jwarrenw13 -> RE: New logistics system is just a stop gap band-aid (7/7/2020 9:06:58 PM)
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ORIGINAL: ZiggyMaca If you water down the mechanics, make it less 'hardcore', there is no reason for the game to exist. Other games look better and are 3D, have better sound, character and model animation, voice acted scripted cinematics, and streamlined simple to understand in a few sittings mechanics. Shadow Empire would, if simplified, would compete with these games, and lose. Deep, complex systems, especially the logistics system, are the reason the game is great. If you don't like it, and want to change it, it will never be able to compete with other titles, and will be a failure. It would not appeal to the masses if changed, and would betray the following of players this has if Vic bends to the call for it to be the same as every other game. The amount of games that are 'hardcore' are so few between, it would be a crime to destroy this game for the people that are grateful for something different than the run of the mill mass market game. Please, let there be a game for the people that want deep complex strategy / wargame / hybrids. Please, I want Vic to make games with his personal vision, somewhat tempered by the call for certain modifications. I don't support the call to completely replace entire entwined backbone systems that some find 'hard', I want rather they learn to overcome the challenge, and concentrate on helping Vic to make the mechanics and rules easier to understand, not easier. I agree with your sentiments. I don't want to see the game diluted. I think Vic's goal is to improve the logistics system and to provide options in the logistics system while leaving the 1.04 system available intact for those who want it. As he said in his last comment in the beta forum, "I repeat: You can still play the game exactly as you did before." That should please just about everyone, I would think.
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