Hive Worlds (Full Version)

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murxus -> Hive Worlds (6/15/2020 10:21:55 AM)

Now apparently some players succeeded in creating worlds that had pre-apocalypse populations in the billions.

The way to achieve this was by creating a very earth-like planet with very high water supply. Or simplified - an agricultural planet that could self-sustain such a population.

But with intergalactic trade - this should not be a prerequisite. Just like Buenos Aires doesn't need to be self-sufficient in food production - neither would a Hive World. It just needs planets in close vicinity that supply the food.

I think it might be worthwhile to decouple the colonization generation from the planet generation a tad (or more than a tad). A planet can become a Hive World regardless of mining or agricultural resources - because it focuses on trade and services, manufacturing, science.

Of course *after* the apocalypse the local available resources regain their importance.


Additionally I like to add - obviously the game has a strong tendency towards dry planets - else one element of the game mechanics (water, ice mining etc.) loses all of its importance. But I don't think this should reduce the scenarios for planet creation that much.

Maybe the importance of water could be changed/reintroduced by clarification: A planet might be water-rich but that water might be unusable for chemical or biological toxins - or simply because of salt.




Clux -> RE: Hive Worlds (6/15/2020 6:28:19 PM)


quote:

ORIGINAL: murxus

Now apparently some players succeeded in creating worlds that had pre-apocalypse populations in the billions.

The way to achieve this was by creating a very earth-like planet with very high water supply. Or simplified - an agricultural planet that could self-sustain such a population.

But with intergalactic trade - this should not be a prerequisite. Just like Buenos Aires doesn't need to be self-sufficient in food production - neither would a Hive World. It just needs planets in close vicinity that supply the food.

I think it might be worthwhile to decouple the colonization generation from the planet generation a tad (or more than a tad). A planet can become a Hive World regardless of mining or agricultural resources - because it focuses on trade and services, manufacturing, science.

Of course *after* the apocalypse the local available resources regain their importance.


Additionally I like to add - obviously the game has a strong tendency towards dry planets - else one element of the game mechanics (water, ice mining etc.) loses all of its importance. But I don't think this should reduce the scenarios for planet creation that much.

Maybe the importance of water could be changed/reintroduced by clarification: A planet might be water-rich but that water might be unusable for chemical or biological toxins - or simply because of salt.

Well, the main reason of why we dont have planets with most of the surface being covered by water is than we dont have naval forces, once than we have them, maybe Vic adds a new planet or two which could have massive water bodies than could or not being suitable for life




Hazard151 -> RE: Hive Worlds (6/15/2020 7:20:38 PM)

I'd be up for sea/water tile resources and assets/cities in water tiles to exploit those resources.

I mean, a hybrid algae-or-kelp/fish farm is pretty efficient.




Hellkyte -> RE: Hive Worlds (6/15/2020 7:32:07 PM)

I think this is an interesting idea that would add some more dimensionality to the game. The idea of like a barren moon covered in ruins would be pretty interesting.




Kamelpov -> RE: Hive Worlds (6/15/2020 7:38:12 PM)

I expected a world full of arachnid by the title and wiping AI major turn 5.




murxus -> RE: Hive Worlds (6/18/2020 9:38:40 AM)


quote:

ORIGINAL: Kamelpov

I expected a world full of arachnid by the title and wiping AI major turn 5.


Well, I was going by the WH40K Hive Worlds with billions often tens of billions of population.




ramnblam -> RE: Hive Worlds (6/18/2020 10:51:21 AM)

The game is modeled on the planet being on a somewhat backwater, a non special world that attracted GR interest for whatever reason. If the parameters expand and everything else it depends on continued development >>> financing Vic's hookers and blow fund.




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