zgrssd -> RE: 1 Building per Hex (6/12/2020 11:00:16 AM)
|
quote:
ORIGINAL: Malevolence We all have different tastes. I really (really!) like how the hex tiles slowly mutate as your city hex grows. It's great to see fields and other textures come out organically. I personally disagree a restrictive rule that the player can only put one building per hex. That said, I prefer games with positive and negative feedback loops instead of hard and fast rules. I do think a simpler way to expand a metropolis would be interesting, so that you could expand cities into adjacent hexes. These are just my opinions. A lot of players like one unit per hex too. I personally don't like that rule. I do like stacking penalties, however. Just my opinion. We could maybe have some house graphics for Satelite Cities. But even that would be a stretch given the mindboggling scale of the game. Again, that "growing city" would have a Urban area bigger then Belgium. You know, a Sovereign country of 11 Million people. We do not have 11 Million people total on most shadow empire planets. And at 374/km2 Belgium is not even densly setelled, on avearge. Chongping in China is 82,403 km2 a solid 2 hexes. 30,484,300 People live there, 370 people/km2 Again, a pretty "rural" population denstity. Once your population density goes into the thousdands/km2, we can seriously call it a city. London: 5,666/km2 New York: 10,715/km2 Washington, DC: 4,442/km2 New Dehli: 6,000/km2 The original planet generation, may leave you a few 2-3 hexes sized ruins.
|
|
|
|