RE: Cults (Full Version)

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zgrssd -> RE: Cults (6/27/2020 12:37:35 AM)


quote:

ORIGINAL: Lovenought


quote:

ORIGINAL: zgrssd


quote:

ORIGINAL: Lovenought

Yes

What is the "Natural Follower Point" for them and the others?

Pretty sure that one only grows if you hit the Maximum, until eventually you hit 100% (and in the beta, it can not actually go past 100%).


Here are the appeal, relationships and percentages of the cults, and the national ethic. Where can I find Natural Follower Point?

https://imgur.com/BplKgP0
https://imgur.com/DzHszAF

Not what I asked for. Click at the Cult Symbol at the Bottom of the screen. The one wich lists Cult effects.

It also lists the "natural Follower Point".




zgrssd -> RE: Cults (7/6/2020 8:19:44 PM)

Eternity Movement:
Profile: Meritocracy, Mind
Effects:
Reserach Bonus Points
City Loyalty
Public Production Penalty
Priests: No Data
Follower Traits: No Data




Jdane -> RE: Cults (7/7/2020 3:17:05 PM)


quote:

Eternity Movement:
Profile: Meritocracy, Mind
Effects:
Reserach Bonus Points
City Loyalty
Public Production Penalty
Priests: Keep Morale up
Follower Traits: + 10 to Intelligence





Malevolence -> RE: Cults (7/7/2020 3:22:06 PM)

this deserves a sticky.




zgrssd -> RE: Cults (7/7/2020 5:01:50 PM)


quote:

ORIGINAL: Malevolence

this deserves a sticky.

I think someone wanted to make a post in the War Room out of that, once more information had been gathered?




demiare -> RE: Cults (7/11/2020 11:23:08 AM)


quote:

ORIGINAL: zgrssd

I think someone wanted to make a post in the War Room out of that, once more information had been gathered?


I don't wanted it but it's done [:D]




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