ADavidB -> Re: reaction (7/27/2003 11:27:24 PM)
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[QUOTE]Originally posted by decourcy [B]Okay, what is up with our moronic carrier task forces? I, as the allies, saw a Jap carrier task force out of my range to the north, I used that turn to hit his transports at GC. The next turn since my aircraft were tired, I retired to Noumea, set my aircraft to stand down, and my task force to 'no react'. I knew my task force was just as fast as his so I could withdraw fast enough to stay away from him. I was one move north of Noumea. So, what happens in the replay? My task force night moves towards Noumea then as soon as dawn hits I start REACTING towards his carriers!!! Don't tell me this actually happened in the war, or it was just chance! that is just BS! All our pilots are drinking tea and the Admiral, who was cautious by the way, decides to sail towards his carriers! Is this a known bug? Will this be in WitP? If so I have no interest in buying it. Mike [/B][/QUOTE] Unfortunately, this is a "design feature" in UV. As I understand it, this is to simulate the standing orders to the carrier admirals to "get" the enemy carrier TFs. This wouldn't be bad in itself, but the design bias of Grigsby, et al to make the US carrier TFs totally uncompetitive towards the Japanese carrier TFs in 1942 makes any reaction against carriers on the US TF forces part simply suicide. The same design bias existed in Pacwar, so I'm expecting it to show up in WitP too. The only thing you can do is live with it and do the following "gamey" fixes : 1 - Put "cautious" admirals in charge of your carrier TFs 2 - Always leave some percentage cap for your fighters 3 - Always set your carriers to "don't react" and set their "destinations" far from the front when moving away 4 - Run away as soon as you get any indication that Japanese carrier TFs have entered the theater - don't wait to be "spotted" by Judys or Vals - it's too late then 5 - Have other weak TFs around, particularly oilers, to attract the Japanese air strikes. 6 - If you have to face up to a Japanese Air TF before 1943, make certain that you have land-based air between you and the Japanese. Like I said, all the above is gamey and historically stupid, but it's GG's game and as you mentioned, if we don't like the rules we have to "play somewhere else". Dave Baranyi
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