Clux -> RE: Hive Worlds (6/15/2020 6:28:19 PM)
|
quote:
ORIGINAL: murxus Now apparently some players succeeded in creating worlds that had pre-apocalypse populations in the billions. The way to achieve this was by creating a very earth-like planet with very high water supply. Or simplified - an agricultural planet that could self-sustain such a population. But with intergalactic trade - this should not be a prerequisite. Just like Buenos Aires doesn't need to be self-sufficient in food production - neither would a Hive World. It just needs planets in close vicinity that supply the food. I think it might be worthwhile to decouple the colonization generation from the planet generation a tad (or more than a tad). A planet can become a Hive World regardless of mining or agricultural resources - because it focuses on trade and services, manufacturing, science. Of course *after* the apocalypse the local available resources regain their importance. Additionally I like to add - obviously the game has a strong tendency towards dry planets - else one element of the game mechanics (water, ice mining etc.) loses all of its importance. But I don't think this should reduce the scenarios for planet creation that much. Maybe the importance of water could be changed/reintroduced by clarification: A planet might be water-rich but that water might be unusable for chemical or biological toxins - or simply because of salt. Well, the main reason of why we dont have planets with most of the surface being covered by water is than we dont have naval forces, once than we have them, maybe Vic adds a new planet or two which could have massive water bodies than could or not being suitable for life
|
|
|
|