zgrssd -> RE: New logistics system is just a stop gap band-aid (7/8/2020 11:21:23 AM)
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ORIGINAL: Sieppo quote:
ORIGINAL: ZiggyMaca If you water down the mechanics, make it less 'hardcore', there is no reason for the game to exist. Other games look better and are 3D, have better sound, character and model animation, voice acted scripted cinematics, and streamlined simple to understand in a few sittings mechanics. Shadow Empire would, if simplified, would compete with these games, and lose. Deep, complex systems, especially the logistics system, are the reason the game is great. If you don't like it, and want to change it, it will never be able to compete with other titles, and will be a failure. It would not appeal to the masses if changed, and would betray the following of players this has if Vic bends to the call for it to be the same as every other game. The amount of games that are 'hardcore' are so few between, it would be a crime to destroy this game for the people that are grateful for something different than the run of the mill mass market game. Please, let there be a game for the people that want deep complex strategy / wargame / hybrids. Please, I want Vic to make games with his personal vision, somewhat tempered by the call for certain modifications. I don't support the call to completely replace entire entwined backbone systems that some find 'hard', I want rather they learn to overcome the challenge, and concentrate on helping Vic to make the mechanics and rules easier to understand, not easier. Yes yes yes [&o]! I've also been trying to say this for some time now. Nope. You are saying that even the little Automation we got in the Beta is bad. It leaves every level of detail in place. I no universe is that comparable to the refrenced post of ripping out the entire System and replacing it with a single global "Logistics" resource: quote:
ORIGINAL: rwbrown You could just reduce the power of each logistics building and eliminate supply depots and make it a single empire wide total. That way everything that needs logistics consumes logistics from the SHQ, literally like everything else. Logistics should be a resource and there should be a quartermaster Director, consolidating the military and applied science divisions. That way you still have 8 in command. This would also drastically reduce turn calculations I’m willing to bet.
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