RE: splashell (A) vs. gervabit (Full Version)

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splashell -> RE: splashell (A) vs. gervabit (8/10/2020 7:46:02 PM)

Score thus far:




[image]local://upfiles/70610/E7580A078683404A8151CCCC013F3EB3.jpg[/image]




splashell -> RE: splashell (A) vs. gervabit (8/10/2020 7:48:14 PM)

Air losses thus far:




[image]local://upfiles/70610/D243B477E5A0436186232953058CECE9.jpg[/image]




gervabit -> RE: splashell (A) vs. gervabit (8/21/2020 3:30:58 AM)

Game terminated ...

Capital ships and air losses


[image]local://upfiles/66821/712A10AED60146CC8BA79FB28E379EB9.jpg[/image]




BBfanboy -> RE: splashell (A) vs. gervabit (8/21/2020 1:39:22 PM)

Why terminate the game? It looked like both sides were learning a lot from their mistakes and both getting and giving punches?




gervabit -> RE: splashell (A) vs. gervabit (8/21/2020 2:03:50 PM)

After a few days without hearing from him, I emailed him, his reply was that "I don't think I have the time or interest to make turns for some while"

I hope it's nothing serious






splashell -> RE: splashell (A) vs. gervabit (8/22/2020 12:49:52 AM)

Thanks for the concern, and thanks for the game. There is nothing wrong with the game.

I currently and for the foreseeable future find making turns too time consuming, and hence unfair to continue on a very random turn exchange rate. If someone reads and is interested picking up the game I'll be happy to provide a PW. There might be some optimization possible on turn making time usage, but it tends to take 3-4h to make it properly anyway which is too much currently. The game did teach a lot of things while it lasted and allies were retreating in good order out of Burma, and so far in China.




Bif1961 -> RE: splashell (A) vs. gervabit (8/22/2020 10:19:20 PM)

Real Life has a way of interfering with our valued hobbies. [:'(]




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