warspite1 -> RE: Ridiculous rules (5/27/2020 4:55:44 PM)
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ORIGINAL: Admiral Delabroglio One rule that always annoyed me in WiF is that a minor is limited by its controlling major power choice of action For instance, Poland is controlled by the CW. During the first allied impulse, the CW usually chooses a naval impulse. Hence, the Polish land units are stuck doing nothing. Even if Germany uses only a screen of slow units against Poland. At one time, I considered using a house rule for "Major Minors", ie minor countries who have a HQ in their force pool : if a major minor is attacked (NOT if it deliberately joins in, for instance Yugoslavia joining in if an allied power has 4 units in an adjacent country) then its units have their own action limits, using the China ones, with the following restriction : if the controlling major power chooses a land / naval / air action, then the minor can take either the same type of action or a combined. If the controlling major uses a combined action, the minor can pick any action. The benefit is lost if the minor is conquered, even if liberated afterwards. It would emphasize the difference between a minor coutry fighting for its freedom and a minor country giving in to half veiled threats into entering the war and making only a half hearted effort. Best regards warspite1 I certainly take your point, although I suspect the reason is probably twofold - firstly ADG liked to have as few country specific rules as possible and preferred, where possible, to have the same rules apply to all. The second could be that, quite simply, WWII should never have panned out the way it did. It was really quite ridiculous. And that gives a problem to all strategic wargame designers of WWII. How to make force sizes in anyway realistic, that still give the Germans a chance and allows the Allies some degree of flexibility in what they do. All WIF players know the key to the Allies winning is to keep the French (and Poles) fighting. So while the WIF rules may unrealistically handicap the Poles, it is just as unrealistic for the Poles to fight in a way designed specifically to help the CW (and of course I am thinking initial set up in particular, as the Poles had little choice but to set up as they did in real life whereas in WIF, the CW will have no such qualms about setting up the Poles to keep them in the game). Its a real balance that needs to be struck.
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