lloydster4 -> RE: Administrative Strain Penalty (7/9/2020 5:54:45 PM)
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Administrative penalty for each asset = (((Distance from City - 6)/6) * asset level * production%)/(All other assets * asset level * production%) -private assets count for 1/2 -mothballed and closed assets don't count -Admin strain increases/decreases gradually, over time Ok, that's a bit of a mess to sort out, but there's some basic ideas to hold in mind: 1) Distance matters. Two Assets 10-hexes away are as bad as One Asset 20-hexes away. 2) Asset level matters. One level-2 asset equals Two level-1 assets. 3) Larger cities with lots of assets can tolerate distant assets better than small towns. 4) If Admin Strain gets bad, you can lower the production%, or mothball/close the asset to help alleviate the problem. Also note that admin strain takes effect in a step-fashion. 0-9% = 0%, 10-19% = 10%, 20-29% = 20%, etc
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