Alamander -> RE: Empire of the Sun (7/4/2020 6:06:45 PM)
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Where are your 12 divisions? You have 12 free divisions to start the game. You left the 38th from Hong Kong in China, which leaves you only 11 free divisions. We know that the Imperial Guards and 21st are at Mersing, and presumably you have another division coming down the road in Malaysia. Be careful that you do not try to bite into too many apples at once. Even without the units from Alor Stor, your opponent with probably have approximately 500 AV in Singapore, including anti-tank guns, some decent artillery, and the good Aussie units. The river crossing is quite likely to completely trash one of your divisions, somewhere in the neighborhood of 220 squads disrutped, unless you can get lucky and have the armor cross first. Be sure to have base with 20k supply to withdraw the trahed unit, place it with an HQ, and divide it if necessary to speed up the recover of disabled devices. Having bases with 20k supply and HQs is a key to maintaining pace in the early war. You cannot have divisions sitting around for 6 weeks trying to recover their combat effectiveness. Clark Field and Bataan are tough nuts to crack. Clark is x3 terrain, and you can expect level 3 forts there, which means you are likely to trash at least 1 division trying to break through there. Remember that you must plenty of anti-armor devices there to deal with the 2 U.S. guard Stuart battalions. Bataan can be even trickier. It is only X2 terrain, but the allied coastal artillery is nasty. You cannot linger long at Bataan and must attack quickly or the artillery will ravage you. You can bring every heavy artillery piece from Manchuko and slug it out or try offshore BB bombardments of Bataan. Expect to lose a couple BBs for a few months to damage from mines if you elect to employ them at Bataan. Firing that coastal artillery will eat through the allied supply stockpiles quickly, but not quickly enough unless have all the heavy artillery in your possession there. Also, remember that range is key to artillery sieges. You want long-range guns when faced with long-range guns. Your 75mm are fine when dealing with Chinese, Indian, or like division, but when tangling with British, U.S., or Aussie divisions and artillery you want to be sure that you have some 10 cm guns or better. The 11 heavy artillery units in Manchuria can be very helpful at this point in the game for any place that you enounter an allied redoubt that cannot be easily overwhelmed, either at Singapore, on Luzon, or even Java, if the Dutch take to the mountains. Later these can be used defensively on key islands bases or anywhere you create a stronghold in good terrain that is not easily overwhelmed. The 24, 28, and 30cm guns can be very effective against ships if placed anywhere an invasion is expected. Be sure to place a few other units with gun devices in these locations to absorb bombardements and hopefully leave these big guns undisrupted and undisabled.
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