest altitude.




RangerJoe -> RE: Interested Player (4/27/2020 11:49:27 PM)

Just because you receive information that ships are there from your coast watchers, there may be no ships there at all.




Plumbersmack -> RE: Interested Player (4/28/2020 2:18:12 AM)

So I have three different CAP missions over the same island. The enemies most commonly come between 7,000 ft and 17,000 feet. So I allow for a little diving distance.

CAP 1 - 10,000ft. (sweep)
CAP 2 - 20,000ft. (sweep)
CAP 3 - 15,000ft (LCAP) (escort)

My fighters will intercept, rise to meet them or dive to meet them... usually around 15 (10 zeros) total CAP fighters.... and then air combat ends and the bombers go and bomb my runways...

As to naval bombing - I was misreading the distance, they were simply out of distance. :facepalm:





51st Highland Div -> RE: Interested Player (4/28/2020 8:23:41 AM)


Uncommon Valor is available at old-games.com for download, worth a try to help ease you into WITP:AE [&o]




Chickenboy -> RE: Interested Player (4/28/2020 12:30:33 PM)


quote:

ORIGINAL: 51st Highland Div


Uncommon Valor is available at old-games.com for download, worth a try to help ease you into WITP:AE [&o]

UV was my 'gateway drug' to WiTP:AE. Fun game that, for it's time, was riveting. Just be aware that the engine for WiTP:AE is vastly different, more complicated and more realistic that UV. So while it's worth a try to get a flavor for WiTP:AE, it's just a flavor, not a four-course meal.




Chickenboy -> RE: Interested Player (4/28/2020 12:38:46 PM)


quote:

ORIGINAL: Plumbersmack

So I have three different CAP missions over the same island. The enemies most commonly come between 7,000 ft and 17,000 feet. So I allow for a little diving distance.

CAP 1 - 10,000ft. (sweep)
CAP 2 - 20,000ft. (sweep)
CAP 3 - 15,000ft (LCAP) (escort)

My fighters will intercept, rise to meet them or dive to meet them... usually around 15 (10 zeros) total CAP fighters.... and then air combat ends and the bombers go and bomb my runways...

As to naval bombing - I was misreading the distance, they were simply out of distance. :facepalm:




Just to be clear, "sweep" orders over your own island won't work for CAP. "Sweep" is intended to sweep enemy fighters off another hex. If the enemy is providing LRCAP or CAP over that hex, your fighters will engage them and try to down them. So I suspect your CAP1 and CAP2 examples are set incorrectly for what you're trying to do.

Re: CAP3- If you've set up LRCAP, you're identifying a targetted hex for your fighters to provide air coverage. Not sure what ratio of 'escort' you've set and what they're trying to escort. Perhaps a screenshot of the squadron/sentai screen could provide some clarity.

Try this: set fighters the following way: "Escort". Lower on the screen, you'll see the % allocation buttons. Set that one to "CAP". Dial it up to 80. Set altitude to 20,000 feet. Further down the page, set range to "0". Do this on all three units and see if it makes a difference.




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